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Kid's Mods

Started by qubesquared, August 21, 2017, 05:21:48 PM

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qubesquared

Is there a dedicated thread for all of Kid's mods, like what EB did for theirs, or am I overlooking something?

Abandoned

There is a thread under Mod Garage/Mod Discussions 107  On page 4, there is a thread  Overview 1.0.7 Mods which has a listing of mods my various modders.  It does not have the latest mods added but list all mods up to that date.  Sorry, don't know how to post a link to that thread.

brads3

you can scroll through the download section but no there is not a complete list.KID has made many and some with different styles.if you are looing for something specific please ask.some older mods are good and do still work but are very good at hiding.

RedKetchup

going to go stick that post
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kid1293

#4
All my 1.0.7 mods

November 18, 2023 - The list is not completely up to date. I am working on it.

Kid - Garden Shed
Kid - Abandoned Places SE
Kid - Abbey V1.11
Kid - Alotofseeds V1.5
Kid - Among Trees V1.4
Kid - Animal Breeder V1.0
Kid - Animal Pen V1.1
Kid - Animal Shed - Cheese
Kid - Animal Shed Plus V2.11
Kid - Animal Shed SA 2
Kid - Bakery & Garden V1.1
Kid - Bakery  Garden Alt V1.1
Kid - Bed and Breakfast V1.21
Kid - Bicycle
Kid - Bits & Pieces V1.1
Kid - Bodiam Castle V1.1
Kid - Broadway Tower V1.1
Kid - Chop-Chop Final
Kid - Colonial City Center V1.01
Kid - Colonial Housing V2.1
Kid - Colonial Resources V2.01
Kid - The Coven V1.1
Kid - Crates V1.1
Kid - Deco Farm Animals V1.0
Kid - Deco Magic Mushrooms
Kid - Deco Pack V2.01
Kid - Deco People V1.1
Kid - Deco Tree Fall
Kid - Deco Tree Spring
Kid - Fairy Garden V1.02
Kid - Fairy Tale V1.02
Kid - Farmyard V1.21
Kid - Festival Ground V1.0
Kid - Fish Farm v1.2fix
Kid - Fish n Ships V1.11
Kid - Forest Deep V5.21
Kid - Forest Haven V1.04
Kid - Forest Outpost V2 fixed
Kid - Forest Outpost V2 NatDiv
Kid - Forest Ponds V1.0
Kid - Forest Trader V1.1
Kid - Forge Of Dwarves V1.01
Kid - Friendly Blue (Ice) V1.02
Kid - Friendly Blue Too V1.01
Kid - Friendly Neighborhood2
Kid - Friendly Pumpkin V1.12
Kid - Frozen Ponds V1.0
Kid - Fruit and Nuts V1.0
Kid - Garden Shed II
Kid - Gay Head LightHouse V1.2
Kid - Ghost Flowers V1.1
Kid - Ghost Town V1.01
Kid - Ghost Town Houses V1.0
Kid - Gothic Fantasy V1.21
Kid - Gothic Deco V1.1
Kid - Gothic Farm V1.11
Kid - Gothic Tithes & Tributes V1.0
Kid - Granny Neighborhood V1.01
Kid - Granny Park V1.1
Kid - Grow Hunt Fish V1.2
Kid - Gypsy Fantasy V1.0
Kid - Hedgerow V1.01
Kid - Hillside Village V1.03
Kid - Hobbits V1.02
Kid - Home Grown V1.0
Kid - House Boat V1.41
Kid - Houses For Sale V1.1
Kid - Ice Castle V1.0
Kid - In Transit V1.01
Kid - Jam and Wine V1.1
Kid - Large Port V1.2
Kid - Log Depot V1.2
Kid - Market Carts V1.0
Kid - Market Food V4
Kid - Market Puzzle V1.2
Kid - Medieval Grace V1.31
Kid - Mexican Fantasy V2.01
Kid - More Havens V1.03
Kid - More Houses V1.3fix
Kid - More Houses V1.3fix Dark
Kid - More House V1.3 Vanilla
Kid - Mountain Mansion V1.2
Kid - Native Village
Kid - Nativity Chapel V1.01
Kid - New Well V1.1
Kid - Nomads V1.1
Kid - Old Fence
Kid - Old Hovels V1.15
Kid - Old Town V1.03
Kid - Old Town Ports & Pirates V1.01
Kid - Out Of This World Start V1.1
Kid - Out Of This World Houses V2.0
Kid - Plimoth Plantation V1.3
Kid - Plimoth Harmonized V1.3
Kid - Portable Mine
Kid - Railway V1.0
Kid - Red Desert V2.0
Kid - Rowhouses V2.3 Housing
Kid - Rowhouses V2.3 Business
Kid - Settlers V1.01
Kid - Settlers Deco
Kid - Small Port V1.2
Kid - Small Town Hall
Kid - Some Boats V1.1
Kid - Some Deco Trees V1.1
Kid - Stagecoach V1.2
Kid - Stone House Addon V1.24
Kid - Storage Carts V1.21
Kid - Storage Yacht
Kid - Summer Haven V1.03
Kid - Swamp Houses V1.1
Kid - Swamp Legend V1.0
Kid - Swamp Thing V1.1
Kid - Tangerine Center V1.11
Kid - Tequila Mod V3.2
Kid - Tequila Addon V1
Kid - The Mission V1.5
Kid - Tiny V3.0
Kid - Tiny Downtown V1.0
Kid - Tiny Builders V1.02
Kid - Tomato Greenhouse
Kid - Tool Emporium V1.01
Kid - Traveling Trader V1.0
Kid - Tree Daydream
Kid - Tree House V3.2
Kid - Tree Replacer Deco Edit
Kid - Tree Replacer Edit
Kid - Tree Replacer Fall
Kid - Tree Replacer Light
Kid - Tree Replacer Spring
Kid - Tree Replacer Tropical
Kid - Tree Topper V1.0
Kid - Tropical Fruits
Kid - Tropical Huts V1.0
Kid - Twilight Herbs V1.1
Kid - Washing Mod V3 Ghosted
Kid - Westward Ho V1.02
Kid - Westward Ho - The Wagons! V1.02
Kid - Wild West V1.1
Kid - Wild West Cattle Drive V1.0
Kid - Wind Sawmill V1.01
Kid - Wooden Fort V1.1
Kid - Workplace V2.05
Kid - Workplace Village V1.17
Kid - Yard Cover V1.4
Kid Goes Bananas
terrain Tropical

qubesquared

Wow, you're the BEST!!

kid1293

#6
Some Old Mods and Sources 1

Created to save some of my old mods and to give inspiration for modding.

My trusty Garden Shed. A small gardener to make your town more green.

Beef Tomatoes! I don't know what to do with them. Maybe you do?

And my Proper Time mod. Discussed here
I put it here too, to include the source.

Nomad sign. Just a welcome sign that brings nomads every year. 100-50-20-10-5-2 % of population.
edit - I have added a single jetty piece to build quickly over streams to rescue stranded nomads.




kid1293

#7
Some Old Mods and Sources 2

Created to save some of my old mods and to give inspiration for modding.

Black/White Cattle. Just a simple retexture of vanilla cow. Now they give milk too.

Birch Bark Canoe. Found as modder's resource for game Morrowind.

Shroom. Found as edited modder's resource for game Morrowind. Not vanilla files!

Tiny Smoke. Tired of billowing clouds from every chimney? Try this.




okkisafire

Mr @kid1293 , can you compile all of your mods into one? I mean, I must choose one between house boat, fish pond, windmill, etc. I love windmill, but I like to try your other mods, too. Please :(

kid1293

I will not make one big mod of all my mods or even a part of my mods.
There will always be people who want another mix and then I have to do it again.
Not to talk about being compatible with every other big mod.  :(

Sorry, maybe I am lazy but I feel I have given as much freedom as I possibly can. :)

RedKetchup

#10
Quote from: okkisafire on February 26, 2018, 05:43:59 AM
Mr @kid1293 , can you compile all of your mods into one? I mean, I must choose one between house boat, fish pond, windmill, etc. I love windmill, but I like to try your other mods, too. Please :(

but why you dont use them all ?
dont tell me you still believe in 2018 that if a mod turn red in the mod window it is NOT compatible ??


red colored only mean they "share the same data" and "share the same items"


lets get an example, @okkisafire .

i do a mod that add a new crop : Cotton
so your mod allow you to buy a new seed, plant it in a crop and at fall, you get a resource called "cotton"

now i do another mod that add a weaver. it will take your cotton and make cloths with it.
I am obligated to put the exact same data called "cotton" inside so the weaver is able to take that resource called "cotton" and make cloths with it. and you get a new resource called " Cloth"
BUT they both have the exact same data named "cotton" they both becomes "red colored". But they are 100% compatible ! they are red but they are meant to work together !!

now i do a 3rd mod to take a resource called " cloth" and i want to add a tailor which will take that "cloth" and will make a new resource called "Fancy Dress".
AGAIN, they both becomes "red colored" because they both have again the same data : a resouce called "cloth". But again they are 100% compatible ! they are "red colored" but they are meant to work together !!!


as you can see, "red colored" doesnt mean they are not compatible ! it means they share data between them, and since they have the exact same data inside both, only 1 copy will be taken, the first one the game saw : the first copy of the cotton it saw, and the first copy of the "cloth" it saw in your mod list.
thats all

and who care ? they are the exact same copy of the same files : same files that brings "cotton" in your game. the same files that brings "cloth" in your game.



Edit: this the same reason your megamod part 1 turns red colored with your megamod part 2 , and turns red colored with your megamod part 3 : they all share the same data between them so something in part 1 can make and something in part 2 can take that new thing and make something it will, and your part 3 can take that something and do again something else !! They ALL need to have the same new resources so they can do something with it :)
they are not "red colored NON_compatible !! they are meant to work together :).
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

galensgranny

Quote from: okkisafire on February 26, 2018, 05:43:59 AM
Mr @kid1293 , can you compile all of your mods into one? I mean, I must choose one between house boat, fish pond, windmill, etc. I love windmill, but I like to try your other mods, too. Please :(

You can use all of Kid's mods at the same time.   I do, and there is no problem.  Maybe it is as RedKetchup said that you thought if the mod listing turned red, that is meant you can't use them together.  But as RedKetchup explained, that is not true.  I know the mod list details say there is or might be a conflict, but it is not the case. So go crazy adding all the mods you like!  ;D

okkisafire

I had tried it, but that just make my Banished crashed and I have to reinstall it again -_-

Turis

You have to place the mods in a certain order, but, make sure they're 1.0.7 compatible.

okkisafire

I just don't get it. Even that I removed all the mods, it kept crash. I have no idea but to reinstall my Banished.