World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: The Pilgrim on October 21, 2016, 03:09:22 PM

Title: Pilgrim houses
Post by: The Pilgrim on October 21, 2016, 03:09:22 PM
Hey guys, I have one more small quest.  Small 4x3 houses that look like the houses that the Pilgrims built at Plymouth Colony. They should be entirely wood, not very warm and fit a family of 4 (they actually fit much larger families in quite cramped conditions, but I think for game purposes 4 is good).
Title: Re: Pilgrim houses
Post by: kid1293 on October 21, 2016, 04:49:16 PM
Hi! I've seen pictures of those houses.
They are rather dull and grey.
Only change is shape of each building.

Here's a nice link.
Plimoth Plantation (http://dragon-orb.deviantart.com/gallery/4825606/plimoth-plantation)
Title: Re: Pilgrim houses
Post by: brads3 on October 21, 2016, 05:07:51 PM
we have the snug houses. thou they arent all wood. the forrest mos has small squre wood houses too. hmm it is safer to use stone for fireplaces too.
Title: Re: Pilgrim houses
Post by: The Pilgrim on October 21, 2016, 06:12:38 PM
I think they only look grey like that after a few years of weathering. It would probably look like fresh wood when it's built.
Title: Re: Pilgrim houses
Post by: The Pilgrim on December 20, 2016, 01:20:24 PM
@RedKetchup , so I have learned that my private messaging isn't working as kid hasn't received any messages I sent. So here goes... Would you mind doing a quick update of the Plymouth houses.  All I would like is a version of the house with the chimney in the center. And one that mirrors the original. Thank you sir.
Title: Re: Pilgrim houses
Post by: kid1293 on December 27, 2016, 08:43:31 AM
Hi! ...and have a nice holiday.

@RedKetchup - I don't want to butt in on your Plimoth House(s)
but since the thread has been dead since November 5th and
there is no response in 'Suggestions', I decided to have a go at
the Plimoth Plantation.

I have shown some houses for The Pilgrim and he has told me
facts and suggestions (which I try to follow).  ;)

Here is a picture of my progress so far.
Four small houses, a barn and a school. The well is cannibalized
from Tiny mod and retextured . As usual - leave comments! :)

New Years Eve 1616
(http://worldofbanished.com/gallery/2582_27_12_16_9_42_12.png)

Title: Re: Pilgrim houses
Post by: AzemOcram on December 27, 2016, 08:54:14 AM
The Pilgrim forgot to update you with pictures from the Beta. I made the models, ShockPuppet tweaked the models and textured them, and Kraylerg wrote the code and made them into a standalone mod. They require lumber, which can be purchased from the trader or made with Colonial Charter.

(https://snag.gy/U4v1GI.jpg)

(https://snag.gy/A58j4J.jpg)

(http://blackliquidsoftware.com/uploads/monthly_2016_12/NewEnglandMaritimes01.jpg.c2eafbbfbcde94999561862194e4df21.jpg)
Title: Re: Pilgrim houses
Post by: kid1293 on December 27, 2016, 09:16:51 AM
Very nice, indeed!

I was only responding to the Plimoth Plantation houses.
Edit - You have a complete pilgrims set there!
Looks like an add-on to CC.  ???
Title: Re: Pilgrim houses
Post by: gerns on December 27, 2016, 10:05:04 AM
KID please continue with them they are perfect in my eyes
Title: Re: Pilgrim houses
Post by: kid1293 on December 27, 2016, 10:13:21 AM
Yes, I will continue. I plan for some kind of workshop
as I had in Forest mod. The way I made these houses
does not leave room for 'extravaganza'.
(If that was a way during colonial times.) :)

So I have to stick with four walls and have the production inside.
But I wish I could have a baker. But it means involving
CC resources again. I'll figure something out.
I don't use CC or Mega-Mod so my output is 'limited'.  ???
Title: Re: Pilgrim houses
Post by: AzemOcram on December 27, 2016, 10:21:47 AM
Only the houses are in the standalone mod. Colonial Charter and Maritime buildings were in the screenshots. This is the entirety of the standalone housing mod:

(https://snag.gy/FO7Z1s.jpg)
Title: Re: Pilgrim houses
Post by: The Pilgrim on December 27, 2016, 11:19:12 AM
My mod of buildings is an as yet to be complete modular building kit. Beginning with the base houses and then a set of additions (the saltbox style lean-tos being released with the first set of houses later today.). These come from the same area as what kid is working on, but a generation or so later.   He and I have been in communication throughout the process of both mods.
Kids will be a complete standalone, while mine also stands alone it is within the resource structure of CC.
Title: Re: Pilgrim houses
Post by: The Pilgrim on December 27, 2016, 11:20:31 AM
Also... Kids mod is amazing, please give it the space it deserves to grow of its own accord and I'll create a separate post shortly for any further discussion of mine. Thanks guys
Title: Re: Pilgrim houses
Post by: Abandoned on December 27, 2016, 01:50:01 PM
@kid1293, hope you had a nice holiday.  It looks like you have another great mod in the works for us.  It looks really good.  My first thought seeing the New Years Eve 1616 picture was what a cute little chapel that is until I realized that it was the top of a pine tree in the background I was seeing not a small steeple.  (unless it was Santa taking a Christmas tree down the chimney ho ho ho).  Seriously, with a small steeple or cross and a door on that side, it would make a nice little chapel to add to the set.  I like that barn.  With chickens in your fenceless pasture and some of your decorative plants and bushes it'll make a really nice looking settlement.  A good start to the New Year.
Title: Re: Pilgrim houses
Post by: kid1293 on December 27, 2016, 03:51:41 PM
We will see about a chapel.
I realize there must be a church or chapel.
I am not sure what it should look like. I lke to distinguish it from the
other houses but when I look at pictures from the Plimoth plantation
the houses are all the same. It's just the outline of the house I can change.
Pity.
Title: Re: Pilgrim houses
Post by: brads3 on December 27, 2016, 04:56:29 PM
KID,i take it you don't even read any of the posts at the CC site?? i was thinking it might be good to give you new or different ideas.as to a bakery,we have a few including NMT. they don't have to all be CC. think i have like 3 or 4,each with its own building design. i do wish that when you hoover over the bakery icon if it would say what the bakery uses or produces. i guess on some buildings it would be too big a list.
   for example: i have several grain mills. 1 will do corn for corn bread. 1 will do sorghums. plus the do wheat and oats. while playing the game its hard to remember which does which. this goes for tailors,blacksmiths,etc. yeah yeah i know i have too many mods,lol.
      1 nice thing with the original pilgrim houses is they were handy early in game since they only required wood to build.
Title: Re: Pilgrim houses
Post by: kid1293 on December 28, 2016, 02:56:02 AM
Thanks @brads3 !

Sometimes I sneak in on Black Liquid site and take a peek.
I think it is a good site, although centered around CC and MM.

But I thank you for giving me a hint. I have been testing
different combinations together with the Plimoth houses.
My Colonial houses mod works fine and there I have all those
upgraded buildings I need.
I will model one or two more Plimoth houses and then I see
if there really is a need for more.
And yes, I will remove all stone required to build the houses.
Then it's really a 'starter kit'.

Plimoth houses are just that - houses (and maybe storage)
so it is not necessary to 'invent' new things.

BTW. Vanilla buildings work too. They blend well with these
grey wood houses.
Title: Re: Pilgrim houses
Post by: RedKetchup on December 28, 2016, 05:07:48 AM
sorry and dont worry !
if you want to go for that .... go ahead !!
even if you want my files just ask !


sorry i ve been pulled into helping Azem/Shock/Necora to texture his/their row houses
so i ve pass all weekend/half of the week in that.

http://worldofbanished.com/index.php?topic=696.msg26499#msg26499 (http://worldofbanished.com/index.php?topic=696.msg26499#msg26499)
Title: Re: Pilgrim houses
Post by: brads3 on December 28, 2016, 08:09:28 AM
RED,necora has a big water set he is working on. that explains a lot of where u have been.those 3 will keep u super busy for sure.somebody by new yrs should go thru and put a list together of the various ideas floating around WBOB.lol
Title: Re: Pilgrim houses
Post by: kid1293 on December 28, 2016, 09:08:47 AM
Thanks RK!

I had some trouble but brads3 kicked my mind in the right direction.
( other mods have what I thought I HAD to include! )

I will keep it simple and go slow. No more bumps. :)
Title: Re: Pilgrim houses
Post by: brads3 on December 28, 2016, 12:50:40 PM
when you get that confused it is time to put down the bottle.
Title: Re: Pilgrim houses
Post by: kid1293 on December 28, 2016, 03:14:38 PM
I do put it down sometimes to mod.  ;)
Title: Re: Pilgrim houses
Post by: The Pilgrim on December 28, 2016, 03:52:42 PM
I find I mod better when I pick it up. 😎
Title: Re: Pilgrim houses
Post by: RedKetchup on December 28, 2016, 04:11:05 PM
heads up....

even if now @kid1293 will make more models, his own models.....
i still go ahead and made +2 "F" variants :)


it will just give you more models at the end :)

v.1.1 : Added 2 more models : Model 2 with chimney to the right instead. Model 3 with 2 chimneys. all operating with "F" key

http://worldofbanished.com/index.php?topic=1343.0 (http://worldofbanished.com/index.php?topic=1343.0)