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Mod Idea: Notre Dame Cathedral

Started by MarkJerue, April 15, 2019, 03:14:51 PM

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darnokthemage

I would maybe break it up into three parts so it can be used as more then just a church, like a school, church and town hall?

Dolbadarn

Hi folks thank you for the input, here are some pics for size comparison.

I could probably reduce size by only 10% more. The doors are currently 1.2m tall and an adult Bannie is about 1.1m tall. Anything smaller and they will have to crouch to get in! In real life this is a huge building so in Banished it is also, a huge building!

I estimate it to be roughly 3x size of RK Cathedral. When I multiply build cost of materials x3 I get: 270 lumber, 480 stone, 192 glass, 54 silver, 36 gold, 240 tile and 1800 labour to build. Phew! Definitely a mid-late game construction job.

I have increased capacity to 1000 worshipers.

As always comments welcomed.








RedKetchup

yeah the doors seems ok to compare with a citizen. the building is big by itself i guess :)
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taniu

@Dolbadarn ;D you are doing a great mod I am glad that we will have such a wonderful mod in "Banished" - thank you very much. Greetings

brads3

next month ,the pyramids and sphinx.

RedKetchup

oh ya i see. banished sizes cannot be considerated as using real world mesures. already all buildings in game should be bigger. but longer would be walks and push citizens to underperforming.
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Artfactial

Incredible, well done!
I agree this should be a monumental task to build an cost a huge amount.:)

hopledor

Outstanding!!

The size seems right as it is.

Please please please release it soon  :D

kid1293

Must add that the size is right. Not smaller! :)


Dolbadarn

@RedKetchup

I want the cathedral to use lumber, glass, silver, gold, rooftile for construction so needs to be compatible with RK/CC

I'm having problems with compatibility with RKEditorChoice Mod. The game loads ok with both mods enabled but when I go to place the cathedral the game crashes. I think it's because I reference rawMaterials in the template file that don't exist in my Mod folder, when I go to compile I just click ignore the missing rawMaterial files, then package. Do I need to change reference path or have copies of these rawMaterials in my mods folder?



My folder structure:



Template file attached, help!  ;D

RedKetchup

yes you need all the models because if you dont have RKEC on top of it, it will crash
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RedKetchup

#27
here  lumber-glass-brick-rooftile-gold-silver.zip
let me know if it missing something
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Dolbadarn

Merci! Lumber, glass, silver, gold work ok!

When compiling rooftilepile1mesh.rsc, rooftilepile2mesh.rsc missing:

SB2Material05.rsc


RedKetchup

oh i added sb2mateial.05 files inside
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