Author Topic: Nordic Houses 1.2  (Read 12498 times)

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Offline Tom Sawyer

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Re: Nordic Houses 1.1
« Reply #15 on: May 28, 2016, 09:14:03 AM »
Damn! You got me.^^

Offline Turis

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Re: Nordic Houses 1.1
« Reply #16 on: May 28, 2016, 10:29:47 AM »
Well, this is easy to find out. Just set up several female reindeer mannequins(painted in different colors) and see which one the reindeer goes for it.
« Last Edit: May 28, 2016, 10:40:09 AM by Turis »

Offline kid1293

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Re: Nordic Houses 1.1
« Reply #17 on: May 28, 2016, 10:32:46 AM »
If you find a red-nosed you know.

Offline Tom Sawyer

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Re: Nordic Houses 1.1
« Reply #18 on: May 28, 2016, 12:32:36 PM »
I suppose, in face of a reindeer lady in original Falu Rödfärg the deer bull would be unstoppable. But I've never talked with a reindeer about his sexual preference or anything else. However if that were the case, I would paint my housee in a different color.^^

Gordon Dry

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Re: Nordic Houses 1.2
« Reply #19 on: July 30, 2016, 11:16:45 AM »
I just placed a comment at banishedinfo.com that I recognized that the citizens store inedible foods into the inventory of the nordic houses.

Offline kid1293

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Re: Nordic Houses 1.2
« Reply #20 on: July 30, 2016, 12:34:14 PM »
I just answered your comment at Banished Info.
But in short, I have ( Edible | Fuel ) that's all.
Something else must have made them store
other stuff.

Gordon Dry

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Re: Nordic Houses 1.2
« Reply #21 on: July 30, 2016, 01:24:49 PM »
Perhaps it's the freshly released "Old RedKetchup" buildings, in this case the bakery.

I rearranged the load order, placed all the inedible mods on top of them, now it's like this (where is the spoiler on this board?):
Quote
#######################################################
#    List of Banished mods sorted by load order       #
#                    created with                     #
#       'Create sorted list of Banished mods'         #
#                     release 6b                      #
#                    by Gordon Dry                    #
#######################################################
################### ugly simple soft ##################
http://worldofbanished.com/index.php?topic=790.0   #
#######################################################

debugging   -   -   -   -   -   -   MOD DISABLED
Deutschmod
SettlersTents
CategoryNames
InedibleCoffeeBeans
InedibleGrapes
InedibleOlives
InedibleVegetableOil
InedibleSoybeans
InedibleSugarBeets
InedibleSunflowers
InedibleChicken
InedibleBeef
InedibleBisonMeat
InedibleCharki
InedibleCheval
InedibleDuckMeat
InedibleFish
InedibleMutton
InediblePork
InedibleVenison
InedibleBarley
InedibleCanola
InedibleCorn
InedibleOats
InedibleRice
InedibleRye
InedibleSorghum
InedibleWheat
InedibleButter
InedibleCheese
InedibleCream
InedibleMilk
CastleSlightlyRidiculousStorage
SlightlyRidiculousStorage
BakeryPlus
BlacksmithTools
Charburner
GoHunting
HappinessRadius
UnhappinessRadius
MyPrecious
CCNoSmoke
HotCrops
BlackLiquidRain
DSStorage
DSFences
DSRoads
OldBakeryHouse
OldBlacksmith
OldHunterHut
OldTailorHouse
BasicClothes
ColonialHouse
TequilaMod
MWPlants
TentWithFire
TreeGrowth
NewFlora
banishedUI
warehouse
coalfurnace
ToolbarButtons
FCastle
gardenshed
RedCottage
nordichouses
StatuePlus
CallofNatureSoundtrack
ColonialCharterIcon
CCMineQuarryOverride
Radius
bigminimap
oneyearisoneyear
FirebundlerFirewood
betterharvesting
GrassyRoads
wintinAudioTweak
vBetterRainSound
JapaneseFacilities
Covering
ForestOutpost
marketpuzzle
rowhouse
elfStorageCarts
ebbarn
SJGL_Small_Markets
ebfarmstand
EBFarmhouses
wintinCoastalhouse
littlehouse
zSoapiary
coldrealism
BrusselSprouts
IdleCamellia
IdleJatrophaIntegerrima
IdleRose
IdleViolet
HorsesForTrade
TradersAcceptAll
MagazineMaterials
MiniBuildings
big_rings
elfSmallerVendors
extleather
BusyPastures
LegalizedMarijuana
TownArrivalNomads
ManyTownArrival
EasyMenus
ColonialCharterTFA
newmedievaltown
TropicalGreenhouse
Stable
RiceCrop
newmedievalCastle
FastFoodStand
SoupKitchen
GrowGinger
GrowRoots
FishFarmEdit
FishFarm
Cathedral
(I enabled all mods by default to preserve the load order, after starting a game I disable the ones I want)

Offline Tom Sawyer

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Re: Nordic Houses 1.2
« Reply #22 on: July 30, 2016, 01:45:54 PM »
What inedible material is stored in houses? It must be a mod that flags an inedible material as Edible or as Fuel. There is no other way to store it in Kids houses.

Gordon Dry

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Re: Nordic Houses 1.2
« Reply #23 on: July 30, 2016, 01:55:34 PM »
It's barley.

Offline Tom Sawyer

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Re: Nordic Houses 1.2
« Reply #24 on: July 30, 2016, 03:03:07 PM »
Probably the old bakery makes the barley edible, as you said.

Offline RedKetchup

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Re: Nordic Houses 1.2
« Reply #25 on: July 30, 2016, 06:43:59 PM »
yeah old bakery will flag rye and barley as edible.

put your non edible first on the list
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Offline Turis

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Re: Nordic Houses 1.2
« Reply #26 on: October 17, 2016, 05:41:58 AM »
Can you add a smaller house for a family of four?

Offline kid1293

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Re: Nordic Houses 1.2
« Reply #27 on: October 17, 2016, 05:52:05 AM »
I have left this mod on it's own.
I don't plan to upgrade. Sorry Turis.

Offline Turis

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Re: Nordic Houses 1.2
« Reply #28 on: October 17, 2016, 06:25:52 AM »
It's okay, Kid. I had to ask. :)

Offline Eagle74

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Re: Nordic Houses 1.2
« Reply #29 on: February 26, 2022, 07:37:14 AM »
I like these houses which are included in MM8.  What is their warmth rating?