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BETA: New Medieval Town : v0.6 with 3-Story Medieval Houses.

Started by RedKetchup, April 04, 2015, 09:01:07 PM

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RedKetchup

Quote from: assobanana76 on April 05, 2015, 11:43:04 AM
can u considered closed the chapter of housing and u pass at other things?

still have the corner to do !
but i will maybe gonna switch to the Floor 1 Shops
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Brathaehnchen

Argh, my 80-years-game crashed when loading.
Anyway, then I start the same card just once.

The new houses look really good. As always.
Too bad that the third levels are not all the same size. But you can not have everything.

Good work, I am looking forward to the next innovations.

assobanana76

#17
Quote from: RedKetchup on April 05, 2015, 12:13:58 PM
Quote from: assobanana76 on April 05, 2015, 11:43:04 AM
can u considered closed the chapter of housing and u pass at other things?

still have the corner to do !
but i will maybe pass to the Floor 1 Shops
@RedKetchup  oh! that's right! that's right! great !! great!!
then I would have two or three tips and questions about "corner house" and shops on the ground floor !!
but.. about these 18  models will be the final ones? because I have to decide whether to demolish / rebuild now that the houses built are few but I still have few resources available, or if I should wait for any other changes to the one that would build redoing everything later when will be many more, but perhaps with more stable resources ..
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

yes. unless there is a very very minor change... like if too many hate a certain model with spikes.... and i need to delete some to please people.... bah thats a minor change.
but they are final.


if i present you something like that, people.... what you think about it ?
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chillzz

support New Medieval Town development!
click here to donate via PayPal to RedKetchup

bubbamcgee

Red... I love all the new models... even the individual one with the spikes.  And, the sample storefront that you posted looks awesome.  Can't wait to see more of them implemented!

RedKetchup

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assobanana76

can you confirm the correct procedure to not crash the game saved?
1. with the old mod loaded demolish six homes (AND ALSO THE MEDIEVAL BLACKSMITH?)
2. build six wooden houses, provisional.
3. Save and close.
4. load the new mod (the game will ask me something?)
5. and rebuild the medieval houses?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

the book shop is really great!!!!!
the stone shop... beautiful model cut.. what sell? stone? cut stone? for....?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

Quote from: assobanana76 on April 06, 2015, 01:13:02 AM
can you confirm the correct procedure to not crash the game saved?
1. with the old mod loaded demolish six homes (AND ALSO THE MEDIEVAL BLACKSMITH?)
2. build six wooden houses, provisional.
3. Save and close.
4. load the new mod (the game will ask me something?)
5. and rebuild the medieval houses?

1. do a new save of your town on a new save slot first.
2. with the old mod loaded demolish six homes (dont need to destroy THE MEDIEVAL BLACKSMITH?)
3. build six wooden houses, provisional.
4. Save and close.
5. load the new mod (the game will tell you that isnt the same version, thats ok)
6. and rebuild the medieval houses?
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RedKetchup

Quote from: assobanana76 on April 06, 2015, 01:18:10 AM
the book shop is really great!!!!!
the stone shop... beautiful model cut.. what sell? stone? cut stone? for....?

not sure yet. depends what people want me to do with it ^^ i just draw it hehe
for the moment tonight, i turned it into a stone/iron market ^^
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RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
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Gatherer

There's never enough deco stuff!!!
Fiat panis.

Chon Waen

Beautiful work, red!
Quick question though:
Is the bookshop model to be an alternative to Adriana's library, or are we to sell books there via monastery(s?) production for a very large happiness boost similar to taverns?

Nilla

I like the idea with the specialized stores as a first floor "shop".The stone/iron shop could be used to transport building materials into one corner of a map where much building is to be done.. You could also make wood-, textiles-, different kind of food-shops......... Could all be useful and of cause; nice looking.