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Load order master list?

Started by hypnopediac, August 03, 2018, 04:12:09 PM

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brads3

save points help if you can narrow down what caused the crash. then don't build that building and make notes so you fix it between games.

    i have an issue now with the domestic animals. adjusted mods and when i built it and turned it on.i did save the game.need to figure out why it is happening though.some issues won't cause crashes. you will have buildings that won't let the worker store a material item. such as i have a odd honey issue now. some buildings will use it and some will not. the worker gets stuck in a loop,where he walks back and forth carrying the honey but doesn't do anything with it.disable the building and make notes for the next game.

    if you have weird crashes for no apparent reason.you may want to add RED's NewLimitVanillaTP fix. that can help fix errors caused by 1.06 mod trading post merchants.

Nilla

I am a totally different player than @brads3 and some other players. I always start games with a few  (1-10) mods. If I miss something, I add some mods during the game. If there are some problems, they are shown fast. I keep the saves, so it's always possible to go back. I like different games and to really test new mods, so this way suits me. And I seldom have problems.

I use some simple rules, where to add the mods in the load order. Green mods at the bottom, If I have another mod ftom the same modder and there's no recommended order, I put a newer mod above an older. If I have no mod from this modder before, I usually put it low on the list.

IcySelena

I know Discrepancy has how to list their mods I usual try to use that list to figure out my mod order, but even then i make mistakes and some don't work.

I would love a master list for popular mods used.

brads3

there is no way to make a complete master lis. modders are adding mods constantly. if i wrote a list it would be outdated by the time you read it.LOL  every player has different likes and styles. my list wouldn't suit you and vice versa. i did write a master guide to set the order up. since then there has been changes.i constantly keep notes and have to reorganize the order to fix conflicts or new issues.

   you have the general idea since you have a list from 1 modder. that is a good start. you work with a few mods and then add or change as you go.keep notes as to what does and doesn't work. moving a mod in the order may not cause a crash but still not load completely.many issues are not found immediately but thru hours of playng a game. there is so much to the coding of each mod.

       even the modders can change just a slight word or line and cause a mod to not work the same.many times on accident. give you an example not all honey is the same.had a case where i could make most items from honey but could not make jam.just the wording for the honey was different from 1 mod to another by the same modder even.made a note and before starting the next map remembered to move 1 mod higher in the mod order.even new updates to a mod can cause differences.i actually have older mods many updates back on purpose cause they do something different.
     
     that is the great thng with Banished.each player decides their own game. many times putting 2 mods together is a give and take. you gain this but you lose that.each player has to decide which way they want their game to be. for instance, using the Nat DIV mod allows houses to burn grass and gives a different grass to the map.by using it you give up the new RK animals.if you want to play a swamp map .you would use different start option mods than a desert map.

     keep a TXT file of the mod order you use. keep a separate TXT file for notes on issues.this should save you repeating the same glitches.