ok you dont see the 10 buildings. you say this:
ExternalList list
{
External _resources
[
"Template/storageyards/storageyard.rsc"
"Template/storageyards/storageyardcoal.rsc"
"Template/storageyards/storageyardconstruction.rsc"
"Template/storageyards/storageyardfirewood.rsc"
"Template/storageyards/storageyardindustrial.rsc"
"Template/storageyards/storageyardiron.rsc"
"Template/storageyards/storageyardmaterials.rsc"
"Template/storageyards/storageyardminerals.rsc"
"Template/storageyards/storageyardstone.rsc"
"Template/storageyards/storageyardwood.rsc"
]
}
thats 10 buildings.
the first one : Template/storageyards/storageyard.rsc which name seems to indicate, seems kinda general, all purpose.
the 2nd building: Template/storageyards/storageyardcoal.rsc which the name suggests, seems exclusively used to store the coal flag only.
the 3rd building: Template/storageyards/storageyardconstruction.rsc which the name suggests, seems to store only the construction flag only (custom5)
the 4th building: Template/storageyards/storageyardfirewood.rsc which name suggest, seems to allow only firewood raw material. (Fuel flag)
the 5th building: Template/storageyards/storageyardindustrial.rsc which name suggest seems to allow only the industrial flag (custom3)
and so on up to the wood one which seems to allow only logs to be stored inside (Wood flag)
if you only want to do modifications of the vanilla original stockpile you dont need anything of this. (you need nothing of all this /storageyards/ folder)
only 1 copy of the original /resource/Template/StorageYard.rsc file which you modify the numbers you want and place it in the /Template/ folder
and inside your resource file named: storageyardsx2Resource.rsc you put:
ExternalList list
{
External _resources
[
"Template/StorageYard.rsc"
]
}