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Village Blogs / Re: RED's some testing blog
« Last post by brads3 on Today at 10:10:04 AM »
i was curious to see how much fodder you had in the forests.with the different start mods,i start like that but after just a few years the fodder dies out. i also haveno firewood in the forests but would have from meadows.your pics give me something to compare my set up against.

    i'll have to try your flatten to clear land trick.that makes sence that it will be faster.good to see you find some playtime.it shouldn't be all work and no play. :D
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Suggestions and Mod Ideas / Very long standing gravestones
« Last post by tuggistar on Today at 09:56:44 AM »
Can I request a small mods. I saw this only in mods about where 1 year equals 1 year. Where the cemetery is filled with tombstones and they are standing long time and do not disappear, as for me realistically. It is possible that similar in usual banished where gravestoness stand very long time and do not disappear very long. And then as to me disappear gravestones very quickly and not realistic.
And how to diversify more the appearance of gravestones it is possible, then after the disaster was a reminder of the disaster permanent.
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Village Blogs / Re: RED's some testing blog
« Last post by Goblin Girl on Today at 09:13:19 AM »
It's looking good!
I did notice that up a few posts, a bear had wandered into a pasture. :o
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:29:34 AM »
at some point i was kinda a bit late on my things....

people were aging.... i pushed the houses... women were at 32y. will barely have 1 child... and then the first old age died... there again i was late....

then was time for the townhall so i can know where i am... and i found some place for a 2nd foundry with a perfect fit....

i finally catched up with the families-housing.... at year 12. 64 citizens.
here the last screenshots. this is were i am right now.

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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:25:53 AM »
as you could see, i really like those tiny barns. at 2,000 cap. i ve got to nerf them a bit. 1700 or 1800 i dont remember. in the space of a normal barn 7,500 you could put 6 of them which was doing like 12000 cap.

i continued to expand the city and covering more technology :)

more screens.
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:20:45 AM »
at some point previous post... i ve got to pickup the "oh my! button : Food" hehe. i noticed the food was going down, so i started to put some more food incoming :)

here 10 more screens.
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:16:05 AM »
the last picture of previous post was funny. i thought citizens were loving cabbage and hated cucumbers lol. the numbers should have been same.

here another batch of 10 screenshots :)
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:10:42 AM »
the town was going very well ! everything was rocking.


here the next 10 screenshots.
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:05:55 AM »
as you can see i really like the flatten tool. not because annoying little hills or mountains... there are none. but i love how the citizens proceed it. they cut everything down and at the end, they picking up everything. i think it is more efficace.

here some more picture.... the 10 screens following up.
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Village Blogs / Re: RED's some testing blog
« Last post by RedKetchup on Today at 08:00:30 AM »
and then i was at this one.
i started a small map. i think i ve got a good seed. i called it : Smallville

here the first 10 pictures.
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