World of Banished

MODS Garage => Mod Talk => Topic started by: Discrepancy on September 01, 2016, 04:47:21 AM

Title: DS Tunnel Mine v2.0 (updated 20 Dec 2017)
Post by: Discrepancy on September 01, 2016, 04:47:21 AM
(https://i.imgur.com/xrOr8TL.jpg)

DS Tunnel Mine
v2.0 - 20 Dec 2017

*v2.0 Requires a new game.

- suitable for vanilla games.
- does not add any new resources.

Build a Tunnel Mine in your town:

    Random production version - produces Iron, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production)
    Select production version - produces Iron, Coal or Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production)
        once depleted, or if you like straight away, you can upgrade either mine to any of the following:
            Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron/Coal/Stone production. Employs 1-13 Miners. (*allows 32000 resource production)
            Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
            Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.

(https://i.imgur.com/bemj4x8.jpg)

Installation:
    Download file "DSTunnelMine_v2.0.zip" - download here (http://worldofbanished.com/index.php?action=downloads;sa=view;down=137)
    'Unzip'/'Unpack' file, and copy the file "DSTunnelMine.pkm" to your Banished WinData folder.
    Enable mod in mod list.

**DO NOT use with DSTunnelMineCC.pkm ! - they will override and cause game-crash issues. Pick only 1.

:)


Change Log:
v2.0   --   20122017
             code re-write, requires new game.
             altered some textures and added AO to all models.
             altered the flag pole to be compatible with the decorative flags available in DS Small Village: Production.
             adjusted build prices of mine
             alters the Steel Tool & Mushroom resource file to call up small sprite icon, place this mod below others that alter these files.
             text and icon changes.
             added new options: Random production / or Select production at mine.
             added upgrade options to mine:
             - Further Production of Iron Ore, Coal & Stone.
             - Storage Cellar - stores Food only, 20000 capacity by weight.
             - Mushroom Farm - Farmers Grow and Harvest Mushrooms all year/all weather.

v1.0   --   01092016
             initial release.

Title: Re: Tunnel Mine
Post by: Discrepancy on September 01, 2016, 05:47:03 AM
Just a few more pictures showing off the model :)

(http://i.imgur.com/zlZqpVJ.jpg)

(http://i.imgur.com/OMdGWCY.jpg)

(http://i.imgur.com/3zCUU7X.jpg)
Title: Re: Tunnel Mine
Post by: Gordon Dry on September 01, 2016, 07:17:37 AM
Hey, nice.

I got 2 requests:

Title: Re: Tunnel Mine
Post by: Discrepancy on September 01, 2016, 08:15:32 AM
I especially like idea number 2 :)

I will message CC/kralyerg regarding Iron ore resources.
Title: Re: Tunnel Mine
Post by: RedKetchup on September 01, 2016, 11:39:12 AM
looks awesome ! good work !!!!
Title: Re: DS Tunnel Mine
Post by: embx61 on September 01, 2016, 10:36:41 PM
Another nice one!

I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I also sometimes wonder what Luke thinks about his creation being quite popular under modders.
Does it surprise him? Did he expect it?

Would be nice if he chimed in so once in a while to tell his experience.

Title: Re: DS Tunnel Mine
Post by: Discrepancy on September 03, 2016, 05:47:54 AM
Quote from: embx61 on September 01, 2016, 10:36:41 PM
I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I have also been wondering about this... how many mods can it handle?

I have a game running with 81 enabled mods... not everything in them is built though.
Title: Re: DS Tunnel Mine
Post by: Gatherer on September 03, 2016, 07:57:45 AM
Quote from: Discrepancy on September 03, 2016, 05:47:54 AM
Quote from: embx61 on September 01, 2016, 10:36:41 PM
I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I have also been wondering about this... how many mods can it handle?

I have a game running with 81 enabled mods... not everything in them is built though.
I'm running Castle Rock VIII with 91 enabled mods. My forum nick wasn't chosen randomly.  ;)
Title: Re: DS Tunnel Mine
Post by: Discrepancy on November 27, 2016, 02:20:38 AM
New

(http://i.imgur.com/vPwjNhY.jpg)

version: 2.0

DS Tunnel Mine (CC version)

available from the blackliquidsoftware.com (ColonialCharter) (http://blackliquidsoftware.com/index.php?/files/file/154-ds-tunnel-mine-cc-version/) website

Build a Tunnel Mine in your town:


You will find the menu button in the Resource Production menu.
Title: Re: DS Tunnel Mine
Post by: Turis on November 27, 2016, 03:07:51 AM
Could the version 2 be used with the North mod and still produce iron ore?
Title: Re: DS Tunnel Mine
Post by: Discrepancy on November 27, 2016, 04:43:35 AM
Place below the north and it seems to work,
I think it might be a bit faster at producing the iron ore:
the north iron ore is produced at Ed=8 / UnEd=6
while i based my work time upon CC's Ed=3 / UnEd=2

The iron ore is processed at the bloomery :)
Title: Re: DS Tunnel Mine
Post by: Turis on November 27, 2016, 05:02:30 AM
Thank you, DS! :)
Title: Re: DS Tunnel Mine
Post by: TheOtherMicheal on November 27, 2016, 08:44:40 AM
Nice work and a really great idea with the upgrade options  ;D
Title: Re: DS Tunnel Mine
Post by: Tom Sawyer on November 27, 2016, 02:57:47 PM
I've also testet it. Basically, it works. Only the material limit not, because ore is flagged as 'iron' and coal as 'fuel'. And as DS said, all of the resources come faster and have a higher maximum production if the North is on top.
Title: Re: DS Tunnel Mine
Post by: Discrepancy on November 28, 2016, 12:23:51 AM
DS Tunnel Mine (CC edition)
Updated to v2.1
        Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
        Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.

Download here - blackliquidsoftware.com (http://blackliquidsoftware.com/index.php?/files/file/154-ds-tunnel-mine-v21-cc-edition/)

Like commented above, it is compatible with The North.

Should be save-game compatible, as long as you haven't built the Upgraded Mine. If you have, Upgrade that mine into the Cellar or Mushroom Farm. You should then be able to  update the mod in your WinData folder.
Title: Re: DS Tunnel Mine
Post by: Discrepancy on December 20, 2017, 04:32:02 AM
Well, back in to it, I have finally updated this old one:

DS Tunnel Mine
Iron, Coal and Stone

    v2.0
             code re-write, requires new game.
             altered some textures and added AO to all models.
             altered the flag pole to be compatible with the decorative flags available in DS Small Village: Production.
             adjusted build prices of mine
             alters the Steel Tool & Mushroom resource file to call up small sprite icon, place this mod below others that alter these files.
             text and icon changes.
             added new options: Random production / or Select production at mine.
             added upgrade options to mine:
             - Further Production of Iron Ore, Coal & Stone.
             - Storage Cellar - stores Food only, 20000 capacity by weight.
             - Mushroom Farm - Farmers Grow and Harvest Mushrooms all year/all weather.


see first post/downloads for more details.