But the game is made that specific way.
https://prnt.sc/jz5gurWhere from does the compiler even gets Pit_House.rsc in the first place since NOTHING links to it, nor contains Pit_House.rsc in its code. Aren't we supposed to look at source files and repeat after that?
MaterialInstance resource
{
Material _material = "Material\OpaqueSnow\OpaqueSnowMaterial.rsc";
Texture _textures
[
{
String _name = "diffuse";
ImageBuffer _texture = "Models\Buildings\Chapel\MaterialInstance\ChapelTexture.rsc";
}
{
String _name = "snow";
ImageBuffer _texture = "Terrain\TerrainSnowTexture.rsc";
}
]
}
I have managed to get mod compiled and working At last, but i still don't get many of things.

Creating a 3d model house in blender and making it available in game
However the build02 of the new house shows incorrect map or incorrect UV, despite FBX and source file being set correctly
This is how it look like in game

Creating a 3d model house in blender and making it available in game
And this is how it looks in 3ds max

Creating a 3d model house in blender and making it available in game
.FBX file attached so that you can see the model in editor.