News:

Welcome to World of Banished!

Main Menu

RK Rise of the Pharaoh Beta 1 testing

Started by irrelevant, August 24, 2019, 07:53:26 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

brads3

would you prefer a market that stocks just industrial or goods to be processed instead of them all being in 1 market with the food and firewood?
remember if you mix all those items into 1 market ,you will have less of that space for food.

irrelevant

Quote from: brads3 on September 24, 2019, 06:54:04 PM
would you prefer a market that stocks just industrial or goods to be processed instead of them all being in 1 market with the food and firewood?
remember if you mix all those items into 1 market ,you will have less of that space for food.
Why not both?  :)

Seriously, a vanilla market has a cap of 14,000 weight IIRC, and it stores 27 logs (297 wt), 18 iron (450 wt), 20 wool and 20 leather (400 wt). This is less than 10% of its total storage, and it is enough to keep a tailor and a blacksmith busy.

The specialized markets are nice too, although I find that a single one of them can sometimes suck up every resource on the map (especially early, when you build the first one), and I might not want to have it all in the same spot.

brads3

copper and tin are another limit flag. from what we see in game is if it is set to store all flags, the vendor is busy trying to locate and move the extra flags. hence he moves and stores less food. with the nubers you stated, the vendor would be busy enough trying to keep a blacksmith supplied. each time the smith takes goods,the vendor changes back to stocking the logs and iron thus he will store less food and firewood.RED's carts supply the blacksmith and taiors.

     having said that,markets can be funny. not all act the same. there seems to be a correlation to how they are coded. if the food % was set 1st and then the other %s after in the coding, it is possable the vendor would load the food 1st. a modder would have to pay with that and try it different ways. not all vendors act the same as others. soething in the coding does gove them different personalities.

     DS had a market that was 2 pieces. 1 was the main food and supply market and the other supplied the logs and other items that needed processed. you would need 2 vendors.  something like that might work well.

irrelevant

Quote from: brads3 on September 25, 2019, 08:51:48 AM
copper and tin are another limit flag. from what we see in game is if it is set to store all flags, the vendor is busy trying to locate and move the extra flags. hence he moves and stores less food. with the nubers you stated, the vendor would be busy enough trying to keep a blacksmith supplied. each time the smith takes goods,the vendor changes back to stocking the logs and iron thus he will store less food and firewood.RED's carts supply the blacksmith and taiors.
And that's why you can put up to 25 vendors at a single vanilla market. I've done this countless times and never had any issues with it. Some markets have supported two tailors, two smiths, a woodcutter, and 3 or 4 breweries.

RedKetchup

it is possible the market has same code as rk market. about flax and cotton, no seeds was intended for the moment. i need to think about it. there will certainly have flax seeds... not sure about cotton, probably, but at higher prices like all the other country stuff will be higher.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .