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Images from Castle Rock maps

Started by Gatherer, February 20, 2018, 03:32:37 PM

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JM

I often think that if Luke saw this, would it seem familiar to him?  :)

Gatherer

Year 81

A maze-like look. Still lots to do. I'm not happy with the cropfield on the left. Better to place a micro forester there.






Another tunnel. Too bad they can't be made to criss-cross.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 83

Trying to find a way to build-up this corner area.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 86

Not so barren anymore.




The more storage facilities I build the more food I buy the more storage I need again... ???
There's never enough deco stuff!!!
Fiat panis.

Abandoned

Wow, circular village developed nicely. Shorelines look great too.  :)

Gatherer

Year 88

Four more houseboats and this little village will be complete.


I'm not happy with this mess. Gonna build a DS hospital here instead.


Time to push on here. Need a market and some mead brewing.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 89

Annual boat race. We're relying on merchants for 50% of our food consumption.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 93

Pear orchard has been reduced in size by half to make way for firewood production.


A small park for bannies to relax.


DS hospital, upgraded with side extension.




Second general wagon vendor made his way to the southern village.


We were short on honey for our mead production so we added a couple more beehives.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

That's all folks!!! Goodbye from Castle Rock XVI.:)
There's never enough deco stuff!!!
Fiat panis.

brads3

that is all? for some reason it seemed short.but then i see the year count.

CookieBarrel

Thanks for the very enjoyable tour. 8)
Hope to see more inspiring creations soon. :)

Gatherer

 :) Welcome to Castle Rock XVII :)


http://shrani.si/f/1v/OS/16CSAfst/castle-rock-xvii-year-1-.jpg

Map seed: 417368319
Map size: Very Large
Terrain: RKEC Lakes (No Dirt)
Climate: Mild
Disasters: Off

Difficulty: Easy

Starting seeds and livestock: potato, watermelons, mulberry, apple, longhorn cows

I will not plant watermelons and mulberry.

125 mods selected for this map. I have put Pine Set above RKEC Full as a personal preference.

Mod load order:
Radius
mushroom
tombstone
JinxieCitizenOverrideFor1Three
EvenTighterRoads
BusyPastures
ALittleBitRidiculousStorage
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
KidTreeReplacerDeco
SeasonFX
limitResource
tighterroadsextended
betterFields
DSThompsonTradeMerchants
MaritimesPineSetEggFix
MaritimesPineSet
RKEditorChoiceEdition
KidRowBusiness
KidColonialHousing
KidRowHousing
KidOldTownPorts
MaritimesDockSet
MaritimesNSInshore
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSTimberMill
DSNeubertSmithShop
DSMeadBrewing
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidBakeryGarden
KidTequilaAddon
DSStoneHovels
DSStorage
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
MiniWarehouse
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
RKFarmstand
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
LoftStorehouse
TinySmallBarns
MicroForester
KidTinyBuilders
ChoppingBlock
DSCrestBlacksmith
EBSVFoundry
EBBakery
DSPickandHenBrewery
KidAnimalShedPlus
SmokingShed
KidFarmyard
WorkPlace
Hunting
KidColonialCityCenter
DSWagonVendor
EBMarketSet
marketpuzzle
KidLogDepot
KidStorageYacht
KidInTransit
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
DSMarketHarboroughOldSchool
NotreDameCathedral
Infirmary
NordicWoodenChapel
KidSettlersDeco
A8JapaneseDecoTreesBB
DSFences
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
KidSomeBoats
KidWWSidewalk
KWAwningCover
KWDeco01
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
KWTableChair
smallwell
MaritimesCoverings
saferJobs
ImpassableTile
newuistatusbar
CleanMeat
overrideUneducated
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
edfix
TinySmoke
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 1

Classic start. Lots of paused projects avaiting materials and builders to become available. Oldest child is seven years old so I have enough time to build a school.
Time to pause the game and turn attention to the lake.
http://shrani.si/f/18/HI/TEg1UDG/castle-rock-xvii-year-1-.jpg

I want to move the entire population to this island cluster eventualy. Hopefully by year 30. For now it looks rough and ugly but in time we will be proud to call it home.
Bridges were built using debug tool. I needed to calculate the distance between shorelines correctly. They will be demolished and rebuilt as we move along.
http://shrani.si/f/3l/Ju/sXEcGeN/castle-rock-xvii-year-1-.jpg

http://shrani.si/f/1a/uB/2vjih3Q7/castle-rock-xvii-year-1-.jpg

http://shrani.si/f/1b/2d/2AErN7ok/castle-rock-xvii-year-1-.jpg

http://shrani.si/f/2H/mW/4sXvqblc/castle-rock-xvii-year-1-.jpg
There's never enough deco stuff!!!
Fiat panis.

Gatherer

Year 5

We will need a stock of iron fittings, wagon parts and glass prepared in advance of moving to the islands, so some industry is needed as soon as possible. And I need to boost population fast to get the workforce needed for the migration.
http://shrani.si/f/21/OZ/4TpDcJ52/castle-rock-xvii-year-5-.jpg
There's never enough deco stuff!!!
Fiat panis.

banishedsanni

Im looking forward to see how that iland u prepared will look!  :o