World of Banished

MODS Garage => Tips and Help => Topic started by: hadrian900 on June 29, 2018, 03:57:06 PM

Title: Things: Texture mapping
Post by: hadrian900 on June 29, 2018, 03:57:06 PM
Thinking how to bring better look for models in the game i came to a though of having one\two common texture sets on a single file.

I'm aware that banished is often played on low end machines, so i don't want to bring excessive stress with excessive texturing and model complexity.

How much of a difference would it make if instead of 5-7 different textures, there would be one high resolution texture that includes all tiles models need to use?
Title: Re: Things: Texture mapping
Post by: RedKetchup on June 29, 2018, 04:54:27 PM
till you respect a 1024x1024 images.... more than that it is going to be a burden.
the thing with 5-6 mini png.... they can be reuse everywhere without extra load.

like example, i have a 32x256 png for 1 plank of wood. i maybe have 2,000,000 planks that has been put everywhere in all my meshes....
so instead to have 2.000.000 pngs... i only have 1 png.

dont go for 4096x4096 lol
Title: Re: Things: Texture mapping
Post by: hadrian900 on June 29, 2018, 10:07:13 PM
I was considering 2048x2048 at most.