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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by tuggistar on Today at 07:54:20 PM »
Colonial Charter is such a condition. I think is called Medium + if correct. Something similar about, (1 crop, 1 orchard and 1 animal) how you choose.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 07:47:36 PM »
New trees from Necora looks simply stunning in this forest is not one building cannot be seen. RedKetchup I just wanted to make a small request about a small start-up conditions in RK Editor Choice. The medium start-up conditions but with any small amount of seeds and 1 or 2 herd animals. If you can.

a medium with 1 crop and 1 animal ?
or 1 crop, 1 orchard and 1 animal ?
or 2 crop, 1 animal ?
or 2 orchard 1 animal ?
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by tuggistar on Today at 07:44:59 PM »
New trees from Necora looks simply stunning in this forest is not one building cannot be seen. RedKetchup I just wanted to make a small request about a small start-up conditions in RK Editor Choice. The medium start-up conditions but with any small amount of seeds and 1 or 2 herd animals. If you can.
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by tuggistar on Today at 07:28:54 PM »
Hi embx61. Do you know, but in your mod EB Unified mod There are houses from the MoD EB village Houses 3x4 and Eb village Houses 4x4, Houses 3x4-there icons 3-light, medium dark and dark. In each icon I noticed 6 variants of houses, but then I noticed that with F key of the house in each of 6 variants in 3 icons are identical. The same thing in Houses 4x4-3 icons. It just seemed to me, or because of the shades of the houses, look like me the same. You can just check.
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by Abandoned on Today at 10:46:28 AM »
 :)


Chapter 12


  The men left at first light headed for the houseboat and smuggler's cave.  They crossed the far canal bridge and came to a halt.  Nailed to the fort wall was a badly spelt and poorly worded note scribbled with a piece of coal on a scrap of cloth.  "U want cannel man giv 100 barrolls of rum to porthowse".  That's right, weary traveler, the pirates were holding Mr. Red, the canal inspector, hostage for ransom, they wanted 100 barrels of rum. 

  An emergency town hall meeting of elders was called.  It was agreed that the ransom must be paid to rescue Mr. Red, he was afterall a valued member of the community.  The problem was the rum, where do they get the rum.  Word went out with the boatmen that we needed rum.  Brette, the pig farmer, heard of this and came forward with the information that he knew the recipe and knew how to make rum.  It was made back in the swamp where sugar cane was grown and milled into the sugar that was distilled into rum.  He described the buildings needed and the process.  Word again went out with the boatmen.

  By early spring of year 80, Brette was gone.  No one knew when he left or how, but his old riverboat was gone.  Down the east river the pirate's built a stone warehouse port where the rum was to be delivered to pay the ransom.  Waylor, the general goods merchant, returned first with sugar cane seeds.  But it was too late, the crop fields had already been planted and were doing well.  It was to late to clear new fields for the sugar cane.  In early summer, Uniqua, another general goods merchant, returned with sugar cane.  All 2000 canes were delivered to the nearest storage unit and then to the just constructed sugar mill.  The rum distillery would be up and running in late summer.

  Late autumn of year 80 marked one year since the ransom note was found and we were just starting to make the rum.  There was no sign of life around the pirate's base during the day, but the lighthouse keeper saw movement by the pirate's stash at night.  Was the captive still alive?  We dare not risk his safety by going too near.  We could only hope he was alive and well, and produce the needed rum as soon as possible. 
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by zak4862 on Today at 10:11:34 AM »
The one with no tools. Thank you.  :)

 P.S. I found a simple western hat for his head on turbosquid,free models, if that is not to much to do.

 To Gatherer: yes its Lenin but this statue in the game will be really small, so no harm.  :)
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by Gatherer on Today at 08:25:31 AM »
WTH!!! Isn't that Lenin?
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Lehighwood
« Last post by brads3 on Today at 08:11:06 AM »
YEAR 22-23

           a mini forester with a herbalist and FO gatherer will be built south of the maple forest.we need to get more logs before we can start producing ales. the merchant brought bean seeds.half the pumpkin fields will be switched next year.a fishing pier is also added top the east side of the lake.

     in year 23 we begin to build more houses.there are 5 quarry workers and 5 mining for gold ore.the meadow has 2 workers plus the 2  forests.

pic 1:mini forest,RK herbalist
pic 2:east fishing pier and RK forest storage
pic 3: worker houses
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by embx61 on Today at 08:02:07 AM »
Found some low poly statues. :)

Which one you want @zak4862 ?

Then I get textures and make a pedestal for the statue and make the Mod ready.

The other statue I can always add later to my other statues mod.

http://worldofbanished.com/gallery/474_20_10_18_7_57_35.jpeg
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