News:

Welcome to World of Banished!

Main Menu

EB Village Production Set - V17004 - Updated October 22 2018

Started by embx61, August 08, 2018, 06:06:13 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

embx61

EB Village Production Set - V17004 - Updated October 22 2018

http://worldofbanished.com/index.php?action=downloads;sa=view;down=457
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

QuoteThanks RedKetchup for his Sandpit sources from which I learned how to create a Sandpit.

welcome :)

i can say... your sandpit really, really look gorgeous !!!!
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

wiscoke

yes the sandpit looks nice! the sand  texture looks great.

I was thinking.... if the sand -section would be a stand-alone ghosted square, that along with your deco-stuff and red's beach party-mod , we can create a real beach :)


embx61

In my Work in Progress thread I said I had an idea I try to work out while working on the sandpit and that was it.
A beach area.
I start fiddling with this after my two statues are finished.
I found meshes of 2 nice statues and want them in the game :)
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

brads3

found a issue with shoemaker.starts out he stores logs,since it is logs+linseed oil. when changed to boots or shoes<cured leather+logs>,he takes out the logs, stores cured leather, and stops working.never stores logs after, nor makes shoes or boots.updated to the 17003 and moved it above RK,no change.

embx61

Strange, it is standard behavior for Bannies if the player switch to another product to make to take out the other stuff first and then get the stuff for the new selected product.
Boots and shoes are not cured leather and logs but cured leather and wool.

The  storage is set as Textile (Wool)| Wood(Logs) | Custom0 (Crafted = Linseed Oil) | Custom2 (Fabrics = Cured Leather) so it should work.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

brads3

what is really odd is it did store logs and then stored cured leather.i can't see it being flag related.

embx61

All the flags for what it need in storage is in the file.


Are you having wool because shoes and boots are made from Cured Leather and wool.
Wooden shoes are made from logs and linseed oil.


All the flags are covered for storage ( I just checked the code) Even Custom 1(forged) is still in there because I was tinkering to put some forged iron stuff in there but scrapped that idea but left the flag in as it does not matter.


Wool is Textile so also covered so if wool is available it should store wool as well.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

brads3

boots is wool+cured leather? sure now you tell me after i moved it higher.my eyes can't see straight? i saw cured leather and wood.

embx61

#9
LOL
Yes, I checked the string table too that I had it right written :)

Clogs = Logs and Linseed Oil
Shoes and Boots are Cured Leather and wool.

The wool is a bit odd (But possible as lining) but I had a hard time thinking of another product to make the shoes and boots.
I first wanted sewing thread but another building for just some thread was a bit over the top IMHO so settled with wool.

Here the entree from the string table

{ String _name = "EBSVShoesRequire";                     String _text = "Shoes [1 Cured Leather + 1 Wool]"; }
{ String _name = "EBSVBootsRequire";                     String _text = "Boots [1 Cured Leather + 2 Wool]"; }
{ String _name = "EBSVClogsRequire";                     String _text = "Clogs [1 Log + 3 Linseed Oil]"; }


And here the entree from the template file
ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterialClogs.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialWood.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialLinseedOil.rsc";
int _count = 3;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVClogsRequire";
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialShoes.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialLeatherCured.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialWool.rsc";
int _count = 1;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVShoesRequire";
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialBoots.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialLeatherCured.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialWool.rsc";
int _count = 2;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVBootsRequire";
}
]


StringTable _stringTable = "Dialog/EBSVProdStringTable.rsc";
int _workRequired = 6;
float _workTime = 4;
}
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

rkelly17

Quote from: embx61 on September 13, 2018, 05:52:31 PM
Shoes and Boots are Cured Leather and wool.

The wool is a bit odd (But possible as lining) but I had a hard time thinking of another product to make the shoes and boots.

Trust me, @embx61, when you live in the frozen North, you appreciate boots lined with wool. Slippers, too.

dmax

Hi embx61, first of all thanks for this great mod.
I have a question: the village sand pit is removable or not? When the demolition reaches 100%, the game crash. I tried 3 times, reloading a savegame, with speed 5x, 1x or 2x and 3 times crashes the game.