World of Banished

MODS Garage => Mod Talk => Topic started by: tanypredator on January 01, 2017, 07:24:42 AM

Title: Wild bees
Post by: tanypredator on January 01, 2017, 07:24:42 AM
Wild bees

http://worldofbanished.com/index.php?action=downloads;sa=view;down=166 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=166)
Title: Re: Wild bees
Post by: Paeng on January 01, 2017, 08:08:59 AM
Hey  :)

Good to see you back, and modding, too...!
Title: Re: Wild bees
Post by: kid1293 on January 01, 2017, 10:14:46 AM
Nice addition to the forest.

To bad the forest will be cut down in late games.
I usually play as long as it feels OK. And it does with a lot of forest!

Looking forward to have these bees included in New Flora mod.

And why not ground-growing berries like blackberries and lingonberries?
Just a few billboards and nothing more. Disappears in winter?
Title: Re: Wild bees
Post by: tanypredator on January 01, 2017, 10:45:48 AM
Quote from: kid1293 on January 01, 2017, 10:14:46 AM
And why not ground-growing berries like blackberries and lingonberries?
Just a few billboards and nothing more. Disappears in winter?

I always try not to run into too many resource types. And how to distinguish these berries from original berries? Maybe, it can be done in the following way: to add these models as a variants of NaturalResourceBlueberry, and to change the model, name and picture of Blueberry into blue-and-red Berries. Only I'm not sure I can repeat the original basket model.
Title: Re: Wild bees
Post by: TheOtherMicheal on January 01, 2017, 06:02:39 PM
A really interesting idea!
Great to see you doing some more mods because your mods are really good enhancements, for example your flax/linen clothes mod is quite important for my earlier towns as I can never seem to get enough leather to make coats but I can usually get enough wild flax to keep everyone warm!
You always seem to find a niche that nobody else thought of  :)
Title: Re: Wild bees
Post by: QueryEverything on January 01, 2017, 06:18:37 PM
Thank you, thank you, thank you. :)

Regarding the overpowered comment you wrote in the download section, I wouldn't worry about it :)  I work on the feeling that if my forester and gatherers are working their circle everyday then they would also be cultivating the native flora & fauna and producing more resources because of it.  However, if the gatherer was coming back with 500 honey & 20 berries then I would understand your concerns. :)

Also too, I may not touch a part of my map for 100yrs, so when I get there I would expect everything to be overrun.   

But, that's just me. 

I would love to see the honey work with other mead makers, or, have  XYZ infused honey.  For balms, toast etc...  Blueberry, raspberry, herbs, yummo. :)

Alas because I adore your current wild mods I will have to wait for the honey, but I will check back for when it's all incorporated.  I can't wait.  :D
Title: Re: Wild bees
Post by: tanypredator on January 02, 2017, 06:10:51 AM
New version of New Flora with Wild Bees included is ready.

I uploaded it in the comment to this mod: http://worldofbanished.com/index.php?action=downloads;sa=view;down=106

And repeat the link here: https://dl.orangedox.com/02OxbG3D8wk7uhSBI4
Title: Re: Wild bees
Post by: Abandoned on January 02, 2017, 07:18:34 AM
Wonderful, thanks for another great addition to New Flora
Title: Re: Wild bees
Post by: RedKetchup on January 02, 2017, 08:30:43 AM
a great very original idea :)
Title: Re: Wild bees
Post by: tanypredator on January 02, 2017, 09:31:11 AM
Thank you very much to everyone :)

RedKetchup, the ModKit mechanics is so limited, but I try to find any way to make something new. Anyway, you are much better in that :)
Title: Re: Wild bees
Post by: Tom Sawyer on January 05, 2017, 10:44:09 AM
Nice too see you again on WOB with a new mod @tanypredator. Clever idea to make bees by the tree animation! I also thought of bees and honey in the North. But it should be something seasonal or climate dependent and not really as a conventional food. More to produce mead. Your approach by a natural resource in the forest is interesting in this context. As far as I know in old times they used hollow trees in the woods to farm bees. Almost like in your mod. :)
Title: Re: Wild bees
Post by: chillzz on January 05, 2017, 02:04:03 PM
this mod is indeed wonderful! like the idea and the implementation of it :)

@tanypredator did i read somewhere you want to change the "wild" version into a regular,
so the resource 'honey' can be used by other mods using honey? if so, yes please!


Quote from: Tom Sawyer on January 05, 2017, 10:44:09 AM
As far as I know in old times they used hollow trees in the woods to farm bees. Almost like in your mod. :)
i think it's the other way around @Tom Sawyer ;) Bees naturally use hollow spaces like trees etc.
Humans just watched what brother bear was getting :P
Title: Re: Wild bees
Post by: RedKetchup on January 05, 2017, 02:36:20 PM
now we need a WinnieThePooh.pkm :)
Title: Re: Wild bees
Post by: brads3 on January 05, 2017, 02:42:31 PM
RED is this banished or fantasy land??? what u smoking?
Title: Re: Wild bees
Post by: QueryEverything on January 05, 2017, 04:07:13 PM
Quote from: RedKetchup on January 05, 2017, 02:36:20 PM
now we need a WinnieThePooh.pkm :)

Ooooooooo my, with a huge radius happiness, cos he brings so much joy :)
If people are concerned about happiness radius being over powered, please add an Eeyore :)

Quote from: chillzz on January 05, 2017, 02:04:03 PM
this mod is indeed wonderful! like the idea and the implementation of it :)

@tanypredator did i read somewhere you want to change the "wild" version into a regular,
so the resource 'honey' can be used by other mods using honey? if so, yes please!
+1

Forgot to  ask @tanypredator does this honey add to food or health, or both?

I love this little addon and get very excited when i see the bees :) :)
Title: Re: Wild bees
Post by: Abandoned on January 05, 2017, 04:34:09 PM
@tanypredator, I for one would prefer the name to remain wild honey to be collected by Bannies to be eaten as is, no extra buildings, workers, menu items, icons, just pure and simple wild honey, perfect for woodlands or forest settlements and so unique.  Bannies or Bannie mothers could put it on the wild oats for breakfast.  Love the wild oats, a grain you don't have to wait years for the boatman to bring seeds for.  The wild flax and wild roses are both beautiful on the map.
Title: Re: Wild bees
Post by: tanypredator on January 05, 2017, 08:16:40 PM
"As far as I know in old times they used hollow trees in the woods to farm bees. Almost like in your mod."
I tried to make something close - a tree with a hanging hive as an additional model - but I'm still bad in making trees. Maybe later.

"did i read somewhere you want to change the "wild" version into a regular, so the resource 'honey' can be used by other mods using honey? if so, yes please!"
Since I wrote it, I thought of one problem with this way - it would replace other honey models with mine. At least. And there would be a red conflict. Better if Discrepancy will add wild honey into his meadery, if he want.

"now we need a WinnieThePooh.pkm"
Surely not Disney WinnieThePooh, but I have already had an idea of one additional decoration close to that :)

"does this honey add to food or health, or both?"
It is only food - fruit and grain.

"I for one would prefer the name to remain wild honey to be collected by Bannies to be eaten as is, no extra buildings, workers, menu items, icons, just pure and simple wild honey"
OK, if I get to making some use for it, I'll upload it as a separate mod :) But that wouldn't be soon anyway. And thank you :)
Title: Re: Wild bees
Post by: Abandoned on January 06, 2017, 04:40:20 AM
@tanypredator I think @Paeng suggested a moonshine still someplace. That would be a good use of both wild honey and wild oats for consumable moonshine or maybe wild honey ale.  A still would be in a backyard maybe by a rickety storage shed or in a forest area, away from the main town where the wild honey and wild oats grow.  The still would probably need to both make and serve the brew.  I prefer the wild crops as separate foods but if the still was really decorative for the theme of the area, I'd use it.  Just a thought.
Title: Re: Wild bees
Post by: Abandoned on January 13, 2017, 11:50:11 AM
@tanypredator, I am using New Flora with wild bees in my new map, love the new addition of wild bees.  I have a request or suggestion for New Flora.  One of the things I really liked about Tom Sawyer's North is the ability to collect usable firewood.  I thought a good addition to New Flora would be a bush like the wild rose bush only twiggy looking that would yield firewood.  It could be called something like wild wood shrub or wild twigs or kindling and be collected by the laborers.  I rarely come in from outside that I don't have branches or twigs to add to the kindling box.  I think the addition would be a big help to small starting towns.
Title: Re: Wild bees
Post by: tanypredator on January 13, 2017, 09:00:23 PM
Quote from: Abandoned on January 13, 2017, 11:50:11 AM
@tanypredator, I am using New Flora with wild bees in my new map, love the new addition of wild bees.  I have a request or suggestion for New Flora.  One of the things I really liked about Tom Sawyer's North is the ability to collect usable firewood.  I thought a good addition to New Flora would be a bush like the wild rose bush only twiggy looking that would yield firewood.  It could be called something like wild wood shrub or wild twigs or kindling and be collected by the laborers.  I rarely come in from outside that I don't have branches or twigs to add to the kindling box.  I think the addition would be a big help to small starting towns.

Thank you for this suggestion, I'll think about it. Not immediately, because I'm working on the other mod, but maybe once I'll add branches to wild rose, if it is possible for a plant to produce more than one resource.
Title: Re: Wild bees
Post by: Abandoned on January 14, 2017, 06:07:22 AM
Thank you for considering, will look forward to other mod you are working on.