World of Banished

MODS Garage => Tips and Help => Topic started by: kid1293 on May 18, 2018, 12:14:57 AM

Title: Reed spawn help
Post by: kid1293 on May 18, 2018, 12:14:57 AM
Help!

How can I make reeds grow along rivers and lakes, not spawn all over map?
Title: Re: Reed spawn help
Post by: RedKetchup on May 18, 2018, 12:54:37 AM
not sure, but you can check this original from CC reeds
Title: Re: Reed spawn help
Post by: RedKetchup on May 18, 2018, 12:58:36 AM
and this has something interessant... maybe it is an hint
Title: Re: Reed spawn help
Post by: kid1293 on May 18, 2018, 03:52:31 AM
Quote from: RedKetchup on May 18, 2018, 12:54:37 AM
not sure, but you can check this original from CC reeds

I have looked at a lot of files and can not understand how Darkbibou and Jesta030 did it.
I can not find anything that is really different from what I have.

I copied all code and it works, in a way. It is closer to the shore but why it is I don't know.
There is a group definition which must be the one. I will experiment.
Title: Re: Reed spawn help
Post by: RedKetchup on May 18, 2018, 05:28:17 AM
it is because i never tried to do this , personally. but BlackLiquid did. so i gave you the 2 files closest you want to do : their reeds files, and the trees that spawn next the river (2 files from Rise of the Pharaoh)
Title: Re: Reed spawn help
Post by: kid1293 on May 18, 2018, 06:19:39 AM
Really interesting. Thanks a lot. I will try to figure out how they work.
Title: Re: Reed spawn help
Post by: kid1293 on May 18, 2018, 03:09:18 PM
Reed is on hold. It is hard to anchor a bridge if there are reed growing.
Title: Re: Reed spawn help
Post by: RedKetchup on May 18, 2018, 03:33:33 PM
and what if instead of mapping it as "Obstacle" you flag it as "Normal" ?
Title: Re: Reed spawn help
Post by: kid1293 on May 18, 2018, 08:34:41 PM
Quote from: RedKetchup on May 18, 2018, 03:33:33 PM
and what if instead of mapping it as "Obstacle" you flag it as "Normal" ?

If that works I owe you one! Will test later.