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Gameplay Questions about RKEC

Started by Filetito, March 27, 2023, 08:51:35 AM

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Filetito

Is this the right subforum to ask these questions?

I just bought my first pig so I was wondering, do the usual math apply to livestock in RKEC in terms of  pastures size? In any case, since there are no pigs in vanilla, what's the most efficient pasture size for them with 1 herdsman?

Thanks.

RedKetchup

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Filetito

I'll stick to my vanilla pastures then... I'm not your classic min-max obsessed player anyway.

Is there a link where I could see the trade value of different products? If not, what are a few of them especially good for that purpose? I want to rush one of them to get asap seeds and livestock in the early game.

theonlywanderer

Most of the time you'd want at least the size needed in order to split them.   Cows need 200 squares to be able to split.  I would imagine pigs are similar.  1 farmer works fine with any field size.

Freedom

I picked this info up somewhere alomg the way. The requiredArea is per animal, so 10 cows would need a pasture of at least 10x20 (matching the 200 figure @theonlywanderer mentions).

vanilla cattle : int _requiredArea = 20;
vanilla sheep : int _requiredArea = 16;
vanilla chickens : int _requiredArea = 6; 
RK Bisons : int _requiredArea = 23;
RK Longhorns : int _requiredArea = 21;
RK Fresians : int _requiredArea = 20;
RK Pigs : int _requiredArea = 16;
RK Goats : int _requiredArea = 14;
RK Ducks : int _requiredArea = 7;

Regarding CC pigs and llamas, they also seem to be at 16. Leghorns also come in at 6.

Hope this helps.

RedKetchup

so looks like i set pigs same as sheeps
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Filetito

Thanks!

Since there are different markets, plus the lighthouse, plus the vanilla buildings... exactly what buildings do you need to build in RKEC to attract nomads?

RedKetchup

regular townhall :
0 pop and just regular trading post

Lighthouse:
0 pop and no building required

Dock townhall:
0 pop and dock market
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