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Tiny thoughts

Started by kid1293, August 22, 2016, 10:11:09 AM

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kid1293

Hi!
I compiled a mod with all my tiny stuff for myself.
(TownHall Market Trader Quarry Mine)

I thought you could use it if you want.
It IS savegame compatible IF you change from within the game
- so put it in moddirectory, start game and enable it - quit - restart
and load your game.
Disable the old tiny mods and enable this one.
Should work.

It is on the toolbar so it could be crowded there.

There is nothing new in it so I put it here, exclusively!
edit - is now in download

Picture is taken after too much modding. :)

kid1293

It is a very bumpy ride trying to retexture bannies.

Clothes can be done but faces, no it won't work.
You need the models to retexture faces.
I haven't included my messy tests.
I only show that I tried to map the bannies
and substitute clothes on one of them (greenface).

This is not something to continue since I want
faces too.

Gatherer

Interesting. Hope you succeed.
There's never enough deco stuff!!!
Fiat panis.

kid1293

The resolution is so low, a new face is hardly noticeable.
See for yourself.

RedKetchup

hehe yeah we need to not look too near ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

I tested another, it's even worse :)
I quit!

kid1293

#6
One thing I learned is that you can improved the existing textures
and get a small improvement on the bannies.

It is nothing much (!) but if you have several hundred running around
you notice that it is sharper and that is an improvement.

Here is what I did.

Turis

Hey, Tom!

Time to make some vikings and shield-maidens.

Tom Sawyer

Oh yeah. But with this "male" model it's impossible to make a strong viking. The same with our mohawk warriors.^^ But of course, new clothing in a nordic style would be nice.

Turis

But, you can make them taller than regular Bannies.

kid1293

Sorry Turis, we have extracted the textures but not the models so it is
impossible to make 'tall and fierce-looking nordmen'.

mellowtraumatic

Quote from: kid1293 on August 24, 2016, 07:12:12 AM
I tested another, it's even worse :)
I quit!

Hahaha! They're terrifying.

On a side note, I've always been fascinated by those little kids with the giant sideburns.

kid1293

#12
While we are here with the bannies -
(this is maybe not a tiny thought)

I want to learn more and are experimenting with
different values for time to see what happens.
It's time-consuming (pun intended) because you
have to play many years to get results.

For a mod to make the game go in real-time
you have to change the value -
   float _agePerSecond = 0.000277777;
to -
   float _agePerSecond = 0.0000555554;

It is 1/5 of original value as Gordon Dry pointed out.
(I've got these numbers from other sources too, so it is
not a rip-off) :)
---

The numbers in the first part should be multiplied by 5
to get the years value -
   float _adultAge = 2.0;   (10 years)
   float _marriageAge = 2.0;  (10 years)
   float _marrigeRange = 4.0; (20 years)
   (together with last value gives max marriage age = 30 years)
   float _childMinAge = 2.2; (11 years)
   float _childMaxAge = 8.0; (40 years)

   float _maxAge = 15.0; (75 years)
   float _maxAgeTolerance = 3.0; (plus/minus 15 years)

I changed these to -
   float _adultAge = 2.0; (10 years)
   float _marriageAge = 3.0; (15 years - approx. at school end, see later)
   float _marrigeRange = 3.0; ( 15 years)
   (together with last value gives max marriage age = 30 years)
   float _childMinAge = 3.0; (15 years)
   float _childMaxAge = 9.0; (45 years)

   float _maxAge = 15.0; (same)
   float _maxAgeTolerance = 3.0; (same)

---

I know that in these values, 300 equals a month -
   float _childTerm = 900.0;
   float _postChildTerm = 1800.0;
   float _postChildTermTol = 5400.0;
So in original game they were pregnant only 3 months.
Then 6 months pause before getting pregnant again.
It could be delayed another 18 months (3rd value),
but usually they go for it.

I changed to -
   float _childTerm = 2700.0;
   float _postChildTerm = 2700.0;
   float _postChildTermTol = 5400.0;
9 months pregnant - 9 months pause - plus 18 months.
In game it was about 2 years difference between the children.
Rather fast, but possible to control by refusing to build
new homes for the grown-up children.

---

Schooltime is even worse. It has (what I can see) absolutely
no mathematical or calendar connection.
These are original values -
   int _requiredEducation = 400;
   float _educationTimeLength = 3.0;
   float _educationWorkLength = 10.0;
It gave little over one year in school.
These values seem to be proportional and not connected to
how fast the game runs.

I changed to -
   int _requiredEducation = 1400;   (about 3 1/2 time more)
   float _educationTimeLength = 10.5;   (about 3 1/2 longer)
   float _educationWorkLength = 10.0;
And got about 4.5 - 5.2 years in school.
These values will make some older students move out and marry
at 15 while still being a student.

Edit: I had one at 16 years before school end. He had a rather
long way to his school.
---

Discuss and let's find out the values behind a proper real-time mod.

Here are the files if you want to make a test-run

kid1293

Sorry to interrupt your chain of thoughts. :)

I got a request for a minimize button on vanilla town hall.
Don't know about any conflicts. Maybe CC.
Works on save game.

Gatherer

Thanks kid1293. I don't use CC so I didn't know it was already done there.
There's never enough deco stuff!!!
Fiat panis.