World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on September 12, 2020, 10:33:48 AM

Title: Kid - Hobbits V1.02
Post by: kid1293 on September 12, 2020, 10:33:48 AM
Kid - Hobbits V1.02

https://worldofbanished.com/index.php?action=downloads;sa=view;down=608

Taking up a thread on the forum we present some hobbit buildings.
It is a work by Abandoned and me. Follow her thread (http://worldofbanished.com/index.php?topic=3800.0) to see more pictures.

V1.01 - A fix for the too-expensive mill.
V1.02 - Added a Mushroom patch

(https://worldofbanished.com/gallery/2582_10_01_24_2_06_01.jpeg)

(https://worldofbanished.com/gallery/2582_10_01_24_2_11_59.jpeg)

I have a couple of houses that can be built into the mountain or free-standing.
Other buildings are only free-standing.
There is Food production (they are hobbits) :) and there is Deco.
All comes in 4 textures. Grass roof or vanilla thatch roof.

Enjoy :)
Title: Re: Kid - Hobbits
Post by: banishedsanni on September 12, 2020, 12:15:14 PM
The Mill is just so beautiful and the deco pieces are great and oh the new food making  stands! I really like it!
Title: Re: Kid - Hobbits
Post by: Glenn on September 12, 2020, 05:48:41 PM
Yes, very nice indeed
Title: Re: Kid - Hobbits
Post by: Goblin Girl on September 12, 2020, 06:37:43 PM
This is adorable!  I love it.  Thanks, Kid.
Title: Re: Kid - Hobbits
Post by: catty-cb on September 13, 2020, 03:32:01 AM
lovely and thanks to you both, its appreciated   :)
Title: Re: Kid - Hobbits
Post by: banishedsanni on September 14, 2020, 10:45:37 AM
Hey!

I was playing a round with mods and I realized that the hobbit tailor offers to make clothes with flax but he does not accept flax that I grew. I tried the flax patch but still the tailor doesnt accept it. There are a few tailors of your mods that offer to make linen clothes but the only tailor accepting flax to make clothes from is the linen weaver but I dont know from which mod that is.
I tried to put rk editors choice and mea mod highe rin the mod order but nothing changed. Where is my error?

(http://worldofbanished.com/gallery/4531_14_09_20_10_44_16.jpeg)


Title: Re: Kid - Hobbits
Post by: kid1293 on September 14, 2020, 10:58:17 AM
@banishedsanni
It is the old compatibility problem.

I use tanypredator's New Flora resources and she has put the flax files
different from RK or MM. So when I accept flax, it is her flax I want.
Maybe solve it by putting New Flora on top but that is also risky.
You can lose other spawns (from RK or MM)
Or try Hobbits on top... I really don't know. I think it is complicated.

New Flora Edit here. (no buildings but some of RK's deadwood added)

http://worldofbanished.com/index.php?topic=2725.msg55904#msg55904

Title: Re: Kid - Hobbits
Post by: taniu on September 14, 2020, 11:42:12 AM
It is wonderful! Fantastic.! Thanks, Kid.  ;D ;D ;DThanks Abandoned. ;D ;D ;D Thanks for adding - pies, donuts, lots of sausages. I was thinking about Eph. Dwarves. Goblins - can these mods be used to create a new story? That's just my question - I don't have that imagination because you super masters have a gift. Cheers
Title: Re: Kid - Hobbits
Post by: banishedsanni on September 14, 2020, 12:51:00 PM
QuoteI use tanypredator's New Flora resources and she has put the flax files
different from RK or MM. So when I accept flax, it is her flax I want.
Maybe solve it by putting New Flora on top but that is also risky.
You can lose other spawns (from RK or MM)
Or try Hobbits on top... I really don't know. I think it is complicated.

New Flora Edit here. (no buildings but some of RK's deadwood added)

http://worldofbanished.com/index.php?topic=2725.msg55904#msg55904

@kid1293 I really tried a lot now, changing mod order, tried different versions of new flora, but the problem stays. i guess i will just have to live with that. thanks for your tips anyway!
Title: Re: Kid - Hobbits
Post by: brads3 on September 14, 2020, 01:02:20 PM
what game settings are you using? i wonder if TANDY's is set to medium start and an odd setting is not allowing it to work. you can try to add NECORA's new pine flora patch mod. that was made to work with TANDY's flax. it will also spawn traps and beaver lodges to the map however. a give and take but might solve the flax.

did you try moving other KID mods above the RKEC to test it? i'd try moving the RKEC below all KID mods just once to see if it worked. if so then you could trial and error down to the 1 that did change the flax.
Title: Re: Kid - Hobbits
Post by: Abandoned on September 14, 2020, 01:36:20 PM
Thanks @taniu  yes, there is some good food in Kid Hobbits.  :)  No goblins or orcs but dwarves have crossed our minds more than once.  :)  Maybe someday.  :)
Title: Re: Kid - Hobbits
Post by: MarkAnthony on September 14, 2020, 05:34:52 PM
@kid1293 Does your Rabbit Garden also produce potatoes? All I see in the production window is fur, rabbit meat, apples, and cabbage. The reason I ask is because I have about 1,500 potatoes in inventory and I do not have any potato seeds. The only potatoes I had was from the wagon cart I started with and I am in my sixth year now and they should have been long gone by this point. If the Rabbit Garden does produce potatoes it doesn't show because the output window only shows four items.

Any plans on adding a market to this mod? I got stuck using the vanilla market. I didn't load any other mods with this one except for your Forest Outpost mod so I didn't have your separate market mod installed. I kind of get carried away using too may mods so I was trying super duper hard to only use five or less supporting mods.

Thanks.
Title: Re: Kid - Hobbits
Post by: kid1293 on September 14, 2020, 07:38:55 PM
No, no potatoes in the rabbit garden.
A market is maybe in the future. I haven't thought about it.
Title: Re: Kid - Hobbits
Post by: MarkAnthony on September 19, 2020, 05:26:18 PM
Hey Kid, what is the storage capacity of the Large Barn? Your small barn is 3600 and your Root Cellar is 8200 but your Large Barn doesn't say the capacity size.

Thanks.
Title: Re: Kid - Hobbits
Post by: kid1293 on September 19, 2020, 07:03:38 PM
Same as the root cellar. 8200  No, root cellar is 3000


Hi. I hope all is well. It is late night/early morning here and I couldn't sleep.
There are always things to do. I will not go idle :)
Title: Re: Kid - Hobbits V1.01
Post by: kid1293 on November 12, 2020, 02:30:14 AM
Hello :)
Just an update to fix the mill numbers.
You don't lose grain now when using the mill.
Title: Re: Kid - Hobbits V1.01
Post by: banishedsanni on November 12, 2020, 02:52:22 AM
Should be ok to install mid playthrough? :)
Title: Re: Kid - Hobbits V1.01
Post by: kid1293 on November 12, 2020, 02:54:00 AM
@banishedsanni
Hmm...
Maybe the numbers are saved. I am not sure. If they are, you should demolish and rebuild.
Other than that, it is safe.
Title: Re: Kid - Hobbits V1.01
Post by: banishedsanni on November 12, 2020, 03:25:52 AM
thanks :)
Title: Re: Kid - Hobbits V1.02
Post by: kid1293 on July 08, 2021, 07:46:54 AM
Heads up for a small update.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=608
Title: Re: Kid - Hobbits V1.02
Post by: Glenn on July 08, 2021, 05:36:05 PM
Oh my goodness, what an avatar, - where has our sage gone?

Title: Re: Kid - Hobbits V1.02
Post by: kid1293 on July 08, 2021, 08:59:22 PM
 ;D ;D ;D Sorry... Didn't mean to scare you!

I was playing Morrowind and I made the avatar from that game.
It looked a bit menacing ;D
Title: Re: Kid - Hobbits V1.02
Post by: Glenn on July 08, 2021, 11:34:40 PM
That's better - the avatar has been banished to the pits of Mordor from whence it came   :P
Title: Re: Kid - Hobbits V1.02
Post by: kid1293 on July 08, 2021, 11:44:57 PM
 ;D That is my Morrowind character. He has had a hard life.
Title: Re: Kid - Hobbits V1.02
Post by: taniu on July 09, 2021, 03:08:56 AM
@kid1293 ;D ;D ;D Thanks a lot .Avatar is very sad for me? Greetings