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Colonial Houses 1.53

Started by kid1293, July 04, 2016, 12:36:31 AM

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Paeng

Oh, okay... the "missing" oats just confused me, no problem...

Pasture costs and transparencies - riddles I'm confident you solve sooner or later...  ;)

Thanks for the heads up!
[i]Heads are round so thoughts can take a turn[/i]
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Nilla

I think @Tom Sawyer solved this in the Nordic mod. His new fenceless pastures costs no logs and look transparent to me. Ask him how he made it.

Discrepancy

Quote from: kid1293 on December 16, 2016, 11:20:17 AM
The price for pastures I can't decide.
Haven't tried zero build cost (if it's possible).
And yes, it should be transparent.
But - I don't know how.  :-[

I made transparent footprint for cemetery by just using a small 64x64px completely transparent .png, linking this to the footprint material files... Don't think I did anything else.

Tom Sawyer

Yes, a transparent footprint does it too. But you just have to remove the decal line from the resource section of the template. Then you don't need any footprint material stuff and can save a few files in your pkm.

The building costs of the fenceless sheep  pasture I solved by...

BuildDescription build
{
int _workRequired = 0;
bool _scaledWithSize = false;

BuildRequirement _buildRequirement
[
{
ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc";
int _count = 0;
}
]
}

kid1293

#199
Nice to have friends to back me up. :)

I'll put those fences on to-do-list done-list.

New update in download!

Don't forget to remove your old pastures first!
I hope that is enough. If it crashes - it crashes...

And Tom. This is enough:

BuildDescription build
{
int _workRequired = 0;
}


Thanks for tip on deleting 'decal' in resource ;)

raerae2

I downloaded the latest version of Colonial Houses (153fix) but can't get it unzipped. I get an error that there are no files in the compressed folder but it seems to be the correct size. I had this problem before with version 1.4. I think it also had fix after the numbers as well, so maybe that has something to do with it? I have tried it several times with no luck. Has anyone else had this problem or is it just me?


kid1293

#201
@raerae2
Here's a link for unzipped Colonial Houses.
https://www.dropbox.com/s/a6e2jpayshg6r8c/ColonialHouse.pkm?dl=0
I will keep it a couple of days.

edit - link deleted

raerae2

Thanks kid. That did the trick. The colonial houses are my favorite so wanted to add more things. Also trying out some of your newer mods like Plymouth Plantation.

brads3

did you remeber to unblock the file before you unzipped it??

Fletcher_wolf

Hey i love this mod but i cant seem to get the newest version to work?

I have enabled the mod and theres no conflicts and yet  nothing shows up in game? Is this version only comp[atiable with 1.0.7? and if so how do i get that version because when i ask steam to update it tells that the Content File is Locked?

kid1293

#205

Oops. Posted a long message about 107.
But I see now that you are writing in the old 106 thread.
What version of Colonial Houses do you use?


The 2.0 version needs 107. But it should at least show up in 106.  ?
here is a link for latest beta-patch.
http://www.shiningrocksoftware.com/


You better ask @RedKetchup how to patch a Steam version of Banished.

RedKetchup

Quote from: Fletcher_wolf on July 06, 2017, 04:53:18 PM
Hey i love this mod but i cant seem to get the newest version to work?

I have enabled the mod and theres no conflicts and yet  nothing shows up in game? Is this version only comp[atiable with 1.0.7? and if so how do i get that version because when i ask steam to update it tells that the Content File is Locked?

i never heard that kind of thing ? content file is locked ?

first reboot your PC.
then when PC back on right click the Steam Client Icon and select Run as Administrator.
right click Banished game and pick up "properties"
last tab is betas , click on it and open the little box and opt for beta.
click ok
at the bottome of the steam client should get a 0/1 download which should become a 1/1 download
once 1/1 downloaded complete you should able to start Banished and check at bottom of the screen and you should see the version 1.0.7 Beta - build 170608
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Fletcher_wolf

I fixed it. Just needed a PC start.

I have however found that my villagers arent using the windmill or bakery correctly. They refuse to collect flour. I havent got any conflicts showing on my mod list so not sure whats going on there

RedKetchup

oh this is because probably the flour you have ... are non-edible. and you dont have a barn that accept non-edible food.

your flour comes from which mod ?


about the reboot... thats why i said : reboot first. i ve got an impression that your executable was still running inside your task manager.
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