World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on September 12, 2014, 10:42:55 PM

Title: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 12, 2014, 10:42:55 PM
General Goods Merchant crash boat Fix.

This MOD fix a game crash which can happends when you have alot of mod that add alot of new resources. When you have alot of new resources, the General Goods Merchants cant handle so many causing a game crash (overflow) when he docks to one of your trading post.

to resolve the issue, this mod change the merchant so he doesnt offer anymore the seeds category freeing up to 17 spots that can be used for our new awesome resources added with our new MODs.
and you can still get the seeds from your prefered Seeds Merchant :)

if you have many mods that add new resources. and it happends your game crash when a boat arrives at your trading post... that s the mod perfect for you !.


>>> if you have and use Creamery Dairy Products MOD v 2.1 , 2.2 but NOT 2.3 you dont need this fix.  <<<
Creamery v 2.1 , 2.2 is already fixed and patched
Creamery v 2.3 and ++ wont be patched anymore.



Magic Link will appear once you are logged ON on the forum !!
If you want to download it .... you need to register on our forum ! Once you have done that, the link will appear just below this green arrow :)
(http://worldofbanished.com/gallery/37_02_09_14_5_45_13.png)
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bobbi on September 13, 2014, 05:08:02 PM
Had my first general merchant. No seeds! Cheese and other things show up as choices on delivery menu! Awesome!  ;D
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 13, 2014, 05:52:35 PM
great ! all the seeds gone.. it really make some places for many (17?) new awesome goods :)
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: rkelly17 on September 14, 2014, 12:48:54 PM
But now I can't buy seeds with some of my 10,000 fish.  :'(

I'm assuming that a version of this mod could be made leaving out some other category for those who want General Merchants to carry seeds. And then one could switch various versions on and off when starting a map.

Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 14, 2014, 02:34:34 PM
i am so sorry but dont have alot of choice :(
it s a temporaly fix, i thought at 2 possibilities, but my prefered one didnt work, like if something hard-coded in the program was bugging out. maybe Luke will fix it, cause it s at him to fix it, it s his game.
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: slink on September 15, 2014, 07:07:39 AM
Perhaps you could make the seed merchant buy edibles?
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 15, 2014, 07:11:47 AM
i could, but it s not cheating ?

/joking
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: rkelly17 on September 15, 2014, 09:11:21 AM
Quote from: RedKetchup on September 14, 2014, 02:34:34 PM
i am so sorry but dont have alot of choice :(
it s a temporaly fix, i thought at 2 possibilities, but my prefered one didnt work, like if something hard-coded in the program was bugging out. maybe Luke will fix it, cause it s at him to fix it, it s his game.

Maybe someday you can delve into the now inaccessible code and change it. Until then we make do as best we can.
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 15, 2014, 09:25:56 AM
and a guy lately, just decided to take all the free space i made... just for him alone. and everyone else go to ... ^^

he just added 20 names of crop/orchards. didnt made any 3D anims, but took all the free space :) banana...orange...melon...citrus...carrots...turnips... etc lol 20
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: slink on September 15, 2014, 10:22:05 AM
Quote from: RedKetchup on September 15, 2014, 07:11:47 AM
i could, but it s not cheating ?

/joking
To counter-balance the anti-cheating of taking the seeds from the General Merchant.  There is such a thing as anti-cheating, isn't there?   :D
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 15, 2014, 10:31:53 AM
there is a version just for you Slink :)

i added Edible to seeds merchant :)
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Alycya on September 15, 2014, 01:20:54 PM
Quote from: RedKetchup on September 15, 2014, 10:31:53 AM
there is a version just for you Slink :)

i added Edible to seeds merchant :)

And for me - that was exactly my problem with your fix. Thank you  ;D
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bong on September 15, 2014, 01:30:54 PM
Nice job @RedKetchup. I was away from forum for few days, and there is so much mods to try.  :D
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: rkelly17 on September 16, 2014, 05:50:18 AM
Quote from: RedKetchup on September 15, 2014, 10:31:53 AM
there is a version just for you Slink :)

i added Edible to seeds merchant :)

I'm hoping that @slink will let the rest of use the mod, too.
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: spamnad on September 16, 2014, 01:36:23 PM
Thanks @RedKetchup!  I like the mod update of the seed merchant purchasing with edibles (the version you made for @slink).  It fits much more with my playstyle!!!!
Title: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 26, 2014, 07:54:34 PM
MOD: General Goods merchant crash boat fix v 1.0

http://worldofbanished.com/index.php?action=downloads;sa=view;down=11 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=11)
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bobbi on September 28, 2014, 06:04:07 PM
Hey, all! I just got a general trader in my new game, he carried 24 new items and no crash. Saved and reloaded, still no crash. Wonder if Luke did something to fix the problem on the patch update? He had: Bread, cheese, cloth, woven tunic, corn bread, corn flour, cotton, cream, flax, flour, honey, mead, milk, four kinds of Rhum, rope, seedling, seed oil, sugar, town garb, water and yogurt.
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 28, 2014, 07:15:50 PM
maybe you are just at the limit :P
he didnt had seeds ?
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bobbi on September 28, 2014, 07:44:20 PM
He had no seeds. But if you took out sixteen seeds, and he now carries 24 new items and no crash?
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 28, 2014, 07:46:30 PM
Quote from: Bobbi on September 28, 2014, 07:44:20 PM
He had no seeds. But if you took out sixteen seeds, and he now carries 24 new items and no crash?
17 but there were some place left, it s just with 2-3 ressources each mod... wasnt going far.

try to had the 20 crops mod ^^ and you ll see if fixed or not :)
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bobbi on September 28, 2014, 08:53:58 PM
Yeah, that we be a good test. Maybe I will try it tomorrow.
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 28, 2014, 08:57:25 PM
ok
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: Bobbi on September 29, 2014, 08:22:49 PM
I couldn't test it, it crashed my game. Sorry. But I saw over on BanishedMods that Luke replied to somebody that he was going to fix it. Can't remember what thread it was in. Or might have been BanishedInfo. I see you are talking to Elfecutioner about his meshes for the Small Vendors Mod. Have I mentioned lately how fabulous you are?
Title: Re: MOD: General Goods merchant crash boat fix v 1.0
Post by: RedKetchup on September 29, 2014, 09:39:37 PM
haha yeah. i provided a 7x6' building (same footprint as tavern) for his general store , he got a bit of problem to implemented cause he doesnt use the same folder design as i ( i always use the apiary folder structure) but he should get it work now, i wish he provided a screenshot of it ^^

i ll give him another one for his Small Shop, around same footprint as his gatherer hut he use, and i have another one, similar to wanderer trader tent for his little one which has a pasture shelter. i wont use these meshes anyways. at least , his mod will be fixed :)