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Mods Load order

Started by BurnPapaya, March 12, 2021, 12:28:44 AM

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BurnPapaya

Can you guys tell me the best load order of your mods? Thankyou

Gatherer

#1
This is the mod load order I'm using in my current town. It works for me with some minor exceptions:

- I've placed Busy Pastures mod above RKEC and other major mods. Busy Pastures is a standalone CC mod and doubles the amount of animals in the pasture. All great but for a sheep pasture it gives me bonemeal instead of wool. I plan to put it below RKEC for my next game to see what happens.

- Tombstone removal mod should allow to remove tombstones with stone removal tool after deleting the cemetery. Although placed 3rd from top it doesn't work with DS fenceless cemetery I use almost exclusively.

- There are other minor annoyances but I can live with them. None are gamebreaking and my town runs just fine with them.

Some of the mods listed are earlier versions than what is offered in the download section. Just my personal preference as I don't always like and/or need what is included when the mod is updated.

I've never used MegaMod and only once tried one of earlier versions of CC. My staple big mods are RKEC, Pine Set and DS Jetty Mod.

Radius
mushroom
tombstone
JinxieCitizenOverrideFor1Three
EvenTighterRoads
BusyPastures
ALittleBitRidiculousStorage
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
KidTreeReplacerDeco
SeasonFX
limitResource
tighterroadsextended
betterFields
DSThompsonTradeMerchants
NewFloraEdit   -   -   -   MOD DISABLED
MaritimesPineSetEggFix
MaritimesPineSet
RKEditorChoiceEdition
KidRowBusiness
KidColonialHousing
KidRowHousing
KidOldTownPorts
MaritimesDockSet
MaritimesNSInshore
MaritimesSherbrooke   -   -   MOD DISABLED
MiniBuildings   -   -   -   MOD DISABLED
KidColonialResource   -   -   MOD DISABLED
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSTimberMill
DSNeubertSmithShop
DSMeadBrewing
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidBakeryGarden
KidTequilaAddon
DSFulbertWrightSchool   -   -   MOD DISABLED
DSTownHouses   -   -   -   MOD DISABLED
DSStoneHovels
DSStorage
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
MiniWarehouse
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
RKFarmstand
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
LoftStorehouse
TinySmallBarns
MicroForester
KidChopChop   -   -   -   MOD DISABLED
KidTinyBuilders
ChoppingBlock
DSCrestBlacksmith
EBSVFoundry
EBBakery
DSPickandHenBrewery
KidAnimalShedPlus
SmokingShed
KidFarmyard
KidWorkshop   -   -   -   MOD DISABLED
WorkPlace
KidWorkPlaceVillage   -   -   MOD DISABLED
EBHerbalist   -   -   -   MOD DISABLED
Hunting
DungPile   -   -   -   MOD DISABLED
KidColonialCityCenter
DSWagonVendor
EBMarketSet
marketpuzzle
KidLogDepot
KidStorageYacht
NeckcenMarkart2
KidInTransit
DSFulbertWrightHousing   -   -   MOD DISABLED
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
DSMarketHarboroughOldSchool
KidNativityChapel   -   -   MOD DISABLED
NotreDameCathedral
JapaneseShrine
VillageSchool   -   -   -   MOD DISABLED
college
Infirmary
NordicWoodenChapel
DSChapelofErnest   -   -   MOD DISABLED
KidSettlersDeco
A8JapaneseDecoTreesBB
EBIrrigationNatural   -   -   MOD DISABLED
DSFences
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBDecoWalls   -   -   -   MOD DISABLED
KidSomeBoats
KidWWSidewalk
KWAwningCover
KWDeco01
KWGroundcover   -   -   -   MOD DISABLED
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
KWTableChair
DSRoads   -   -   -   -   MOD DISABLED
smallwell
NomadSignComplete   -   -   MOD DISABLED
MaritimesCoverings
KidDecoPeople
EBSVHouseAddonSet   -   -   MOD DISABLED
DutchFlag   -   -   -   MOD DISABLED
saferJobs
ImpassableTile
newuistatusbar
CleanMeat
overrideUneducated
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
edfix
TinySmoke
KidWorkPlace   -   -   -   MOD DISABLED
There's never enough deco stuff!!!
Fiat panis.

brads3

i've posted many uin the village blog pages. i moved my series this year-https://www.banishedventures.com/topic/brads-settling-of-america-series/

there are many mod orders posted for different scenarios. some include RKEC,CC J,as well as multiple other mods.next map will have RKEC,DS IND,and CC all in 1 ,with many KID,EB,and other mods.

BurnPapaya

Im having problem with ds jetty and bridges and cc order, can ya guys help me?

brads3

try them either way,i know of no issues. some DS mods do other things such as add different minerals or other materials.then you might want to put them above the CC.

couple quick notes-
always remember to exit when adding mods or changing the order. if there is a crash, repeat this step just to be sure. 
to test a lot,add the debugger mod and mod manager. those 2 are very helpful.
just because the mod shows red, does not mean they will not work. that is standard nowadays. with the community icon button, all newer mods show red anyhow.
check the tips pages for info on setting mod orders. it is a basic guide.

Glenn


BurnPapaya

Hello ! This mod requires something for working ? I've got one error when i want select an structure :( I use Banished 1.0.7. And i've reset my all MOD, but i've this error again & again.

Nilla

I'm no expert in compatibility with CC. I seldom play it. But I have had issues combining some DS mods, like jetty and bridges with other major mods. There was a crash when I clicked on buildings/footprints. It might have something to do with the fact that DS uses some special building materials and products. You might avoid crashes if you put it above CC but in that case, you might get some unwanted changes in production. It's a trial and error.

If you use several DS mods, it's also important to put them in the right order to each other. Use the order here :http://worldofbanished.com/index.php?topic=2147.msg48149#msg48149

I have had issues when I forgot. No crashes but production issues.

Goblin Girl

Quote from: BurnPapaya on March 12, 2021, 09:10:07 PM
Hello ! This mod requires something for working ? I've got one error when i want select an structure :( I use Banished 1.0.7. And i've reset my all MOD, but i've this error again & again.
I'm thinking you'd be better off downloading Megamod 8.  It already contains all the stuff you've had trouble with, and it all works together.  Just place the three files in order 1, 2, 3.