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DS Small Village: Homes v1.3.2 (updated 15 Dec 2017)

Started by Discrepancy, February 20, 2017, 11:52:59 PM

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Discrepancy

.


**NEW UPDATE** 15-Dec-2017
DS Small Village: Homes v1.3.2
Village Housing & Accommodation

compiled with Banished 1.0.7



includes:
Tents:
  • Small Log Tent - 3 occupants, 550capacity.
  • Small Log Tent Cluster - 5 occupants, 800capacity.
  • Small Leather Tent - 3 occupants, 550capacity.
  • Small Leather Tent Cluster - 5 occupants, 800capacity.
  • Small Reindeer Hide Tent - 3 occupants, 550capacity.
  • Small Reindeer Hide Tent Cluster - 5 occupants, 800capacity.
  • Small Canvas Tent - 3 occupants, 550capacity.
  • Warmer Leather Tent - 4 occupants, 750capacity.

Village Housing:
  • Small Village Home - 3 occupants, 750capacity.
  • Small Village Home Upgraded - 4 occupants, 900capacity.
  • Village Home - 4 occupants, 1200capacity.
  • Small Village Townhouse - 4 occupants, 900capacity.
  • Village Townhouse - 5 occupants, 1400capacity.
  • Large Village Townhouse - 7 occupants, 1600capacity.

Village Inn:
  • Village Inn - 4 families of 5 occupants, 4000capacity.








Download & Installation:

  - Download from the here the latest .rar file.
  - unzip the file (right-click on file, and select unzip/extract/etc).
  - place DSSmallVillageHomes.pkm inside your Banished/WinData folder.
  - enable the mod on the Main Menu and Pause Menu.




Change Log:
DSSmallVillageHomes.pkm

v1.3.2  - Bug fix, menu update .. 15Dec2017 ..          - .pkm = 30,862 KB (30.1 MB)   | .rar = 14,300 KB (13.9 MB)
            - fixed some incomplete menu texts.
            - changes to DS toolbar menu.


v1.3.1  - Bug fix .. 23May2017 ..          - .pkm = 30,847 KB (30.1 MB)   | .rar = 14,310 KB (13.9 MB)
            - fixes to building models
            - alterations to AO.

v1.3  - Major update .. 21May2017 ..          - .pkm = 31,015 KB (30.2 MB)   | .rar = 14,372 KB (14.0 MB)
            - added ambient occlusion to all models
            - added Large Village Townhouse
            - changed capacities, fuel usage of housing
            - altered string texts

v1.2  - crash & bug fix, updates .. 09Mar2017 ..          - .pkm = 17,615 KB (17.2 MB)   | .zip = 9,575 KB (9.34 MB)
            - fixed bug which would cause the game to crash when some of the tents caught fire
            - added the option to build tents using reindeer hides for when using The North
            - altered tent models: added barrels, boxes, sacks and wagons around small tents
            - changed small tent capacities: single tents are now 450, up from 300. tent clusters are now 550 up from 450
            - changed string texts to display new storage capacities

v1.1  - Minor update & bug fix .. 22Feb2017 ..          - .pkm = 16,266 KB (15.8 MB)   | .zip = 8,815 KB (8.60 MB)
            - changed RawMaterialCanvas to new flag 'Custom2/Fabrics'
            - changed various string texts
            - changed menu locations
            - fixed issue with menu sprites not showing up

v1    - initial release .. 21Feb2017 ..          - .pkm = 16,251 KB (15.8 MB)   | .zip = 8,805 KB (8.59 MB)
     - contains all housing from DSSV v1.1 & beta builds of v2.





v1.3.2 stringtable for translating - download




:)

Thanks to everyone.

QueryEverything

[color=purple]~ QE, I query because I like learning new things.  [/color]

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kid1293


:)


Always loved this mod, but it almost started a life of it's own.
You always found new things to add.


Eagerly awaiting the full version.  ;)

Paeng

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Hawk

[b][i]Hawk[/i][/b]

[color=#800000][i]Yes, I can multitask. I can listen, ignore and forget all at the same time.[/i][/color]

Paeng

I got a tiny mishap here - see attached...

Also - against all odds -  this mod shows all green, despite being in the community bar...
* though the two are maybe related

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Discrepancy

That is weird...

if you put DSSmallVillageHomes.pkm above DSJettyAndBridge.pkm do you get back the Tent menu icon?

brads3

does he have another DS mod loaded??? that goofy icon is normally due to 2 buildings with the same name.if i run the north and forget to turn off the red house mods ,the icons will look like that cause the same house is loading twice.

RedKetchup

if you are planing to make a toolbar like "housing" in your "DS toolbar" that will be served too in another part or another mod, then you will need to put that toolbar inside the game/dialog folders along with your DS toolbar icon

and not in the usual MYMODresource.rsc at the root (and UI , UI/Sprite folders)

if you are planing to make use later... it needs to be shared.

( thats what i did with my icons toolbars. i have RKtoolbar but also inside sharing with all other mods, i have RKfood, RKroad, RKresource, RKservices.... RKdecorations and inside that one, i reserved a RKanimal, RKfences.... for later use ^^)
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Discrepancy

yes @brads3, Paeng does have another DS mod loaded because I can see the icon for the Jetties next to the House & Accommodation button :)

the problem is that I included the 'Tents' folder icon in my DStoolbar in the dialog folder of DSSmallVillageHomes.pkm and not in DSJettyAndBridge.pkm.

This will be added in an update to DS Jetty & Bridge.

Also I forgot to change the resource flag of the canvas resource :(

As it is now, you can only purchase by trade, it will be classed as Textile, which is fine for now, but will eventually become a Fabric.
I am working on the modular Storage & Markets element of DSSV.

Paeng

Quote from: Discrepancy on February 21, 2017, 05:19:18 PMThat is weird...

Well, something is...  ;D

When I reloaded now, I got a note that "ForestDeep" (Kid) may be "outdated and will not run", with a strange version# too, like 0.00.0 or so... I took it out, and your mod turned red - but of course my save is still looking for ForestDeep...

Hey, it's 3 am... I continue tomorrow, unless you can make sense of the above  :D
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

QueryEverything

Hiya, I have mine listed (top to bottom):
DS Village Homes
DS Jetty & Bridge

I also have via MM, DSSVillage as well, which is lower again. 
I don't have any conflicts showing, other than 'the red', ingame it all works.
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

QueryEverything

@Paeng I get that error when the file is too small, it may not have downloaded correctly, try the download again and see what happens.  It took me 4 hours to get 1 file the other week, some can be wonky :)


re Kid's file, not the missing icon :D
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

Discrepancy

Not sure the issue with Forest Deep, though it sounds like it didn't upload correctly?


I will look over both of my uploaded mods for something amiss, and redo the DStoolbar.

Expect an update to this mod and DS Jetty & Bridge soon. Hopefully they will be save-game compatible.

Paeng

Quote from: Discrepancy on February 21, 2017, 06:13:02 PMNot sure the issue with Forest Deep, though it sounds like it didn't upload correctly?

Okay, I dl it again...

QuoteExpect an update to this mod and DS Jetty & Bridge soon. Hopefully they will be save-game compatible.

Okay, cool... I start a fresh town too, don't trust my current save anymore...  ;)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]