I have recently been playing with the Modkit, and have successfully made some simple override type mods for myself. (age parameters, crops numbers, profession safety so far) I have tested them and they work.
I decided next to make a mod that reverts models and textures to vanilla appearances. Specifically, I am using MegaMod 8.01 and would like to see if I can revert the Firewood, Log, and Stone stock pile appearances to vanilla. I assumed this would be simple, but I am unsuccessful so far.
My last build used this:
ExternalList list
{
External _resources
[
"Models/Resources/FirewoodMesh.rsc"
"Models/Resources/FirewoodPile0Mesh.rsc"
"Models/Resources/FirewoodPile1Mesh.rsc"
"Models/Resources/FirewoodPile2Mesh.rsc"
"Models/Resources/StoneMesh.rsc"
"Models/Resources/StonePile0Mesh.rsc"
"Models/Resources/StonePile1Mesh.rsc"
"Models/Resources/StonePile2Mesh.rsc"
"Models/Resources/WoodMesh.rsc"
"Models/Resources/WoodPile0Mesh.rsc"
"Models/Resources/WoodPile1Mesh.rsc"
"Models/Resources/WoodPile2Mesh.rsc"
"Models/Resources/MaterialInstance/Firewood.rsc"
"Models/Resources/MaterialInstance/FirewoodAO.rsc"
"Models/Resources/MaterialInstance/FirewoodPile0AO.rsc"
"Models/Resources/MaterialInstance/FirewoodPile1AO.rsc"
"Models/Resources/MaterialInstance/FirewoodPile2AO.rsc"
"Models/Resources/MaterialInstance/FirewoodTexture.rsc"
"Models/Resources/MaterialInstance/Stone.rsc"
"Models/Resources/MaterialInstance/StoneAO.rsc"
"Models/Resources/MaterialInstance/StonePile0AO.rsc"
"Models/Resources/MaterialInstance/StonePile1AO.rsc"
"Models/Resources/MaterialInstance/StonePile2AO.rsc"
"Models/Resources/MaterialInstance/StoneTexture.rsc"
"Models/Resources/MaterialInstance/Wood.rsc"
"Models/Resources/MaterialInstance/WoodAO.rsc"
"Models/Resources/MaterialInstance/WoodPile0AO.rsc"
"Models/Resources/MaterialInstance/WoodPile1AO.rsc"
"Models/Resources/MaterialInstance/WoodPile2AO.rsc"
"Models/Resources/MaterialInstance/WoodTexture.rsc"
"Template/RawMaterialFirewood.rsc"
"Template/RawMaterialStone.rsc"
"Template/RawMaterialWood.rsc"
"Template/StorageYard.rsc"
]
It compiles but doesn't turn red or do anything (loaded on top). I am guessing that since the vanilla resources are unchanged, it is not building anything? Any help for this newb would be appreciated.