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Images from Castle Rock maps

Started by Gatherer, February 20, 2018, 03:32:37 PM

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Turis


Gatherer

#76
Still trying. New district and a new village to the southwest.




Producing wide variety of goods.





There's never enough deco stuff!!!
Fiat panis.

Gatherer

#77
Village centre.



There's never enough deco stuff!!!
Fiat panis.

Gatherer

#78
Lumber, brick and firewood production.
There's never enough deco stuff!!!
Fiat panis.

Nilla

I'm very happy, that you can go on with this lovely settlement; a whole country with different villages and towns; all in different styles, all beautiful and fitting well to eachother.

Even if I have no talent to build something like this, I know how it feels to have to give up a large settlement you worked on for a long time, just because the computer doesn't play along with you. I suffer with you and cross my fingers, that you find a way to go on a little longer.

Gatherer

#80
Thanks for your support @Nilla and thanks to all the other members but I have decided to shelve this town for now. I have copied all the files and mod load order to USB drive. Perhaps when I buy a new pc with more RAM and 64-bit OS I will continue.

This topic will remain active as I will soon start a new map. Just need to cut down on the number of mods first and reshuffle them a bit. And I need to find a suitable map seed.

So for the last screenshot of Castle Rock XII, here is what should have been...

There's never enough deco stuff!!!
Fiat panis.

RedKetchup

thanks you alot for that sightseeing :)
it was very interessant from picture 1 to the very last picture :)


i wish one of these days, you ll make one with RK Ed as background ^^ :D
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Nilla

Can you post a screenshot that shows a map and some menus? It would be nice to see how an "overview" would look like and also some population/proffesion menus for "number geeks" like me.

Gatherer

#83
Here you go.


There's never enough deco stuff!!!
Fiat panis.

Gatherer

Just a small update: Today I've started to remove excess mods from the windata folder. Some I've never used and don't intend to, others were obsolete 1.0.4 and 1.0.5 versions. So far I've dumped 39 mods and re-shuffled the others a bit. There was a conflict of not showing a dairyman profession but that was fixed. Right now I'm trying to find a suitable load order position for MegaMod Deco Pack so that I can dump a few more standalone deco mods without losing icons and causing crashes.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

124 mods have been selected for a new map:


EBOrchardELTreesOverride
EBWFValueOverride
banishedUImod
banishedUI
tradecomplete
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
NMT30CanalSet
NMT30ClayChain
NMT30MultiStoryHousing
NMTCrops
NMTLittleHousing
newmedievaltown
MaritimesPineSet
NatDiv
plains
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
WheelbarrowBigger
RKOldBlacksmith
RKGardenWallsUtility
BetterStockPiles
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSBlastFurnace
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
KidBakeryGarden
DSTownHouses
EBIrrigationGround
EBIrrigationNatural
SpecializedStockpiles
RKFirewoodStorage
EBWinery
DSAleHouse
BetterStockPileStorage
DSFruitVegBarn
KidStorageCarts
StorageCrates
MaritimesStorage
DSCrestBlacksmith
DSPickandHenBrewery
EBApothecary
SmokingShed
WorkPlace
KidAnimalShedSA
KidForestPond
Hunting
KidWindSawmill
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
ChooChoo
KidLargePort
KidHouseBoat
KidRowHousing
GHLightHouse
NewEngland
RedCottage
CountryLittleHouse
KidMoreHouses
KidStoneHouseAddon
DSChapelofErnest
EBChapel
EBChurch
DSMarketHarboroughOldSchool
VillageSchool
FenceLess
Pigs
DecorativeItems
KidWashingMod
NewTrees
NMT30DecoCrop
KidDecoPlants
MegaModDecoPack
KidGrannyPark
KidWWSidewalk
DecoSunflower
EBDecoFences
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
EBSVSigns
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
flatten
roadTest
LessFog
XP-HS-Training
IrrelevantTweakCrops
orchardism
mushroom
Radius
EBTombStoneOverride
TinySmoke
CallofNatureSoundtrack
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#86
Castle Rock XIII


Year 1: Got a nice bend in the river and access to a lake. I start with pepper, squash, pecan, plum and chickens. The last three items will not be used at all. Chickens will be left to die off.Preplanned the NMC Canal. The area between the canal and the river will house the main town.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#87
Year 5: Village is expanding. Slowly building up food stocks, stone and iron ore. RK's Old Blacksmith is invaluable since it can process iron ore to iron.


There's never enough deco stuff!!!
Fiat panis.

Nilla

Wish you luck and will follow this project. :)

Are there other differences than the change in mods? It doesn´t look like a smaller map. That could be one thing to make it run a bit longer.

Gatherer

I don't plan on building as big as I tried before.
There's never enough deco stuff!!!
Fiat panis.