Discussion: Medieval Town 2.04.1.0.6 ==> available on Steam !!

Started by RedKetchup, December 22, 2015, 01:37:17 PM

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RedKetchup

Hello !  ;D

BETA Medieval Town 2.04 for 1.0.6 is now available :) the final version will be uploaded when Workshop will be available for upload (next official patch)

Requirement : Banished 1.0.6  +
This version isnt ' Saves Compatible ' and you need to start a new city.

I always forget something... so it is at you to tell me what i forgot ^^
If something that you wished and didn't made the cut or i didn't made YET, i am very sorry  :-[ it will come.

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Whats new in 2.0 :

A lot of things ( i reserve this space to expand everything i added in this version )
( I am also reserving the next 2 reply for explanations and pictures )


Redesigned : Medieval 3-Story Houses + Tons of Upgrades
ADDED: Medieval Corner Houses + Upgrades
Redesigned : Medieval Hostels + Upgrades
Redesigned : Medieval Blacksmith + Upgrades
Redesigned : Medieval Tavern + Upgrades + New Beer recipes
Redesigned : Medieval Bakery + Upgrades
Redesigned : Medieval Windmill + 'F' Alternate Models
Redesigned : Medieval Watermill
ADDED: Medieval Lighthouse
Redesigned : Medieval Tailor  + Upgrades + New Cotton recipes
Redesigned : Medieval Library  + Upgrades
Redesigned : Medieval Apothecary  + Upgrades
Redesigned : Medieval Butchery  + Upgrades
Non-Edited : Medieval Watertower
Redesigned : Medieval Clinic  + Upgrades
Redesigned : Medieval Barber Shop  + Upgrades
Redesigned : Medieval Dentist  + Upgrades
Redesigned : Medieval Bath House  + Upgrades
Redesigned : Medieval School   + Upgrades
Redesigned : Medieval Pond + 'F' Alternate Models
Redesigned : Medieval Apiary  + New Beeswax recipes  (Special THANKS To BlackLiquid ™)
Non-Edited : Medieval Cathedral

Redesigned : Medieval Hardware Vendor + Upgrades
Redesigned : Medieval Fruit Vendor  + Upgrades
Redesigned : Medieval Grain Vendor + Upgrades
Redesigned : Medieval Cloth Vendor + Upgrades
Redesigned : Medieval Meat Vendor + Upgrades
Redesigned : Medieval General Store + Upgrades
ADDED: Medieval Food Vendor
ADDED: Medieval Food Stall
ADDED: Medieval Ale Stall

Redesigned : Medieval Archeology Center   + Upgrades
Non-Edited : Medieval Ruins
Non-Edited : Medieval Stonehedge
Non-Edited : Medieval Abandonned Church

Redesigned : Medieval Normal Barn
Redesigned : Medieval Medium Barn
Redesigned : Medieval Small Barn
Redesigned : Medieval Tiny Barn
ADDED: Medieval Granary
Non-Edited : Medieval Grain Silo
Non-Edited : Medieval Coal Silo
Non-Edited : Medieval Root Cellar

ADDED: Medieval Salt Mine
ADDED: Medieval Old Smokery
ADDED: Medieval Dry Shack
ADDED: Medieval Old Saltery
ADDED: Medieval Clay Pit
ADDED: Medieval Potery Shop  + Upgrades
ADDED: Medieval Kiln
ADDED: Medieval Washing Place  + Upgrades
Redesigned : Medieval Creamery  + Upgrades

Ressources ADDED :
ADDED : Livestock Cow with its own graphics (Special THANKS To BlackLiquid ™)
Non-Edited : Grain Barley (Special THANKS To BlackLiquid ™)
Non-Edited : Grain Sorghum (Special THANKS To BlackLiquid ™)
ADDED: Textile : Cotton (Special THANKS To BlackLiquid ™)
ADDED :    Alcohol : Beer
ADDED :    Grain : Hops
ADDED :    Protein : Salted Meat
ADDED :    Protein : Dry Meat
ADDED :    Protein : Smoked Meat
ADDED :    Textile : Salt
ADDED :    Stone : Clay
ADDED :    Stone : Brick
ADDED :    Stone : Roof Tiles


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Medieval Town 2.01 bugfix has arrived !!!!!

WARNING: You absolutely need to delete ALL your Medieval Food Store (only that one) because 1 of the texture is permanently gone out of the pack. so, if you still have 1 of this building still up : game will instantly crash if your screen show that place.
DELETE your Medieval Food Store first. once all destroyed : Do a save. and then close the game. replace the .pkm. restart or load your save.[/b]

I want to say : BiG Thanks to Kralyerg who voluntary offer to double check all my code for errors :)
Thanks Bro !


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i keep this place to explain the new build.



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Medieval Town 2.02 bugfix has arrived !!!!!

New build has arrived !! This new build is coming close to official release (Release candidat 2.02)
THANKS YOU to all who found bugs and problems

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Bugfixes 2.02:
fixed problems with Salt mine, Hostel windows, Flour



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Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.



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Links :

NewMedievalTown2.04.zip ( 121MB )



MegaStorage:
https://mega.nz/#!EY1nFaBQ!xprJpnGGwIRV8LMrnKybGbCuPQRmX_aa3El7LV1h7_A


OneDrive:
https://onedrive.live.com/redir?resid=898CC22576E17BAF!213&authkey=!ABGxqt5oYbC87QA&ithint=file%2czip



GoogleDrive:
https://drive.google.com/file/d/0B3ArTKXvgXjrTGJjV0JEZFZjYjA/view?usp=sharing



MediaFire:
http://www.mediafire.com/download/hsg18fddhgmhmuk/NewMedievalTown2.04.zip

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RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
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RedKetchup

doh ! i already found something for 2.01 bugfixes :

When i enable everything back for the release, i accidently 'enable' 2 old files which shouldnt be there anymore : it changes the color of Cattle from brown to white :(
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RedKetchup

so ? did you succeeded to get the files ?
first impressions ?
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grammycat

Got the files fine from mediafire and am about to start a play session.  Thank you, thank you, thank you!


Bobbi

Downloading now!!!!! Wheeeeee!!!! Will let you know how it is. (But we already know it will be greaaaaaaaaat)  ;D ;D ;D ;D ;D ;D

Bobbi


RedKetchup

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purringcat

Downloaded on Media Fire    23 seconds    ;D ;D ;D
Thank you...  8)

RedKetchup

you are welcome :)

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if any of you find something.... tooltips wrong.... a wall not good textures.... anything ... let me know :)
sometimes i have alzimer ^^
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RedKetchup

i ve got a report about or CC brickworks or CC 1.6 has set Clay as material(coalfuel) instead of stone (which i did) and it is making the Medieval Kiln not functionning properly.
Place NMT on top of mod order in wait the fix (wed/thurs) so you can make bricks and roof tiles.
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Gordon Dry

So you change clay to material?
CC was first with clay so you should adjust  :P

KIM16

I love how the upgraded buildings look, I was afraid the orange roofs wont fit with the rest of buildings but they look really nice in game. One thing I think u should change, the tailor recipes. Compare to cc that has the original hide, wool and warm coat yours are harder to make and less profitable, maybe you should make cotton coat (40 cotton), and warm cotton coat (80 cotton), and not change the vanilla ones, or leave ones that use 2 leather but make them excellent like warm coats are. I miss the old tailor and blacksmith that look like vanilla with the house on top, if u could make a mod with old medieval town buildings that would great. :)