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Some modding questions

Started by embx61, August 06, 2015, 10:01:20 AM

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embx61

I see that 1 is the most used.

I looked at all the rawmaterials in the resources files supplied with the modkit and it seems that only all the materials from cropfields have the value of 4.
Everything else has the value 1.

I agree that documentation is severely lacking.
I know he works alone and is busy with porting and stuff but good grief, he certainly can sit down a day or 2,3 and throw us a bone by making flags and limits dynamic at least?

I understand the game is considered finished but a bit more mod support from Luke can go a long way.

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Pangaea

Quote from: embx61 on August 16, 2015, 10:01:32 AM
I resurrect this topic because I have another question.

In the template file of a rawmaterial is in the rawmaterial section the entry

int _createChance = 1;

I have seen other values in other files like the rawmaterialWheat file where it has a value of 4.

What exactly does this do?

I've no idea what this means either, but a way to perhaps see what it does is to boost it up to 100.

Is there a clue in some of the other files, like objects that actually spread in the wild, like trees and gatherer pickings?

ShockPuppet

Create chance 4 or 1 determine how many of a resource gets created at harvest time. It's used for roots and other wild crops to boost their harvest so the gatherer has a decent yeild for only plucking 1 plant

RedKetchup

good to know :) thanks you ShockP
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