World of Banished

Conversations => General Discussion => Topic started by: CookieBarrel on October 06, 2020, 11:38:04 AM

Title: What's odd
Post by: CookieBarrel on October 06, 2020, 11:38:04 AM
What's odd about this scene?
A chewy cookie for those that catch it!  ;)
Title: Re: What's odd
Post by: Abandoned on October 06, 2020, 02:24:44 PM
Is that a crop field you are building on?  ???  That's odd  ;D
Title: Re: What's odd
Post by: JM on October 06, 2020, 04:58:00 PM
That happened to me once. Previously, I turned the mods on and off and changed their order in the running game. It was possible to place fields and orchards on top of each other and over other objects. Unfortunately, I immediately canceled the game and forgot to save it and explore it properly. I regret it, it would be an interesting invention...  :)
Title: Re: What's odd
Post by: MarkAnthony on October 06, 2020, 09:40:58 PM
I was going to reply this morning when I first saw the post. I was going to mention the building on top of the crop fields but then I figured maybe she used ghosted deco. I don't usually decorate my towns while I play so I am not sure what was available as ghosted.

My second guess would have been the fact that @CookieBarrel was using Kid's Native mod but the Banies are all wearing Polo shirts and Khakis'   :P instead of Kid's Native attire.

And then there is that one dark figure above the top right corner of the crop field. I cannot make out what it is, whether it is an animal of some sort, a small tree sprouting up,  a Centaur LOL, or a Banie doing the jigg!  ;D But those were my guesses.
Title: Re: What's odd
Post by: CookieBarrel on October 07, 2020, 12:35:16 AM
@Abandoned   The early bird gets the chewy cookie
@MarkAnthony   Even though your not an early bird you can have a cookie just not as chewy but still yummy. Got milk!
Anyways, No ghost in that field, they didn't like the exorcises. What about the attire or.. is it the dwellings. Who appropriated whom,
only the shadow knows and we don't talk about the woman in black.
@JM   That would have been my guess too. Here's a big chewy cookie for going beyond the Call of Duty and remember,
always delete objects before sending a mod to Oblivion.

For a serious thought.. There might be something here for a new tool. If the texture in the next scene was sandy it would've
pleased @Jewelz
The mod that is being explored is NMTCrops By @RedKetchup

So lets try one more scenario.
Riddle me this
Title: Re: What's odd
Post by: kid1293 on October 07, 2020, 04:24:11 AM
Quote from: CookieBarrel on October 07, 2020, 12:35:16 AM
For a serious thought... There might be something here for a new tool. If the texture in the next scene was sandy...

Surely a good hint! Let me think if it is possible. You showed it is possible if the game gets weird.
But sand beaches, playgrounds, or just for the deco. Mmmm...
Problem is - If it is done right, it will not be possible to build something on it.

:)
Title: Re: What's odd
Post by: brads3 on October 07, 2020, 05:05:54 AM
wish we could do that with pastures along streams.
Title: Re: What's odd
Post by: kid1293 on October 07, 2020, 07:04:01 AM
It is possible but it will be very square. The bannies will occasionally walk there
but you can not build anything on the beach.

Oh, two of these areas will have a seam if placed along with each other  :(
Title: Re: What's odd
Post by: kid1293 on October 07, 2020, 07:44:30 AM
@brads3 - I am sorry but it does not work.
It does not get fully planted and so it will not get harvested.
One edge is in the water and the bannies won't go there.
Title: Re: What's odd
Post by: brads3 on October 07, 2020, 11:42:06 AM
would it work for a pasture thou? the animals still produce but they walk to the water edge?
Title: Re: What's odd
Post by: JM on October 07, 2020, 12:35:10 PM
How about something like Necora's invisible area with a road texture? This could make a deco road over a hill.
Title: Re: What's odd
Post by: kid1293 on October 07, 2020, 01:24:03 PM
There are ways to do it but no perfect way.
In your picture, you see the seams between one road and the other.
It is often that way in Banished. Textures do not blend well.
Title: Re: What's odd
Post by: CookieBarrel on October 08, 2020, 05:10:05 AM
@brads3   Bannie's will only walk down to -0.25 gnd level naturally

@kid1293   That part you quoted was a last minute thought that shouldn't have been written. I was a little to excited
thinking the possibilities of a paint brush. Anyways the point of the post is to show an anomaly that might have possible potential or just nothing at all.
But, Wow you really jumped in fast, the beach looks cool. ;D
Some of your ghosted chairs, umbrellas, tables and your ghosted bannies would fit nicely. ;)

Anyways I'll continue on.
how to make the ghosted cropfield on land the easy way with some observations.
Note this process is not recommended. Research only!

In the picture below, lay down a field such as "Mountainfield" or "NMTCrops", Then cover the field over with "NMTCrops" leaving
a row uncovered (careful not to over shoot foot print or the game will crash). After setting the field on top
(Note: selecting the field will show # of items to be cleared) delete the bottom field from the uncovered row,
Once done you'll notice the cropfield acts normally. Activate the crop field by selecting seed and # of farmers.
Once the Farmer state changes to the work state the field becomes inactive and can not be selected by left click
(The bannie will rack at a single spot forever). Set the field to the off state deselect farmer. However notification icon will still be viewable.
Note: you can select the now ghosted field via the townhall menu,

The next Post will be the processes for cropfield in water.
Title: Re: What's odd
Post by: kid1293 on October 08, 2020, 05:38:50 AM
Hi @CookieBarrel - I do not want to hi-jack your thread, but I think an answer to brads is in
place. It is about these variations on the ground.

@brads3 - I will look into making a fenceless pasture that goes along the river edge.
I am already certain that the small building must be on land. I can skip the building...

Real Life intervention. I will do it later :)
Title: Re: What's odd
Post by: CookieBarrel on October 08, 2020, 06:25:19 AM
Hi-jacking? Not at all, this is what it's all for
Fenceless pasture on the waters edge! Sweet.  :)
Careful now you might cause Brades to go delirious. ;)
Title: Re: What's odd
Post by: brads3 on October 08, 2020, 07:24:42 AM
shhh, next idea would b to grow trees thru the mountains.i do know we can place towers in them. CC has some that would work that way.what other trick can COOKIE find for the modders to play with?
Title: Re: What's odd
Post by: kid1293 on October 08, 2020, 08:32:52 AM
Good name for the thread :) :)
Title: Re: What's odd
Post by: kid1293 on October 08, 2020, 10:03:56 AM
I think @brads3 hit a winner. I am not sure if it works all the time, but...

When you place it - rotate until you have the hay heap on land. (looks best)
You can not build in deep water. Just the water's edge.

Close To The Edge is a fenceless pasture buildable close to the river or lake.

Thanks, @CookieBarrel for time and space :)
Title: Re: What's odd
Post by: CookieBarrel on October 08, 2020, 02:08:56 PM
@KID   Nice touch on the toolbar Icon. ;D
Could I take a look at the beach test. I'll understand if you don't want to.

By the way there's a comfortable cottage over looking a pond for your relaxation pleasure.
Title: Re: What's odd
Post by: kid1293 on October 08, 2020, 02:15:22 PM
My! That garden is really magical. :) Yes, I would like to be there :)

--- no Beach file. Look further down
Title: Re: What's odd
Post by: brads3 on October 08, 2020, 03:51:18 PM
that pic is amazing. you are the best terraformer on WOB.
Title: Re: What's odd
Post by: galensgranny on October 08, 2020, 05:30:16 PM
CookieBarrel, that scene is amazing!
Title: Re: What's odd
Post by: CookieBarrel on October 09, 2020, 02:45:07 AM
Washed up on a beach bar
Thanks @kid1293  you introduced another danger to bannies.
You're right this isn't going to work. I need river & lake sand. ;)

@brads3  & @galensgranny  Oh stop you making me blush! :-[
By the way this is the game I found the crop anomaly.

Edit
Sorry no pic my connection is weak again. The beach mod works and looks good!
Cookie approved.:)
Title: Re: What's odd
Post by: kid1293 on October 09, 2020, 04:02:15 AM
I had a problem with the sand on the beach. It was always going in only one direction.
Here is a better texture file. And yes, with some planning, it can be used.

Title: Re: What's odd
Post by: RedKetchup on October 09, 2020, 07:37:45 AM
Hey.

i just want to say i made a lot of experiments with things like pastures and crops on shores of river/lakes and mountain slops.

it tends to be very buggy. the thing i ve notice is when the upper left corner of the footprint act often as the "entrance" or the "first tile" of the footprint end up in the water or too high in the mountain it will bug. i know we can think we place that upper left corner on good ground but it is not always the case cause all along the game we always rotate with "R" and "T" and that upper left corner has been rorated all around. and it tends to bugs if happends it landed in the water. We not always know where that upper left corner has landed specially with crops.

and when it bugs, the place is not working properly anymore and the crop wont be planted and/or work anymore immediately or few years later.

this is why i decided to abandon that. And you know very well how fans react when something is bugging.

just saying the conclusion of my experimentations.
Title: Re: What's odd
Post by: RedKetchup on October 09, 2020, 08:05:03 AM
btw, if you use RKEC 1.3.1, the fenceless pasture allow you to put on a slop of a mountain already.

the code is :

   PathBits _placeBits = Normal | Obstacle | Occasional | Unusable | Walkable;


normally, like the RKEC normal pasture is only Normal | Obstacle. but the fenceless can cover the mountain.

EDIT: and if you add " | Water " if can be placed over a creek.
Title: Re: What's odd
Post by: CookieBarrel on October 10, 2020, 07:34:38 AM
@RedKetchup   What? rotate crops!!! Never have I done this on purpose or by accident. This answers my problem with Dotyvill with its terraces. I say atleast for me this is the "Tip of the Decade". ;)

I find buildings footprints can change the landscape For example placing the beach then RK Sand Pit beside it
then deleting the beach to adjust you'l most likely find red squares were none was present previously. This is very true for deliberately raised land.

Was the Skull one of those experiments? I hadn't realize until recently, that the ground is raised and formed around the building structure. Very cool and clever.

A question, do you remember the code for NMTCrops? if you draw the crop across a building you'll get some green squares. Restriction allowances?.

@kid1293 That new texture is sweet. I was just joking about the Beach1 texture it has a nice tropical feel to it. Thanks for the goods. :)
Title: Re: What's odd
Post by: RedKetchup on October 11, 2020, 01:18:35 AM
rotation is permanent, if you rotate for a building, every thing after will be rotated till you rotate again and again. all along the game it always rotated over and over.
Title: Re: What's odd
Post by: CookieBarrel on October 15, 2020, 06:49:26 AM
            The Casper Effect
Warning: the following process is not recommended. Research only!

   Quoting from Me reply #12
QuoteIn the picture below, lay down a field such as "Mountainfield" or "NMTCrops", Then cover the field over with "NMTCrops" leaving
a row uncovered (careful not to over shoot foot print or the game will crash).
I've been testing more and wanted to recreate my crash to insure the above statement was acurate. Nope, the game seems to be more forgiving about breaking Game objects.
However, keep in mind this is breaking a Game object, unexpected things may occur.

   NMTCrop taking a dip.
The 1st picture: While using DS Stone Bridge Extension, place bridge pieces in the desired dimensions then drop NMTCrop feild below the structure.
If you leave Enable Zero Build Cost in the off state, The builders will need to demolish the structure.

Enable Zero Build Cost in the "on" state: NMTCrop (using either process) will instantly build without objects needing to be removed.

The 2nd picture shows green under two sample buildings the others showed solid red.
The 3rd picture DS Stonebridge showing green vs red areas.
Title: Re: What's odd
Post by: Gatherer on October 17, 2020, 02:15:54 PM
Debug mode is ironically bugged.
Can we do that without it???
Title: Re: What's odd
Post by: CookieBarrel on October 18, 2020, 07:46:41 AM
Why yes, yes you can. Just be careful with your bannies, wouldn't want one starving while the others taking a lunch break.
Set up a carpenter square or boxed scaffolding using the stone bridge extension. Then fell out the desired area. After construction
lay down the crop field. After which order deconstruction. Keep in mind construction and deconstruction will follow the farmer harvesting pattern. Then finish by scraping the scaffolding. Hopefully no dead bannies or the universe blinking out. Good luck!

By the way, do you know of any good threads or articles discussing the debug tool buggyness?