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South African Housing - Angainor88

Started by angainor88, November 16, 2017, 10:12:56 AM

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galensgranny

Yay!  I have been waiting for the extra colors for the one story rowhouses.  My bannies who wanted to paint one blue or green could not understand why paint was sold only to those who live in two story rowhouses.  :)

The alternate siding on the boarding house is quite nice!

You did a great job on all the house!

angainor88

Updated to version 1.3. Basically updating the first model I built, fixing the name, making sure it fit with the others in the set.

http://worldofbanished.com/index.php?action=downloads;sa=downfile&id=377

Wuik

Hello !
I was testing your mod recently..the houses are very pretty and work fine.

but Two things : the green mosquee was really too "flashy" and the littles markets where you may make the affrikan food are always over with the arrows !!

It's took me a while to understand that it because the ressources limit of theses markets are the ..............log ??? ::)

so to may continue I must  sell my wood ! ;)

Anyway it was another new game to play Banished again and again.



angainor88

Hey do you have pictures for the Braai stand limits @Wuik ? I want to figure out what is wrong with it :)

Discrepancy

@angainor88 , check to make sure you have correct limit assigned to what you are producing in your template file.

go to 'ConsumeProduceDescription consumeproduce' and check the limit is correct for each resource made.
eg:
{
ComponentDescription _produceMaterial = "Template/RawMaterialSeedOil.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialPecan.rsc";
int _count = 15;
}
]
ResourceLimit _resourceLimit = Food;
String _requirements = "SeedOilPecanRequire";
}


and also maybe check the UI section at bottom

ResourceLimitUIConfig resourceLimitConfig
{
ResourceLimit _resourceLimit = Food;
}

and other associated code to alter the limit spinner on building - RibbonDescription resourceLimit - LabelDescription labelLimit

:)

angainor88

Thank you!

Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*

I will have to re-upload the mod later.

RedKetchup

Quote from: angainor88 on January 23, 2019, 04:47:57 PM
Thank you!

Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*

I will have to re-upload the mod later.

when the game cannot match it up with a real name of a limit, the game set it by default to logs.
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angainor88


angainor88

Fixed the Braai Stand and updated the mod!

Artfactial

I love these.:)
Have you thought on expanding the set at some point (after your trip through Morocco;)).

While not strictly the same, Curacao has some amazing architecture might like as well, sharing the tropical, vibrant take on Dutch architectural style with South Africa.:)

angainor88

I have thought about expanding it some (maybe more houses). But it is difficult to find good pictures of things online...

When I am finished with Morocco I am going to come back and at least update the AOs on this set, since I figure out how to do them now.

And those are some nice houses there! Maybe I will take a trip to South America ;)

josito


angainor88

Sorry I haven't gone to South America yet....

Updated the toolbar so it is compatible with the other mods