Still, why does my model shows wrong UV\texture despite being set correctly?
do you have seperate AO files for mesh, build02, build01 ?
are you sure they are done correctly ? because it is not showing that way, did you left a good 2-3 pixels between every parts.
the links inside your AO.rsc Build02AO.rsc Build01AO.rsc have the good link and points to the good files ?
how i can go travel in astral and go see you so i can see if you ve done everything ok ? i see nothing from here.
if want me to check and fix it, you will have to drop your whole package down here.