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Modular Mod Tool Bar Spaces

Started by Necora, February 12, 2017, 10:56:23 AM

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RedKetchup

so you want me to put it between ... the "remove" button and the "exit" ?
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elemental

Somewhere over there on the right, but how about to the left of the remove button?

The mod button is a content button. The remove button isn't a content button, it's a special menu. And then we have the settings button, also a special menu.

So if the Mod button was the last content button (on the left side of the remove button, 3rd from the end) that seems like a good place for it. But that's just my opinion and the idea to move it is just a suggestion. This is a fairly important mod because it is going to change the UI for lots of players, so of course other people's opinions are welcome on this. If lots of people want it somewhere else then it should go somewhere else.  I am certainly not trying to tell you what to do - just offering opinions and suggestions.  :)

QueryEverything

I think (for me), having the button either end is ideal.
I like it either after the settings buttons on the left, or before the Axe (removal & extras) on the right. 

But, that's a "me thing".

I do also really like the idea of having the modders colour coded, where possible matching the colours of MM allocations, I like to quickly, visually associate colours with modders.
I always associate @Necora with orange, his first Maritimes buildings were grey & orange  (Emb seems to be orange, but, meh, I associate it with Necora.  Maybe a forest colour for him :D)
@kid1293 has always been green
@RedKetchup has always been red
and so on ...

I like the splash of colour, it breaks the monochrome feel, shows that it's not Vanilla content.  :)
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kid1293

#48
Yes, I was just about to tell @RedKetchup that I want to use his icon!
I agree with @Abandoned that the colors have a nice visual impact.

And I think the idea of putting the mod menu to the right is fine.
I suggest next to last button (options).
Because all other buttons have, one way or the other, added mods.
All those buttons are 'vanilla' game buttons.
...rambling... I'm good either way.

RedKetchup

#49
seems alot of people prefer to the left just before the remove button.

i will change and add this new Community Tollbar set . zip to the posts that the old one was posted. please update your kit :)
(tutorial section post has been updated with the new Community Icon Toolbar)
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Paeng

I just updated to 1.0.7... if any of you wants to have some stuff tested with the new icons, limits and toolbars before releasing them, I'm game  ;)
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MarkJerue

I have nothing to contribute except I love all of you for your hard work on these mods. Thank you!! <3

- An adoring fan

kid1293

@RedKetchup - I have been testing and playing with the new toolbar.
The icon is a bit 'annoying' because of the text (MOD).
It would be much better off with just the flames.
Unique icon and a lot of symbol value in it.

Now the toolbar is clean and I hope it stays that way.
It's a pity an icon should disturb that feeling.

@elemental was saying something like this earlier.

Better not just listen to me, others maybe have an opinion too.

RedKetchup

bah personally , it is been a year and half i am living with a [RK] icon ... a [MOD] icon doesnt "bother me"  :-X
it is cause they are black ? and what if they were ... in abscence of color ? written with "holes with no pixels" ??

the flame are just there to give a design for the MOD text ... if no text... then the flames are useless and need something else...

but if people have to discuss they need to do it quick ... because we cant let that undecided for months ^^
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kid1293

I can learn to live with it. :)
The change will probably not happen over night so there will be a lot of icons for a long time.

RedKetchup

Quote from: kid1293 on February 15, 2017, 01:30:38 AM
I can learn to live with it. :)
The change will probably not happen over night so there will be a lot of icons for a long time.

we maybe can wait a day or 2 max before starting to release 1.0.7 version of all our mods....
but i dont think it is good to wait alot longer...

once we start, it should be definitive ^^
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elemental

How does the mod button work?

As a player, do I need to install the first level mod button that sits on the main menu (the MOD with flames button) as a separate mod?

Or does the MOD with flames button come packaged inside of other mods?

Tom Sawyer


RedKetchup

@elemental  : players doesnt have anything to do. it is included in each .pkm

@Tom Sawyer : looks clear and well done but it tells me "Config"  :-\
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kid1293

What about a simple puzzle piece?