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Dosphorus - Sigurdo (Newb going for 1k villagers in vanilla)

Started by Dosphorus, August 02, 2017, 10:50:40 AM

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Dosphorus

So as I've said in another topic i'm a newb going for 1k villagers.
Seed map dunno (can i look it up?)
Map size medium
Disasters on
Starting conditions medium

I went through a few seeds and I believe the 5th map convinced me to give it a try.

Small recap of my banished experience so far:
- tried starting a town for about 5 times each with different success
- about the 3d day I managed to get to about 250pop until everything went wrong when accepting a 55p nomad wave (mass starvation -> tool shortage)

Strategy:
Slow start, wooden houses and forester hub based and then turning into a 'booming' economy.

No idea if any of you are waiting to see some newb 'f*ck up' so I'll see what the reactions are and then go on - stop posting.

Dosphorus

Year 3

So as i've said I feel like starting out with a forester/gatherer/hunter setup is a good way to start. The hunter lodge just seems too good in most years (800 venison + the leather on avg?!) and the gatherer gives some variety. As you can see i'm immediately getting into shortage of resources due to map layout (cought between river and mountain) and the 'expensive' stone houses.






Year 4 (watch out for the tornado)




Year 5


Now that i've got a new generation of workers on the way i decided to expend eastward, with another forester hub.
Still having trouble with finding enough stone in the immediate area.




Year 8

And yet another one. This should give me enough backbone to start thinking about extra woodcutters -> trading.
Laborers seem to be walking too many miles though..



Year 9

First build some extra houses and a market though, I felt like i needed the population growth to go quicker.



Year 11

Year 11 I start building the trading post. Feels like i've gone really slow but this should get things going.



Abandoned

Welcome @Dosphorus and good luck with your town.

I am not seeing your pictures. What I do is go to the screenshot folder, right click on a screenshot, click open with paint, then save as jpeng into what ever folder you would like.  I make a special folder for each town.  When you post the picture you go to that folder.  :)

Dosphorus

well, thanks for the tip

i tried [img ]http://uploadsitelink[ /img], not sure why it wouldn't work?!

Abandoned


brads3

curious,did you raise the limits at the start? you have 2 fields which ,depending on size,should feed 10 bannies by themself.i use 10x10 fields and average easily 500 food each.if you didn't up the limits,then the game would short you on materials like logs as well. plus without being able to store items ,work on buildings would go slow. there are mods at http://blackliquidsoftware.com/index.php?/files/category/11-kralyergs-kave-of-krazy-kontraptions/   that you might find useful. theree is a no rain mod to get rid of the foggy rain so you can see better in spring and fall. if you load the game and click on map, you can see the map code.keep a notebook handy in case you find maps you like.

RedKetchup

good lick with your town and your first blog @Dosphorus  :)
hoping this is the first of a long list of blogs :)
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Dosphorus

I'm not sure what you mean by raising limits? Or how i'd do that?

I do really feel like i was in a really rough spot though to get enough resources for building (especially stone). I tried monitoring my laborers a bit because buildings never seemed to get finished in a reasonable timefrime. What I would see is:
- one laborer crossing half the map to knock down a few stones (mind that I say just a few, while I selected many more to be gathered AND had a stockpile nearby)
- Then he'd walk all the way back to some other stockpile where 2 more stone were available
- Bring the two stone to of the building sites
- And then walk allll the way back to the other side of the map

Seems they have certain priorities and not always max efficiency (at least the way I see it).

I'm not really sure how to avoid laborers walking back and forth across the map, which is costing me a lot of workforce atm.

Dosphorus

So when i got to about year 20 I put up a quarry and mine, but:
- the output of the mines are slow? (iron tools - educated workforce living nearby - storage nearby)
- it's sucking up roughly 20 adults to get some decent output which is about 30% of the workforce i have (rougly 60-70 adults)

No idea if this is a typical 'dificulty' within the game or if i'm doing something wrong :)


embx61

First welcome to WoB :)

The game does a lot behind the scenes we cannot do anything about so a laborer running all across the map is things you will see so once in a while.

Like keep changing professions when the game sees some workers live closer by their homes they live in so the gamer swap them around which is a good thing.

Yes quarry's are slow and is just standard so you do nothing wrong. That is why they can have up to a lot of workers in there.

There is a priority button in the toolbar what can help with giving some tasks a priority so it moves up in the list of what bannies still have to do.
It is the 6th button on the tools and reports toolbar. Just click on that button and then drag on a house builders are building so it moves on top of the list.
You can also use this to drag over area's you have selected for cutting trees, gathering stone etc.
This tool is pretty handy.

Raising limits can be done in the building interface but also in Town hall interface. Just click on the little arrow spinners up or down or type in a value yourself.

For example the limit for logs is at 200. If that value is reached workers not going to produce more logs till this value drops below 200.
By raising the 200 limit to 300 for example they will keep producing logs till 300 is reached and so on.

With this you can regulate a bit what is produced not over produced.
Some players set the values very high on start of the game but I personally like to keep a sort of track of what is produced and don't want too much of a certain product.
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