World of Banished

MODS Garage => Mod Talk => Topic started by: kid1293 on May 24, 2016, 01:19:24 PM

Title: Nordic Houses 1.2
Post by: kid1293 on May 24, 2016, 01:19:24 PM
Nordic Houses for a Nordic Landscape

http://worldofbanished.com/index.php?action=downloads;sa=view;down=103 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=103)

There was a request for houses to compliment Tom Sawyer's 'Nordic Landscape' mod
and we decided to release them separately.

Version 1.1 - The build cost is now equal to Tom Sawyer's Nordic Houses.
I darkened the textures a little bit.

Version 1.2 - Changed the icons to be monochrome
The red was ... a little bit exaggerated.
Title: Re: Nordic Houses
Post by: Kimbolton on May 25, 2016, 12:06:35 AM
These are wonderful! Thank you very much! 
Title: Re: Nordic Houses
Post by: Nilla on May 25, 2016, 03:02:37 AM
Nice.

It's a good idea to publish this mod separately. @Tom Sawyer is working on a mod that really makes the game difficult and if you want to play Banished as a city building game and focus on the design, you want many beautiful buildings, but not struggle with survival in an extreme game.

Title: Re: Nordic Houses
Post by: Turis on May 27, 2016, 04:28:56 AM
Can you revised the building materials for the Nordic houses? They are the same for a stone house and the cost is a lot higher than the original house in the Nordic landscape mod.
Title: Re: Nordic Houses
Post by: kid1293 on May 27, 2016, 08:26:40 AM
Will check on build cost. Good idea to keep it the same.  :)
Title: Re: Nordic Houses 1.1
Post by: kid1293 on May 27, 2016, 09:29:48 AM
OK.  :)

The cost are the same as Tom Sawyer's.
And I made them a little bit darker so they don't
scare the wildlife away.

Check download.

Cheers.
Title: Re: Nordic Houses 1.1
Post by: Tom Sawyer on May 27, 2016, 10:23:47 AM
But the wild animals want the houses historically accurate. The definition of swedish falun red in rgb is #801818.^^
Title: Re: Nordic Houses 1.1
Post by: kid1293 on May 27, 2016, 03:22:13 PM
Historically accurate from an animal perspective is no houses.

How are things going?

Will we have midnight sun all year? :)
Title: Re: Nordic Houses 1.1
Post by: Tom Sawyer on May 28, 2016, 12:20:23 AM
Historically accurate from an animal perspective is no houses.

Haha, well countered. :)

Whats wrong with the sun?

If you want to make a transparent version of the fencless pasture, just comment out the decal.
Title: Re: Nordic Houses 1.1
Post by: kid1293 on May 28, 2016, 06:48:26 AM
Well, I have 3 versions of the fenceless pasture and a fourth
seems a bit crowded.  ???

Working on something NOT designed for our climate.

It is for all those not running CC.

The Coffee Mod!
Title: Re: Nordic Houses 1.1
Post by: Nilla on May 28, 2016, 08:23:31 AM
You're funny; arguing about the proper red color of Falu rödfärg. In fact almost any reddish color is right. The old color was bright red, almost orange as it was new. Light and temperature changed it over the years and made it first dark red and later paler. We don't use that kind of color anymore, it had its disadvantages, but I remember it from my childhood. But what color the animals prefere is above my knowledge. ;)
Title: Re: Nordic Houses 1.1
Post by: Turis on May 28, 2016, 08:26:22 AM
Deer are color-blind. I don't know if it's the same for reindeer.
Title: Re: Nordic Houses 1.1
Post by: Tom Sawyer on May 28, 2016, 08:42:04 AM
I'm sure. Reindeer prefer #801818. ;D
Title: Re: Nordic Houses 1.1
Post by: brads3 on May 28, 2016, 08:48:12 AM
actually if u use dandelions u could make a "coffee" . probly some other wild plants back then were also brewed. i like the rough look to that building. my grand dad had a chicken coop n a gainery for corn that looked simial as far as the siding.grainery was wire mesh mostly.i grew up in the backwoods of northern PA.
Title: Re: Nordic Houses 1.1
Post by: Nilla on May 28, 2016, 08:50:33 AM
I'm sure. Reindeer prefer #801818. ;D

Liar!!!!!

You said in that other thread that you never met a reindeer. How do you know wich color they prefere, if you never talked to one?   ;D ;)
Title: Re: Nordic Houses 1.1
Post by: Tom Sawyer on May 28, 2016, 09:14:03 AM
Damn! You got me.^^
Title: Re: Nordic Houses 1.1
Post by: Turis on May 28, 2016, 10:29:47 AM
Well, this is easy to find out. Just set up several female reindeer mannequins(painted in different colors) and see which one the reindeer goes for it.
Title: Re: Nordic Houses 1.1
Post by: kid1293 on May 28, 2016, 10:32:46 AM
If you find a red-nosed you know.
Title: Re: Nordic Houses 1.1
Post by: Tom Sawyer on May 28, 2016, 12:32:36 PM
I suppose, in face of a reindeer lady in original Falu Rödfärg the deer bull would be unstoppable. But I've never talked with a reindeer about his sexual preference or anything else. However if that were the case, I would paint my housee in a different color.^^
Title: Re: Nordic Houses 1.2
Post by: Gordon Dry on July 30, 2016, 11:16:45 AM
I just placed a comment at banishedinfo.com that I recognized that the citizens store inedible foods into the inventory of the nordic houses.
Title: Re: Nordic Houses 1.2
Post by: kid1293 on July 30, 2016, 12:34:14 PM
I just answered your comment at Banished Info.
But in short, I have ( Edible | Fuel ) that's all.
Something else must have made them store
other stuff.
Title: Re: Nordic Houses 1.2
Post by: Gordon Dry on July 30, 2016, 01:24:49 PM
Perhaps it's the freshly released "Old RedKetchup" buildings, in this case the bakery.

I rearranged the load order, placed all the inedible mods on top of them, now it's like this (where is the spoiler on this board?):
Quote
#######################################################
#    List of Banished mods sorted by load order       #
#                    created with                     #
#       'Create sorted list of Banished mods'         #
#                     release 6b                      #
#                    by Gordon Dry                    #
#######################################################
################### ugly simple soft ##################
#  http://worldofbanished.com/index.php?topic=790.0   #
#######################################################

debugging   -   -   -   -   -   -   MOD DISABLED
Deutschmod
SettlersTents
CategoryNames
InedibleCoffeeBeans
InedibleGrapes
InedibleOlives
InedibleVegetableOil
InedibleSoybeans
InedibleSugarBeets
InedibleSunflowers
InedibleChicken
InedibleBeef
InedibleBisonMeat
InedibleCharki
InedibleCheval
InedibleDuckMeat
InedibleFish
InedibleMutton
InediblePork
InedibleVenison
InedibleBarley
InedibleCanola
InedibleCorn
InedibleOats
InedibleRice
InedibleRye
InedibleSorghum
InedibleWheat
InedibleButter
InedibleCheese
InedibleCream
InedibleMilk
CastleSlightlyRidiculousStorage
SlightlyRidiculousStorage
BakeryPlus
BlacksmithTools
Charburner
GoHunting
HappinessRadius
UnhappinessRadius
MyPrecious
CCNoSmoke
HotCrops
BlackLiquidRain
DSStorage
DSFences
DSRoads
OldBakeryHouse
OldBlacksmith
OldHunterHut
OldTailorHouse
BasicClothes
ColonialHouse
TequilaMod
MWPlants
TentWithFire
TreeGrowth
NewFlora
banishedUI
warehouse
coalfurnace
ToolbarButtons
FCastle
gardenshed
RedCottage
nordichouses
StatuePlus
CallofNatureSoundtrack
ColonialCharterIcon
CCMineQuarryOverride
Radius
bigminimap
oneyearisoneyear
FirebundlerFirewood
betterharvesting
GrassyRoads
wintinAudioTweak
vBetterRainSound
JapaneseFacilities
Covering
ForestOutpost
marketpuzzle
rowhouse
elfStorageCarts
ebbarn
SJGL_Small_Markets
ebfarmstand
EBFarmhouses
wintinCoastalhouse
littlehouse
zSoapiary
coldrealism
BrusselSprouts
IdleCamellia
IdleJatrophaIntegerrima
IdleRose
IdleViolet
HorsesForTrade
TradersAcceptAll
MagazineMaterials
MiniBuildings
big_rings
elfSmallerVendors
extleather
BusyPastures
LegalizedMarijuana
TownArrivalNomads
ManyTownArrival
EasyMenus
ColonialCharterTFA
newmedievaltown
TropicalGreenhouse
Stable
RiceCrop
newmedievalCastle
FastFoodStand
SoupKitchen
GrowGinger
GrowRoots
FishFarmEdit
FishFarm
Cathedral
(I enabled all mods by default to preserve the load order, after starting a game I disable the ones I want)
Title: Re: Nordic Houses 1.2
Post by: Tom Sawyer on July 30, 2016, 01:45:54 PM
What inedible material is stored in houses? It must be a mod that flags an inedible material as Edible or as Fuel. There is no other way to store it in Kids houses.
Title: Re: Nordic Houses 1.2
Post by: Gordon Dry on July 30, 2016, 01:55:34 PM
It's barley.
Title: Re: Nordic Houses 1.2
Post by: Tom Sawyer on July 30, 2016, 03:03:07 PM
Probably the old bakery makes the barley edible, as you said.
Title: Re: Nordic Houses 1.2
Post by: RedKetchup on July 30, 2016, 06:43:59 PM
yeah old bakery will flag rye and barley as edible.

put your non edible first on the list
Title: Re: Nordic Houses 1.2
Post by: Turis on October 17, 2016, 05:41:58 AM
Can you add a smaller house for a family of four?
Title: Re: Nordic Houses 1.2
Post by: kid1293 on October 17, 2016, 05:52:05 AM
I have left this mod on it's own.
I don't plan to upgrade. Sorry Turis.
Title: Re: Nordic Houses 1.2
Post by: Turis on October 17, 2016, 06:25:52 AM
It's okay, Kid. I had to ask. :)
Title: Re: Nordic Houses 1.2
Post by: Eagle74 on February 26, 2022, 07:37:14 AM
I like these houses which are included in MM8.  What is their warmth rating?
Title: Re: Nordic Houses 1.2
Post by: kid1293 on February 26, 2022, 07:49:03 AM
Hi @Eagle74

An old mod!
I have them the same as stone houses. A rating of 90.
I don't know if MM kept my values...
Title: Re: Nordic Houses 1.2
Post by: Eagle74 on February 26, 2022, 10:09:27 AM
Hi kid,
Thanks so much.  I am probably going to go back to using CC with some add ons including some of yours that I really like.  And these houses are on my list.
Title: Re: Nordic Houses 1.2
Post by: kid1293 on February 26, 2022, 10:29:03 AM
Just curious. Why those houses? There are so many others.
Title: Re: Nordic Houses 1.2
Post by: Eagle74 on February 26, 2022, 01:36:25 PM
I know those houses from using MM8 & like the look.  Maybe I should look through the mod list & try out some of the others as well.
Title: Re: Nordic Houses 1.2
Post by: kid1293 on February 26, 2022, 02:09:10 PM
You could try More Houses (and More Houses Dark, More Houses Vanilla)
They are only houses and a few support buildings.

Here are the original houses.

(http://worldofbanished.com/gallery/2582_12_08_17_1_32_36.png)

Yes, you better look around. There are plenty! :)
Title: Re: Nordic Houses 1.2
Post by: Eagle74 on February 26, 2022, 03:21:12 PM
Thanks.  Those look pretty darn good!  Regarding housing in general, I tend to favor the 6 person houses with a decent warmth rating bc you can build lots of them without worrying too much about fuel usage.