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RedKetchup work in progress....

Started by RedKetchup, March 01, 2017, 10:37:03 PM

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embx61

Not sure but I think coke is a enhanced coal.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

irrelevant

@RedKetchup do I need the latest version of NMT to use these? If I get the latest version, will that be compatible with my old NMT town (the one I did the crop testing on)?

This is wonderful stuff, thanks for your tireless work! :)

irrelevant

Quote from: embx61 on September 11, 2017, 07:27:56 PM
Not sure but I think coke is a enhanced coal.
Coke is made from coal in the same way that charcoal is made from wood, by heating to burning temperature in the absence of oxygen.

RedKetchup

#1098
Quote from: irrelevant on September 11, 2017, 07:54:45 PM
@RedKetchup do I need the latest version of NMT to use these? If I get the latest version, will that be compatible with my old NMT town (the one I did the crop testing on)?

This is wonderful stuff, thanks for your tireless work! :)

absolutely no need of any NMT other parts


all the NMT parts are standalones and have everything to be fully functional? by itself.
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RedKetchup

#1099
for sure i wont make a mining district set up *now* !
i will need to let it simmer (nurture??) in my brain 2nd half (subsconcious) and let it draw some raw models overall concepts ?? ^^ for a couple of weeks like i did for forest center

this can be something along those lines:


###################
###_#####_#####_###
###_#####_#####_###
###_#####_#####_###
#.....#.....#.....#
#.....#.....#.....#
#.....#.....#.....#
###.#####.#####.###
...................
###.###.###.###.###
##...#...#...#...##
##...#...#...#...##
##...#...#...#...##
###.###.###.###.###
...................



back = mountain
3back districts = mining
4front districts = advanced buildings

mining = iron mine/ coal mine/ gold mine/ silver mine/ gems mine
3 mines from a list of 5 poss.

iron mine = iron ore + rocks (drop both in same time)
coal mine = coal + rocks (drop both in same time)
gold mine = gold ore + rocks (drop both in same time)
silver mine = silver ore + rocks (drop both in same time)
gems mine = gems + rocks (drop both in same time)

advanced  buildings = foundry / stone cutyard / furnace / jewel maker / blacksmith / storage yard
4 advanced from a list of 6 poss.

iron ore need to be process to make iron (foundry)
coal no process but can be processed to give coke (furnace?)
gold ore need process to make gold (foundry)
silver ore need process to make silver (foundry)
gems can be added to gold/silver to make jewelry (jewel maker)
rocks can be cut to give the ingame stones (stone cut yard)
iron can be process to get tools (blacksmith)
wood+coal can be process to get charcoal (furnace)
can have also a storage building

the mining center can randomly give iron/rocks every 2, + coal/gold/silver/gems more rarely

this game need + 1 more special map caracter ^^ like $ or & which would be and can be "shared" between buildings like a road  :-X but not allowing to road/walk

EDIT:
so we can have something like that for advanced:

foundry = iron ore + fuel to make iron, gold ore + fuel to make gold, silver ore + fuel to make silver,
stone cutyard  = take rocks and make real ingame stones
furnace  = take coal and make coke, take wood and coal to make charcoal ?
jewel maker = take gold+gems to make jewelry, take silver+gems to make jewelry ?
blacksmith = take wood+iron to make tools, take wood+iron+coal to make steel tools ?, take wood+iron+coke/charcoal to make hardened tools ?
storage yard = can store: iron ore / iron / gold ore / gold / silver ore / silver / gems / jewelry / tools / coal / coke / charcoal ?
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The Pilgrim


RedKetchup

more my subsconcious think about it... and more i think i ll need to modify that design.

the center is already very very big....
and the districts are way too small for foundry/mine concept 3D mesh.
if you take the ingame mine itself, the mesh has been drawn for a 11x11 footprint...
not sure how big is Disprecancy's mining mod buildings... but i think a 6 tiles foundry is a bit short....

so i dont think i can put 4 districts side by side. what if i put 3 only... and what if i make the Mining Center as the storage building instead ?


i still have to send it back to my subsconcious with that ^^ LOL
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Antiligent

Any districts from Forest Center doesn't working. It can't be place anywhere. https://imgur.com/a/FhTM0

RedKetchup

Quote from: Antiligent on September 16, 2017, 12:13:26 AM
Any districts from Forest Center doesn't working. It can't be place anywhere. https://imgur.com/a/FhTM0

they can only be placed inside a Forest Center

you need to put down a forest center. build it. and then you need to "paint" by using the specific "road texture" i provided and once these road built, you can put up to 4 districts (in the 4 corner of the forest center).

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Antiligent


feneris

You can also just put down the road texture in a 3*3 square if you want to forgo the forest centre itself

RedKetchup

Quote from: feneris on September 16, 2017, 09:06:26 AM
You can also just put down the road texture in a 3*3 square if you want to forgo the forest centre itself

yeah but by respect of my work done... i prefer not.
i released standalone district with a 6x6 footprint for the non-Center building. they look exactly same, they take the exact same "visual" space as the districts and it will prevent bad trees clipping.
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