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Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Abandoned on Today at 07:26:00 PM »
 ;D The tunnel was there for 20 years, now the animals decide to start using it  ;D ?
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Mod Discussions 107 / Re: Kid - Some Boats V1.0
« Last post by kid1293 on Today at 03:57:29 PM »
 :)
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Mod Discussions 107 / Re: Kid - Some Boats V1.0
« Last post by Goblin Girl on Today at 03:32:13 PM »
Oh, these are lovely!  Thank you!
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Mod Discussions 107 / Re: THE NORTH 6
« Last post by darnokthemage on Today at 02:55:27 PM »
Could we get a version with "F" able grass roof too? When it releases in the main mod? pretty please  ;D
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Mod Discussions 107 / Re: Mod Discussions 1.0.7
« Last post by RedKetchup on Today at 02:41:05 PM »
an extremly good habit, @rkelly17  ! :)
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Thank you, @Artfactial. I love this sort of detailed blog. Like you, I found Gramps to be a great help in keeping track of a Banished community. I've never used the One Year Equals One Year mod, but instead used a spreadsheet written some years ago by @torgonius (I think) to convert game years and seasons into calendar years so that a person's lifespan makes sense. I did a revision of the sheet setting the start year at 1780 for my own purposes. Because a game year is not a whole number of "life years," you have to fudge the formulas in the spread sheet--sort of like leap years.  The results are in the "Fan Fiction" section under the title of "The Allberger Diaries." The problem is always that by the time you get toward the middle of the 19th century on the calendar the technology of the citizens is horribly out of date--though @RedKetchup's Choo Choo mod could help.
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Mod Discussions 107 / Re: Mod Discussions 1.0.7
« Last post by rkelly17 on Today at 02:13:02 PM »
As I downloaded more and more mods I found I was driving myself nuts trying to keep them all straight. To deal with the anarchy, I created a new folder under my Banished folder called Downloaded Mods. The game completely ignores this folder. I download all mod .zip and .rar files to that folder and unzip them there into a folder with the mod name and version number. That helps me prevent mod chaos. When I'm ready to start a new map with a different set of mods, I can remove old mods and copy new mods into windata quite easily. Note: I don't move files because that erases them in the original folder. I copy them and always make sure that I maintain the copy in the original folder.
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Mod Discussions 107 / Re: THE NORTH 6
« Last post by Tom Sawyer on Today at 02:01:01 PM »
I want all buildings as single mods @1, especially for debugging and compatibility with all other mods. Only the North is thought to be survival zone. With some objects like the tavern it's just not that simple because connected with features or balancing changes of the main mod.

Here is our Loft-Storehouse for download: banishedventures.com/loft-storehouse..  :)

https://www.banishedventures.com/wp-content/uploads/loftstorehouse-screen.jpg
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Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Gatherer on Today at 12:12:56 PM »
Clearly you hunters are underperforming!
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Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Abandoned on Today at 10:35:39 AM »
Chapter 17


  During year 22 we built another small storage unit in each of the 3 sections of town.  As expected more children were born and more children became students.  The new school across the river had 2 students, the first school in the main part of town was filled to capacity having 10 students attending, and our magic school now had 8 students and as expected more summoned fairies began appearing around that side of town.

  We knew it would not be long before a few of the students became adults and would want homes of their own.  Over the next few years we would build more large houses for big families, something we should have done from the start.  With larger houses the couples would not have hesitated to have more children and our population would have grow faster.

  In year 24 a problem occurred which we did not expect.  In early autumn a group of bears took up residence in our tunnel.  We took it as a sign that we would have a very cold winter.  We hoped the bears would find another place to shelter because they could not remain in our tunnel.  Sleeping bears can be unpredictable if their winter nap is disturbed.  Tree fellow came to the rescue and gently convinced the bears to move on.   Tree fellow did the same when later that winter a herd of elk also sought shelter in the tunnel.  Winter that year was indeed very cold.

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