News:

Welcome to World of Banished!

Main Menu

Botanical Garden WIP

Started by kid1293, July 06, 2017, 07:47:59 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

kid1293

reserved

kid1293

Quote from: elemental on July 05, 2017, 03:53:41 PM
I don't know if you are planning to pre-fill your large greenhouse with plants/trees the way Red has has pre-filled his greenhouses, but I would really like to see an empty greenhouse plus a set of ghost plants so we can fill it ourselves. That way each greenhouse can look different, rather than all of them looking the same. It also lets you match the plants inside to the crops that the greenhouse is producing. Just an idea for you to consider.  :)

I have heard. And listened carefully.
Yes, I've got RK's food to make them ghosted and I will make some greenhouses (empty).

All tropical vegetables/fruit will have a place. What do I do with ordinary plants? Carrots, turnips and all?
I can make them all ghosted and make a menu that has everything and you choose.
But it does not seem fair to compete against field cultivation and other greenhouses.
Soon RK will have more tropical plants so maybe it will only be 'hothouses'.  ?
And those ever present apricots. I hope they come. :)

A lot of questions. Maybe I chew off too much by making this my next project, but it was already
in my mind. When @elemental came with the idea of ghosted plants it fitted perfectly.

Shall I make 'pots' to put the plants in?
Or is it enough with soil texture inside the greenhouse and free to place the plants?
That way you can put them anywhere.

Abandoned

@kid1293  would it be possible to have maybe 2 sizes of pot that choice of plant could be put into if desired?  That way the ghosted plant could also be used elsewhere like in your vegetable garden field or in a workplace fenced backyard as well as in the greenhouse.

kid1293

There is the question about height of the pot.
With low plants - Watermelon, cucumber - there is not much to work with.
And with trees - it's ridiculous to put a 20 foot tree in a 1 foot pot.

I like to have pots, but then I have to adjust all plants for the pots and, of course,
someone wants a version without pots.

I guess the layout of the greenhouse could be altered with edged boxes but
it somehow makes them not so flexible.

So, an even soil in all of the greenhouse. That way I keep RK's models and
you are free to put them anywhere. You can even put cucumbers outside the White House. :)

RedKetchup

hehe lot of dilemmas in the near future ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Abandoned

oh LOL, no comment on white house gardening. 

I thought pots and heights would be a problem.   I think this will be a fantastic mod, I love the tomato greenhouse and I am also looking forward to Red's crop mod, and to using his garden utility mod soon.  First I am doing Natural Diversity and your Forest Outpost (NatDiv) , wish me luck.

brads3

not sure what the plan is. what about expanding on the veggy garden idea? make a mix veggy 1,grain,and a mox fruit 1? this way you are only making 3.then the player can mix the plants.you already have a sorter just need to expand it to work for grain and fruits. as to the pots,how bout raised beds on a table as 1 option.

kid1293

I can only say it's a lot ofmodels from RK.
People want them ghosted. ( ghosted cabbage? )
All these models have to be one version for each height.
I don't think one pot is enough. You need several.
I can maybe make the impression of a (low) bed in the greenhouse
but then I lock the placement to that bed.
Or do you propose I should make plants with attached pots?
How many heights? And the trees? In a bucket?
I could make different fields and several ghosted greenhouses.
Or I could just do it my way and pretend it's raining. :)

Abandoned

@kid1293 regarding greenhouse with options and ghosted: my thought is do it your way basic no pots and maybe 3 types of greenhouse, vegetable, small fruits like berries, and tropical fruit trees.  Brad is talking about changing the vegetable garden mod.  The greenhouse and ghosted plants is a big enough project, I think.

kid1293


kid1293

#10
 >:(

I give up! Was not thinking straight, blame the good food and all distractions...

How on earth am I going to remove plants in the greenhouse?
They will be ghosted and have a menu button to remove them.
I must be able to click on them.
They are under roof and I can not click on them.

No, sometihng else is needed.

Quote from: RedKetchup on July 06, 2017, 08:28:05 AM
hehe lot of dilemmas in the near future ^^

I hear you.

Edit - What is it they say? 'Back to the drawing table'.

RedKetchup

Quote from: kid1293 on July 06, 2017, 12:39:23 PM

Edit - What is it they say? 'Back to the drawing table'.

yup lol

btw there is someone asking for your mini trader with livestock only... or seeds and livestock ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

Quote from: RedKetchup on July 06, 2017, 12:57:02 PM
btw there is someone asking for your mini trader with livestock only... or seeds and livestock ^^

?

RedKetchup

Quote from: kid1293 on July 06, 2017, 01:05:38 PM
Quote from: RedKetchup on July 06, 2017, 12:57:02 PM
btw there is someone asking for your mini trader with livestock only... or seeds and livestock ^^

?

yeah got someone by PM asking for a mini trader for seeds (so i gave him the link for your mini trader with alot of seeds...
but told me he wants a mini trader with seeds AND livestock.

i dont have a mini trader building ... so i would need to make one and pass 4-6-8 hours on this...
so i asked him to ask you to make a variant with seeds/livestock ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

All I got is two traders with Rowhouses, seeds and livestock.
They are small, so he is welcome to try.

For now, see you tomorrow.