World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on August 12, 2017, 01:34:38 PM

Title: Kid - More Houses V1.3
Post by: kid1293 on August 12, 2017, 01:34:38 PM
Kid - More Houses V1.3

https://worldofbanished.com/index.php?action=downloads;sa=view;down=343 (https://worldofbanished.com/index.php?action=downloads;sa=view;down=343)

(https://worldofbanished.com/gallery/2582_10_10_23_10_56_10.jpeg)

Title: Re: Kid - More Houses V1
Post by: DesoPL on August 14, 2017, 12:09:23 AM
YEEES! Something like that i was look for!
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 14, 2017, 02:18:43 AM
Then I am glad you found it.  ;)
Title: Re: Kid - More Houses V1
Post by: TheOtherMicheal on August 14, 2017, 02:55:14 AM
Kid, much applause for you! These new buildings are wonderful  :)
It's really great to see buildings that don't follow the traditional rectangle or square shape of Banished  ;D

Hmm, I think I need to start a new map now that I have these new shinies!
Title: Re: Kid - More Houses V1
Post by: Paeng on August 14, 2017, 03:40:55 AM
Very good, always happy about more non-residentials... specially with the better caps too, that school and the new barn were long overdue  :D
Title: Re: Kid - More Houses V1
Post by: taniu on August 14, 2017, 02:06:19 PM
@kid1293 :)These new buildings are wonderfu .Thank you :)
Title: Re: Kid - More Houses V1
Post by: DesoPL on August 15, 2017, 11:29:14 PM
Kinda wish, could be more buildings like that like gatherer's hut, hunter's lodge etc.
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 16, 2017, 01:21:25 AM
Quote from: DesoPL on August 15, 2017, 11:29:14 PM
Kinda wish, could be more buildings like that like gatherer's hut, hunter's lodge etc.

Sorry @DesoPL not now. I guess there will be, but later.
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 16, 2017, 07:06:35 AM
@DesoPL - I felt bad to let you down.
I started with hunter and... now it is finished.

Will take a look at gatherer tomorrow.
Title: Re: Kid - More Houses V1
Post by: Gatherer on August 16, 2017, 09:25:07 AM
Hey, that's a nice looking building there.
Title: Re: Kid - More Houses V1
Post by: Abandoned on August 16, 2017, 12:45:31 PM
 :) very nice hunting lodge, I hope gatherer will collect all of New Flora including flax and wild honey.
Title: Re: Kid - More Houses V1
Post by: Savidan on August 16, 2017, 04:18:23 PM
It's really nice to add more diversity  but in the game, there is really nice looking house here :) but ... to say true, I dont like the roof :s
But yeah since I saw the last job from EB and RK I'm being difficult (or picky ?)
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 16, 2017, 10:47:19 PM
It's easy to want everything high class like EB or RK.

It is not hard to change the roof, but you are the only one pointing it out.
I think they fit in with the rest of the buildings.

I tried with higher resolution textures but no obvious improvement.
I leave them as they are, for now.
Title: Re: Kid - More Houses V1
Post by: RedKetchup on August 17, 2017, 01:57:18 AM
/HUG Kid !
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 17, 2017, 05:10:59 AM
Ok, Ok, big hug to you too RK!

You showed the way into this modding, and it's half my life now!

Here is the promised gatherer
Title: Re: Kid - More Houses V1
Post by: embx61 on August 17, 2017, 05:22:38 AM
:)

A couple more buildings and we have another village set :)

Title: Re: Kid - More Houses V1
Post by: kid1293 on August 17, 2017, 05:27:55 AM
Shhh! Don't give such ideas!

(How do I delete that message?)  :D
Title: Re: Kid - More Houses V1
Post by: RedKetchup on August 17, 2017, 05:44:41 AM
Quote from: kid1293 on August 17, 2017, 05:10:59 AM
and it's half my life now!


hehe
Title: Re: Kid - More Houses V1
Post by: embx61 on August 17, 2017, 05:48:30 AM
I spent more time modding then anything else.

But as long as I like it, and I do, even when it can be frustrating at times, it is cheaper then going to the local bar :)

1 building a day Kid and the set is finished in about 2 weeks :)  <Ducking>

Are you using tanypredator's sources so the gatherer picks those extra resources up?
Title: Re: Kid - More Houses V1
Post by: Abandoned on August 17, 2017, 06:28:36 AM
Quote from: kid1293 on August 17, 2017, 05:27:55 AM
Shhh! Don't give such ideas!

(How do I delete that message?)  :D


:) Too late @kid1293 it's already been read.  The gatherer's hut is just right, nice to be able to add a little fence and deco shrub any way the player wants to.  Very nice.
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 17, 2017, 07:59:48 AM
Quote from: embx61 on August 17, 2017, 05:48:30 AM
Are you using tanypredator's sources so the gatherer picks those extra resources up?

Yes, but not flax. I haven't come to tailor and blacksmith yet. Will wait a bit.
Or tomorrow. Things are not easy to anticipate. Already thinking of a combined
tailor/blacksmith workshop. I like those.

And I didn't add NatDiv resources. Bartender is still rounding up the next version, so...
There are some incompatible things with flax, so maybe I skip it for now.

1 building a day - Yes, that seems like a good and steady speed.
Title: Re: Kid - More Houses V1
Post by: grammycat on August 17, 2017, 09:26:45 AM
This set is looking good-thank you kid.  I have 1 question-is it possible to have everything with f variants for both colors?  I would love for the school and town hall to be in the gray color also.  I don't mod so do not know how difficult this would be to do.
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 17, 2017, 11:06:33 AM
@grammycat - When I started this mod I decided to make each house unique.
I have 3 sorts of wood, 2 roofs, 3 lower walls and 2 plaster walls to choose from.
I spread these out to make the houses different but consistent with the style.
I would be to break it all up and you know - If I say yes to change it, there
will be other wishes. In the end, it not the same mod I started with.

I don't want that. I like it as it is.

If you want only the roof to change, it is easy but I have to decide to do it.
I am not ready to violate the mod just yet.
Title: Re: Kid - More Houses V1
Post by: ancientmuse on August 17, 2017, 12:33:19 PM


Quote from: kid1293 on August 17, 2017, 07:59:48 AM
Already thinking of a combined tailor/blacksmith workshop. I like those.


I do too, they save room.

But if you do decide to make another combined workshop, can you create one this time so that bannies can make all of the vanilla tools rather than just the basic ones ?

ie: Iron and steel tools (instead of just the iron)... Leather, wool, and warm clothes (instead of just the leather)

;D
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 17, 2017, 12:51:23 PM

Ok, wood, stone, iron, steel and hardened tools.
Vanilla clothes, I will not have linen since there is some compatibility
problems with Natural Diversity. (and with CC)
Title: Re: Kid - More Houses V1
Post by: grammycat on August 17, 2017, 01:07:08 PM
I understand completely, and I'm looking forward to seeing what you add to it-the hunter and gatherer look great. 
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 18, 2017, 04:26:23 AM
Here is a Workshop with vanilla tools and clothes.
Maybe add a sign. I'll check later.
Title: Re: Kid - More Houses V1
Post by: Abandoned on August 18, 2017, 04:58:49 AM
That workshop is very nice, great addition to the set.  The workshop is always nice for starting a new town.  I am glad @ancientmuse  suggested including all the tool and clothes options.  Thank you both for nice addition to the set.  :)
Title: Re: Kid - More Houses V1
Post by: Turis on August 18, 2017, 05:07:28 AM
What if I place your mod beneath the North mod, would the workshop change its production? For example, iron bloom to iron.
Title: Re: Kid - More Houses V1
Post by: kid1293 on August 18, 2017, 05:38:01 AM
Quote from: Turis on August 18, 2017, 05:07:28 AM
What if I place your mod beneath the North mod, would the workshop change its production? For example, iron bloom to iron.

Honestly, I have no idea.
Just place it there and check, that's all I can say.

Will upload soon.
Title: Re: Kid - More Houses V1.1
Post by: kid1293 on August 18, 2017, 05:46:50 AM
You can check now @Turis

Version 1.1 is in Download.
Title: Re: Kid - More Houses V1.1
Post by: Turis on August 18, 2017, 06:19:20 AM
Thanks, Kid! :)
Title: Re: Kid - More Houses V1
Post by: RedKetchup on August 18, 2017, 06:33:47 AM
Quote from: Turis on August 18, 2017, 05:07:28 AM
What if I place your mod beneath the North mod, would the workshop change its production? For example, iron bloom to iron.

it doesnt work like that @Turis  :)
every building has its own list of thing it can do, to add iron ore to iron it needs to be specified in the building template.

it has nothing to do about if it is a  blacksmith or not.
Title: Re: Kid - More Houses V1.1
Post by: Turis on August 18, 2017, 06:49:33 AM
Okay, never-mind.
Title: Re: Kid - More Houses V1.1
Post by: DesoPL on August 18, 2017, 08:18:52 AM
Nah is all good, i am just busy but... DAMN SON! THAT STUFF LOOKS EVEN MORE COOL!  ???
Title: Re: Kid - More Houses V1.1
Post by: ancientmuse on August 19, 2017, 11:45:23 PM
Quote from: kid1293 on August 18, 2017, 04:26:23 AM
Here is a Workshop with vanilla tools and clothes.
Maybe add a sign. I'll check later.

Awesome !

I love that it offers up all the vanilla tools and clothes. 

It'll be great for small/tiny maps and limited land spaces.

Title: Re: Kid - More Houses V1.2
Post by: kid1293 on August 22, 2017, 03:47:44 AM
Slowly running out of speed. :)

There is only a new Snug House and a Hospital in version 1.2

New version in Download.

And yes, just drop it in. It should stay stable.
Title: Re: Kid - More Houses V1.2
Post by: Turis on August 22, 2017, 04:18:36 AM
I really hate it when I start thinking because it makes me wish something. Right now, my thoughts are around a single two-story rowhouse building with no ends nor corner buildings with the same textures as the rest.

@kid1293 , Ignore it if you don't want to do it.
Title: Re: Kid - More Houses V1.2
Post by: kid1293 on August 22, 2017, 04:22:56 AM
@Turis
I like it!

Narrow/wide?
Balcony?

Once you start thinking it is too late.:)
Title: Re: Kid - More Houses V1.2
Post by: Turis on August 22, 2017, 11:06:44 AM
I was thinking something like 3x3 for a family of four; longer or taller for bigger families. I don't care about balconies. Roofs slanted toward the front and back.

This is my neighborhood.
(https://img01.deviantart.net/9e93/i/2017/234/8/8/santiago_de_compostela_by_pooggie-dbky5qc.jpg)

Ever since my rear neighbor built a chicken den in his backyard, I'm awaken by his rooster at 6 am. I have to keep my windows opened because of the heat. It's horrible and driving me nuts!!!
Title: Re: Kid - More Houses V1.2
Post by: kid1293 on August 22, 2017, 01:28:14 PM
Thanks for sharing!
It made me spend some time on Google Maps. Lot of details to look at.

Right now I have a break and it feels good to be away from modding.
It gives me time for some cleaning up and so...
Title: Re: Kid - More Houses V1.2
Post by: kid1293 on August 23, 2017, 10:41:35 AM
...and back again.

@Turis - I have modelled two rowhouses and I have made f-key variants on both
so you can have both roof textures. It is against my policy for this mod but hey,
rowhouses are a bit repetitive, no?

Is this OK with you?
Title: Re: Kid - More Houses V1.2
Post by: Turis on August 23, 2017, 02:10:36 PM
They're great, Kid! ;D
Title: Re: Kid - More Houses V1.2
Post by: twilightbreeze on August 23, 2017, 06:09:25 PM
I am playing The North again, and downloaded today this updated mod. I did encounter a small issue, that I didn't have with the V1.

The storage bard does not want to store gold, or wool from sheep. I had put in another smaller barn for those. Now, gold I could see, as it's a new thing unique to Tom's The North (I think), so might need to be coded for it. But I had no problem with wool, but my bannies will not put wool in the barn. Just thought I'd throw that at you. Otherwise, it's great!
Title: Re: Kid - More Houses V1.2
Post by: brads3 on August 23, 2017, 06:25:56 PM
last i knew TOM was still using 1.06 limits. gold now <1.07> is under my precious.i have a similar storage issue with CC but it is because i use the my precious mod that is still 1.06.  check your mine limit flag, that should tell you which type of storage you will need.
Title: Re: Kid - More Houses V1.2
Post by: kid1293 on August 24, 2017, 12:00:11 AM

@twilightbreeze - I don't understand why this happens
wool is by default Textile

RawMaterialFlags _flags = Textile;

and here are my flags for storage
RawMaterialFlags _storageFlags = Edible | Tool | Health | Clothing | Textile | Fruit | Vegetable | Grain | Protein |
  Custom0 | Custom1 | Custom2 | Custom6 | Custom7;



There should be no problems.
Title: Re: Kid - More Houses V1.2
Post by: Tom Sawyer on August 24, 2017, 02:09:10 AM
It's just a conflict between 1.0.6 and 1.0.7 beta. While in 1.0.6 modded barns have a CoalFuel flag for materials it is removed in 1.0.7 because CoalFuel is there used for mineral resources stored on piles. And in the North 5 (1.0.6) wool as well as gold are flagged as material.
Title: Re: Kid - More Houses V1.2
Post by: twilightbreeze on August 24, 2017, 02:57:03 AM
Ah, I see. Hmmm....I mean, I've been using the default North red barn, along with kid's storage barn, just so all the bases get covered.

But is there any way to fix that? Or do we have to wait for 10.7 to come out of beta?
Title: Re: Kid - More Houses V1.2
Post by: Tom Sawyer on August 24, 2017, 03:21:49 AM
It can be fixed but actually I don't like to adapt beta mods to make it work in 1.0.6 again. It also can make problems if they include other changes.
Title: Re: Kid - More Houses V1.3
Post by: kid1293 on August 24, 2017, 06:18:41 AM
So, the RowHouses are up and I hope you are not angry because I update so often.
Ideas for all three updates are coming from you. It was not something I had from
the beginning.

There will not be any More Houses for a while.
I'm satisfied with the size of the mod and I hope you like it too.

:)
Title: Re: Kid - More Houses V1.3
Post by: galensgranny on August 24, 2017, 10:42:58 AM
Woo hoo! Love the new rowhouses, Kid!   :)   I can stick one to the side of the hospital in this set for the doctor to live in, aside from other uses. 

I have been checking this forum every day hoping to find something new, and today I was rewarded!

I know you said you did not want F key variants for this set, aside from the roofs for the new townhouse, but maybe someday you will feel like having all the houses have another color, such as a brown tone, or have just their roofs have changeable colors, for the pretty houses. 

Thanks so much for adding more to this set!


Title: Re: Kid - More Houses V1.3
Post by: kid1293 on August 24, 2017, 10:50:56 AM
Yes, I hear you @galensgranny and the thought of having all buildings
in two version is really bothersome. I really want them to be unique.

But who knows?
Title: Re: Kid - More Houses V1.3
Post by: grammycat on August 26, 2017, 11:13:59 AM
I really love these houses, and the colors are so subtle that they compliment each other beautifully.  Thank you Kid.
(https://preview.ibb.co/ejehz5/Kid_s_Houses.jpg) (https://ibb.co/gAF0mk)
Title: Re: Kid - More Houses V1.3
Post by: kid1293 on August 26, 2017, 02:11:56 PM
Thanks @grammycat , I really tried to make the colors match each other.
Some days you can stare yourself blind and some days it works fine.
This was a fine day!

Nice picture. I like the houses with a garden.
Title: Re: Kid - More Houses V1.3
Post by: Savidan on August 26, 2017, 06:23:50 PM
Really nice layout Grammy :)

That's true everything fit perfect together.