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Tearing out orchards

Started by irrelevant, July 20, 2014, 03:54:50 PM

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irrelevant

The sequence for this is not clear to me. Do you have the.....what do you even call him, orchardist, arborist, farmer, tree-herder, Ent!....do you have him cut the trees first, or do you just mark it for demolition and let the laborers have at it? Does it matter?

Zephormite

I demolish the "structure" and then build my replacement immediately, so then the labourers come in and change all the trees to Logs :)

salamander

Someone told me some time back, I think it was either @slink or @mariesalias, that the simplest way is to mark the orchard for destruction.  That way, you're left with blank ground.  I won't swear to this, but I think if you have the orchard-specialists set to cut the orchard, they will then replant when the cutting's over -- in other words, 'Cut' is a one-time command for an orchard, not a setting like for foresters.

irrelevant

I have several, I'll try one first. I've come to the conclusion that I'll get the same amount of fruit (or more), by putting farms there and trading food for fruit.

irrelevant

Yes, that's it. Demolish, then immediately put something else down on top of it (probably a farm or a pasture). Laborers come in and harvest the trees.

RedKetchup

#5
i just deleted all my orchards but now i hate how my town looks like without it. it s really not the same look. it s look like just a .. very bad designed industrial town ^^
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rkelly17

Quote from: irrelevant on July 20, 2014, 03:54:50 PM
The sequence for this is not clear to me. Do you have the.....what do you even call him, orchardist, arborist, farmer, tree-herder, Ent!....do you have him cut the trees first, or do you just mark it for demolition and let the laborers have at it? Does it matter?

I have the orchardist cut the trees and then demolish. But if you demolish (which does not remove the trees) and then place a new structure the laborers will cut the trees down.

Personally I wouldn't remove the orchards, I'd make ale and sell it, but that's me.

irrelevant

I'm already buying ~40,000 fruit a year, the 3000-5000 that I get from ten orchards is a drop in the bucket. Anyway, I need the space for pastures.

tomplum68

I think orchards can still have some usefulness early and late in the game.  You may very well want to get rid of them at some point.  Depending on how your map seed lays the river out, you may have some areas that just cannot be near trade posts.  These areas are going to need to be semi-self sufficient.

It seems if you are going for a fruit ale economy you want your breweries close to your trade posts and barns.  But I think you also want to set aside trade post specifically for ale that you don't have those traders gather anything other than ale.  It would be nice if you could set up barns that way too but oh well.  If you keep the breweries close to your ale trading posts and sufficient barns to stock the fruit you are buying, you shouldn't have a need to grow your own fruit at some point as your ale sales can easily pay for your fruit plus supply raw materials (logs, stone, firewood, etc.).

However, your vendors from all over your map are going to want to obtain fruit for the houses within their radius.  If you aren't growing any fruit on your own, those vendors are going to raid your trading post barns for the fruit you are trying to use for your breweries.  So, having enough orchards elsewhere on your map to try and supply the fruit need of your populace wouldn't be a bad idea to keep the vendors from raiding your "ale fruit".  This is also beneficial in the fact that if you have some orchards scattered about the map it should reduce the walking distance those vendors have to go to get fruit.

RedKetchup

#9
i will maybe get some back when ... i ll have that 300-500 laborers like you always do have ^^

but ya, even worst, i have 2 barns next to my TP, and next to my breweries, and the traders INSTEAD OF*  to put it there they walk long time to go put in the furthest barns or directly inside markets :S
my traders are very mean to me ^^
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Zephormite

I have had that with my incoming peaches, have paired Trading Ports + Storage + Taverns, but the traders take my peaches across the map...ARGH!


Have a bit of a food crisis at the moment, think I need to stop expansion and recover the food situation before building out anymore. Crisis was started by me moving too many orchards to crops in one go, has hugely boosted production, but was a hurt for one year when the crops weren't laid in time for them to get full crops for that year.




I have been wondering about the "Production" page, does that just include what I am making? Or does it include Trading Ports too?


Reason I am wondering is as follows:
Last Year Production page shows 75,000 used, and 67,000 produced. Yet my amount in Storage has definitely not dropped by 8,000 over the last season, if anything it has grown. So does the outgoing include Trading Ports, but not the incoming from trading ports? My normal trading is Firewood, Wheat, Venison & Mutton for Peaches (Mostly this), and small amounts of Stone & Iron depending on need. Definitely have more food coming in through trading than out, but my production doesn't seem to show this.

RedKetchup

in my mind if you took 10,000 venison for selling : 10,000 food are marked for being used. if you bought 30,000 fruits with it : the 30,000 arent marked being produced (have been brought)

if you took 10,000 fruits for making ale : 10,000 food are marked for being used.
the ale made with it are sold to buy more fruits. the 3333 ales are marked for being used.
the new 26,666 fruits arent being marked for produced since they have been brought.


i can be wrong, but seems to me it's how it works
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Zephormite

Ok that's what I thought from the numbers I was seeing.
Just makes it tough to judge when sold goods are counted as used, but bought goods not counted as I can't actually tell if I am losing a resource or gaining over a year.


Guess I will start my own spreadsheet and add numbers each Spring so I can see whether it is climbing or dropping and whether the production of that needs to be increased.

Zephormite

What if as follows:


I Produce 10,000 Venison, and take them to trade = 10,000 Prod + 10,000 used
I trade this for 30,000 Peaches, and send them to Taverns = 0 Prod + (Does this count as used?) 30,000 used
This produces 10,000 Ale.


Would this show as Food: 10,000 Prod & 10,000 used or Food 10,000 Prod & 40,000 used?


Hmm think I need to run some small scale testing.

RedKetchup

personally, i check food being used but not really count it.

i prefer to count the amount in store minus the amount i had the year before (when i still have the numbers in my memory ^^)

but i still check it
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