Recent Posts

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91
Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by BlueFireChelle on August 18, 2018, 12:00:32 AM »
Oh. My. Gosh!
I've been busy with work and not played much or been on the forum... and when I log on we have A RESORT, AND BEACHES, AND ICE-CREAM!!!! So excited about this! I've hoped for ice-cream in this game for so long ;) Fabulous work. Looks awesome.
92
Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by Abandoned on August 17, 2018, 10:24:32 PM »
oh yes, there are a lot of different taverns and options, I think I have used all the ones you mentioned at one time or another but not often.
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Elnor
« Last post by brads3 on August 17, 2018, 10:02:21 PM »
there is some busy work for a while before we start the later phases.a long 10yrs but it should pay off.
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by brads3 on August 17, 2018, 10:01:58 PM »
grain.....? umm the root beer tavern,the honey still,the maple still,wineries,the Pilgrim's rest has options or the Swan. you are right that we need a non-brewing tavern that will store the different options.i have just 1 from CC. course you can set 1 to use plums and never grow them too.
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by Abandoned on August 17, 2018, 08:54:47 PM »
 :) Thanks
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by Goblin Girl on August 17, 2018, 08:24:58 PM »
So we decided to make the tower house a Hall of Records and the lighthouse an overseer of the port.  My town hall is usually far from the port area and I like to check inventory when trading or stocking trading post, so the lighthouse is decorative and useful.
This is a really good idea! 
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Elnor
« Last post by Abandoned on August 17, 2018, 07:58:34 PM »
nice  :)  I like how Medieval Grace mod looks and I like gazebo there on the corner.  Very nice  :)
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by Abandoned on August 17, 2018, 07:51:45 PM »
LOL brads3, I rarely have enough grain if any to feed my people much less make alcohol out of it  :)  WW Corn Crib is so cool  8)
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by brads3 on August 17, 2018, 07:45:22 PM »
no tavern in a WW town? what country are you from again? LOL
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by Abandoned on August 17, 2018, 07:37:25 PM »
I can answer these replies.  :)  @galensgranny that tower house from Houses for Sale is one of my favorite houses Kid made.  I originally suggested it be retextured as an inventory only overseer for port or mining area thinking of @brads3 and myself  :) but @Goblin Girl I also love lighthouses.  So we decided to make the tower house a Hall of Records and the lighthouse an overseer of the port.  My town hall is usually far from the port area and I like to check inventory when trading or stocking trading post, so the lighthouse is decorative and useful.

When suggesting things to Kid I try to include things mention in the forum (like more Wild West) or things I know others would like even if it is not something I would particularly want.  I rarely use markets or taverns.  I remembered tavern after we thought Old Town was done but Kid added it in before release.  I am afraid Ghost Town got a bit more complicated than @kid1293 would have liked  ;)  I know he will be as happy as I am that you all like basic vanilla Old Town.  :)
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