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Village Images / Re: City of Teter (Vanilla game + Apiary Building)
« Last post by brads3 on Today at 01:58:00 PM »
the RK can be overwhelming to new players. it is 1 of the smaller BIg mods. you don't need to build all the chains or buildings to run it thou. you can use it as a base mod and still play and build as you were. this gets you the wild animals, a mix of crops and orchards,and  well balanced gathering and storage systems. many of thebase buildings are retextured but they are still in the same spot on the toolbar.

     the production chains are actually well balanced and simpler to learn than the CC mods. i think as you play with some smaller mods you will find a lot of what you wish for is in the RK. bakery,mill,creamery for milk,butchers,etc.

     be sure to check your version# and make sure you have the latest 1.07.there was a beta released before the final. the beta will crash with some newer mods.
Village Images / Re: City of Teter (Vanilla game + Apiary Building)
« Last post by Magz on Today at 12:52:01 PM »
@RedKetchup ..happy to, hope to post more as I play it more
@brads3 ..."thou adding 1 mod that includes everything sounds like the easy way,it is not. adding several small mods at a time can have less conflicts. if you add a huge mod and many small 1's ,it is harder to figure out problems. much easier to add a couple at a time til you get used to things more."
- this is actually very helpful, I just got and tried the "RK Editors Choice 1.3.1." and i found out it was very confusing.. actually I need a better word for it, maybe overwhelming is the right terminology, the Mod is great and RK made a really good job, but i think i need a lot more experience to get to use all those buildings and add-ons to the "vanilla" game. The new buildings are a piece of art though
I actually am planning to use the "Unlimited resources" mod and "Stone bridge" mod for my next attempt, mostly because i think that aesthetically it will make my town/village more pleasing and lot more functional especially with the "Unltd resources" mod because i wont have any unused and dead space left.
@Artfactial the pointers are on point, will try and use them in my next attempt

Tnx to all the support guys
Suggestions and Mod Ideas / Re: Mod Set: Morocco (in progress)
« Last post by moonbelf on Today at 09:26:01 AM »
This mod is going to be really nice. Really good looking so far  :)
Village Blogs / Re: Abandoned - Cottage Grove - Story 42
« Last post by Abandoned on Today at 07:12:42 AM »
Chapter 7

  In early winter of year 3, we realized that no one had gone out to gather walnuts in fall, so we all took to the forest to find what we could before winter.  Being neighbors, Karolee and I walked together to the walnut grove.  She told me not to wander past sight of the walnut trees, the grove bordered a large forest and Lornelius would never forgive her if she allowed me to get lost.  What?  At my surprised expression she went on to say how worried he was when I was lost in the forest back in Smallville.  He was the first to go looking for me before they were even sure I was lost.  She laughed and said it was like him not to have told me and she bet I didn't know he had a crush on me for years.

  I did not get lost in the walnut forest and I did not mention the conversation to Lornelius.  Since we only found a few walnuts he decided we should build a gatherer's cottage in the walnut grove.  The walnut forester only planted and cut trees, it was up to the laborers to gather the nuts.  A gatherer could collect the nuts as well as the wild foods in and around the grove.

  In early spring of year 4 we considered planting a tiny peach forester near the plum trees but a large herd of deer was grazing there and another herd was near the wheat field.  We had some venison but could use more.  We had plenty of wool but our leather supply was low.  It was decided to build another hunter's cottage.

  On my way back from another riverside forest walk I went past the flax patch and saw it was doing quite well.  I found some wild blue morning glories along the forest path and I dug some out and planted them next to the animal shed.  Lornelius built a small trellis for me.  One day while I was watering them, Karolee, came over to ask if I would help make clothes whenever there was a lot of available materials.  We could watch the children at the same time.  We were becoming good friends and we were both expecting our 2nd child soon.  A tailor workplace was set up right outside the seamstress cottage.
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Abandoned on Today at 06:53:53 AM »
Yes, please note that the pictures posted on this page are not related to or part of the Crystal Canyon map or story.  Also, it is a bit discouraging when unrelated pictures get more views then most of the pictures in the story itself!
Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 3: Chunkerview
« Last post by brads3 on Today at 05:55:17 AM »

           population 340,60 % educated in 85 houses.half are working and about a quarter of the young are in school.over a year supply of food is stored in reserve.we take in about 5,000 food units with our trading.wer took 5 sets of nomads,total of  40 bannies.we have grown by 75 % in 10 years.

            we dealt with the regrowth better.the laborers found more time and the builders work to widen roads and clear around the buildings.more combo foresters would help.the food reserves are much better,but a lot has been brought in with trading.

               more markets and wharehouse workers are keeping goods moving.needed clothing and tools are moved out to the villages and materials are moved back toward the fort. this has helped keep the trading posts stocked.   the pastures are full plus we added pigs and sheep.syrups,bread,and meats are being processed.the production village works to improve stone and iron.the multi quarry will bring in iron not iron ore.
               2 churches were finished. the colonial parish and the small pine church. we also built a school in the pine village.2 hospitals plus a 1st aid tent keep everyone healthy.

             flax is being processed. the traders added coal,candles,feathers,and linen to their supplies.we have bough tools and pelt clothing to insure against any shortages.

             we have feathers from a CC mod. there was a hiccup glitch with a balckberry orchard.that will need checked again once all the crops are planted.the Pine mod charcoal is working with the RK choice.we have no storage issues. the farmers market and pine markets are storing some extra items. the fertilizer to greenhouse chain is helping keep the west areas supplied with more food.

             as we graduate more bannies,less nomads can be accepted. 1 set to start building forests north of the pine village would be helpful.we still need more pastures and a creamery for milk cows.another school will be needed to handle so many children.i would like to start building churches every 2 or 3 years. in the next 10 years,i hope to lay out enough fields and orchards for all the then, we should be graduating enough for 3-5 houses every year without nomads.

pic 1:stats
pic 2: production
pic 3: inventory
pic 4:food graph
pic 5: limits
pic 6: east overview
Suggestions and Mod Ideas / Re: Mod Set: Morocco (in progress)
« Last post by angainor88 on Today at 05:47:44 AM »
Thank you! I just wish I had more time for doing it, but real life keeps getting in the way :/
Suggestions and Mod Ideas / Re: Mod Set: Morocco (in progress)
« Last post by kid1293 on Today at 05:01:14 AM »
:) Hi. I know it takes time to make new buildings. You will be occupied :)
These new buildings (Ksar and Andalous) really shouts for a whole city.  :)

Very nice, with details everywhere. You have made a fabulous choice of style!
Work at your own speed. We are glad for what's coming. :)
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by kid1293 on Today at 04:46:44 AM »
@perer20 - Very nice pictures but you should consider uploading them
to Village Images instead.
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by perer20 on Today at 01:30:46 AM »
KidFairyTale 100%
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