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House on fire (and other questions)

Started by kid1293, February 04, 2016, 04:44:36 AM

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grammycat

Very nice-I was hoping you would tackle some other buildings and maybe do a set like Red did for his medieval mod.

Paeng

Yeah, the little house is... cute  :)

For some reason, for the Herbalist I always envisioned something more... bold,  a place of power, even magic... 
* I should stop reading these fantasy novels... :-X

Anyway, I think it need some more green stuff (herbs) around the place...  ;D
[i]Heads are round so thoughts can take a turn[/i]
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Denis de la Rive

I like the simplicity of the building, a nice change from the other options we have.

kid1293

I agree with Paeng: it's cute!
but...

If I put something else in front of the house? (I want to keep the house)
What should it be? I don't know how to model plants or herbs.
I can have a go at making some plants but, honestly, I don't know
where to begin.

Paeng

Don't worry, I always like to "poke" a bit...  ;)

Hmmm... you could use the default herbs, maybe check with K or with Red how to get them (they are already being used as a crop, so it should be no problem)?

Else we can always use some ghost bushes and other decor to pep up a scene a bit...   :)
[i]Heads are round so thoughts can take a turn[/i]
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kid1293

Hi Paeng!
I have indeed 'poked' around in the bushes. And... nothing! It's impossible!
I checked some plants on the internet and they have 2-3 times the surfaces
compared to the house!! I decided to build a flower myself and had to break it off, laughing.
It looked like it came out off a comic-strip! :)

I am ready to leave it to others to fill the space with props or trees. But nothing is easy.
I want to be able to put the little house either by the road or like in the picture, at the back.
To be able to do both I have to rebuild it from scratch. The length is a little bit off.

It's midnight and I better leave it before I do something really wrong.

RedKetchup

you just have to scale those down !

but there will always be a real problem : all those plants you can find on internet : they have 10000x too many polygons. you would need to pro-optimize to 5-10% of original
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kid1293

Wow!

You're absolutely right, RedKetchup!

I used some of your flowers and the mod more than doubled in size (from 19MB to 45MB)
Is there any way around it except optimizing the living daylight out of the meshes?

Here's what it looks like. It's not worth 45MB


RedKetchup

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kid1293

You see the 6 flowers in the picture - they themselves don't take 26MB...
I must have done something I shouldn't! I tried different ways to include
them in my mesh but the only way was to keep them as separate meshes.

It COULD be Blender have fun at me, I don't know.

I just go back and find some better textures to put on the 'flower-bed' I had earlier.
All in all I do not have to build a Herbalist but the house is so nice I want to use it.

RedKetchup

#55
did you received my email ?

in fact i will type my email here so i can show you with pictures.

_____________



the custom material : depend of what you are going :

1. a real 3d shape with thousand of polygons : no , dont need custom

2. some fake semi-transparent planes with a total of 8-10 polygons : yes need custom.


did you checked what i gave you ? the little wild herb .png ?
try to do this with real 3D things you will end up with 150,000 polygons.

instead just that semi-transparent .png applied on a 0,1 x 0,3 plane will cost 2 polygons, thats all.


----------

now if i go check the plants in decorative pack. yes you need the custom material
look at this picture. you can see it is made from 4-5 planes. the planes are a bit worked out to give some curves, but still planes. at left top corner you can see a 60 polygons total the mesh has.

and if you check the textures, there are leaves in certer of texture, and all around they are "black" (or some green olive) or "transparent in reality"
you need custom material to make show in game only the leaves part without all that black all around filling the planes. with custom material, all this black should disappear in game

this mesh has around 60kb total for that 1 plant. if you put 4 of these, you should add 240kb to your total mesh size.

thats the Flower01.fbx
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RedKetchup

now lets see in game.

if i dont apply custom material to it , all the black (and all the green olive color) arent 'transparent' and still showing in game


there is a screenshot of most close view, resized at 300% to try to see the details.

NOT CUSTOM MATERIAL:


do you see all the green and black that should disappear ?

maybe ?


now check this screenshot with custom material. and check the leaves... and the flowers....
do you see a difference ?



all the black is gone, and all the non-necessairly green-ish color have disappeared and see a real shape of the leaves and the flowers.


-----------

you can do the same in REAL 3D shape but at the end you will get what ? 80,000 polygons ?
even if you would pro-optimized it and get down to 4,000 polygons. thats alot . if you put only 1 ... thats +4000 but if you put 6 of them x4000 = 24,000 polygons.
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kid1293

Good Morning!

Yes I hear you and I understood what you say.
But for my life I can not understand where the excess polygons come from.
Does the renderer trace the edge of the transparent mesh and creates new polys ? ???
The world in a grain of sand.

I will have a go at customizing your meshes and then we will see.

BTW. Many thanks for taking your time to educate me!!
These are things I never would have found out myself.

RedKetchup

this flower 01 is very awesome. and very low poly because it is made from semi-transparent planes and applied in game with custom material.

lets check other flowers in decorative pack:

flower02 : 30 polygons
flower03 : 24 polygons
flower04 : 204 polygons

what you did you make it jump to 26MB ??? i really dont know what you did !!!!!
i suggest you to start over before adding the flowers... or delete them and see how is your file.

and yes you need custom material. just rename the files.
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kid1293

A lot of coffee and I have tested.
They look better but... still 26MB for 6 plants.
I will retrace my steps to see.