News:

Welcome to World of Banished!

Main Menu

Educated Nomads?

Started by torgonius, November 29, 2014, 10:09:31 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

torgonius

Is it possible for nomads to arrive educated? I see there is a boolean for citizen creation at startup:
InitialFamily _citizens
[
{ bool _educated = true; int _maxChildCount = 0; },


But I'm not seeing anything in either the citizen or nomad .rsc files.

I'm playing with the year is really a year mod, and while it's really close to what I want, I'm just completely blowing it when it comes to getting the mod I make to export over.

What I'm trying to achieve is:

real time aging
school starts at 10, ends at 16
marriage at 16
nomads arrive educated
pregnancy is 9 months
12 months minimum between kids
infertility at 43
death between 60 and 90

And 2 new start modes:
Colony:
Standard 'medium' start, except
10 educated couples, maybe 1 kid each, not more than that.

Shipwrecked:
Standard Hard start, except
10 educated couples, max of 1 kid each.

 

JamieIdle2.0

@torgonius the educated status of nomads appears to not be adjustable.

What other issues are you having trouble getting the mod to 'export' ?

I am guessing you are having compile issues.

torgonius

Figures Nomad education isn't moddable.

I was able to get past my compiling problems and export my start condition mod. I'm working on tweaking it a little bit and then I'll release it into the wild.

Now I'm trying to figure out the aging mechanic. The 'one year is one year' mod gets 95% of what I want, except I want to add some more time between births and set the education level back to student at 10, graduate at 16.

slink

School starts with on the onset of adulthood, which is also when marriage is allowed and people can begin working if there is no space available in a school.  Graduation is determined by how far the student must travel to the school.