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Red's new Work In Progress (2) thread

Started by RedKetchup, July 02, 2018, 04:04:54 PM

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RedKetchup

Quote from: RedKetchup on October 24, 2018, 09:12:51 AM
Quote from: kid1293 on October 24, 2018, 06:21:30 AM
Hi! Is there a way you can PM Troy and get hints. He should know.

i pm'ed shockpuppet first :)

he told me we should not search to name in the .fbx and it is only named in the .rsc file. he asked me my files/models so he can check by his own... which i did. i didnt got feedback of it yet
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RedKetchup

#466
Quote from: Paulo on October 25, 2018, 05:52:36 AM
Hi Red, since you changing the star conditions scenario, can you had the Jack & Jill like the one in MegaMod, is just like Adam and Eve but with nothing else
(no storage cart, no storage yard, no tools no cloths no food no firewood).


Thank you for everything.

thats still playable @Paulo  ? i mean no tools nothing... they should start with a no tool icon, and need to have enough tree to make an house , find food and find a way to farm material for a blacksmith and woodcutter lol
thats scary start

yeah effectively, i checked megamod and this is a [DS SV] start
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RedKetchup

LOL
failed

I did it, i added it....

i tried it .... and failed. they died before they got time to eat  :P
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embx61

LOL

Yeah, it is too hard without food and tools.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Paulo

I've tried Jack & Jill with Mega Mod.

My opening sequence is :

Storage Yard   
General Small Cart
Tiny WorkShop   
Settlers Tent   

Thank you for trying

And it is very hard i think it is only doable with mediterranean weather.

RedKetchup

@Paulo

you will get different settings here because there is no mediterranean, no general small cart, no tiny workshop ^^
but you have a pickup wild food icon.... a tiny barn, woodhouse and will have to build a woodcutter and blacksmith :)
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zak4862

Hi RK!
One question. Any chance that you would put your kiln in a standalone mod,if is not to much trouble.(I can make allmost everything but roof tiles)
     Regards zak 4862  :)

Paulo

"you will get different settings here because there is no mediterranean, no general small cart, no tiny workshop ^^
but you have a pickup wild food icon.... a tiny barn, woodhouse and will have to build a woodcutter and blacksmith "

It's gonna take a new strategy and maybe some extra mods :)


RedKetchup

Quote from: zak4862 on October 29, 2018, 12:43:40 PM
Hi RK!
One question. Any chance that you would put your kiln in a standalone mod,if is not to much trouble.(I can make allmost everything but roof tiles)
     Regards zak 4862  :)

yeah i ll try after what i am doing.... trying to find new ground texture options to offer
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zak4862


RedKetchup

there are a couple i found and they look ok. some test were bad which i didnt even care to take a screenshot.... but here some candidates.
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Gatherer

I like the 2nd and 5th. The 5th gives an illusion of uneven terrain where it isn't.
There's never enough deco stuff!!!
Fiat panis.

zak4862

To me they all look fine except the first.  :)

RedKetchup

BTW, there will be some delay about RKEC 1.2
i have some questions/problems to fix/to find answers to find a way to fix .... i am still waiting for help since a week on this.

so RKEC 1.2 progression is delayed till my issues are fixed.
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Maldrick

Sorry to hear you are having problems, RK.  What's going on?  If you care to share.  Guessing it's something major, because you're the guy that we get help from. Lol

If it helps, I've been stuck trying to decide what to do next for two weeks.  Don't want to bite off too much, but really want to bite off too much. LOL  So I just kept playing.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze