World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on February 11, 2017, 08:56:43 AM

Title: ChooChoo 2.0
Post by: RedKetchup on February 11, 2017, 08:56:43 AM
ChooChoo 2.0  :D

http://worldofbanished.com/index.php?action=downloads;sa=view;down=181 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=181)



(http://worldofbanished.com/gallery/37_11_02_17_8_55_06.jpeg)


The old mod ChooChoo got a bit of love ^^

Request has been made to get a decorative Railroad: Tunnel and Railroad : over NMT Canals ....
done :)

I also took the opportunity to make it fully compatible with Medieval Town 2.04
and i also in meanwhile, i added all the resources created from Training Camp 1.0

Now the TrainDrivers will able to buy + 56 new resources (36 from NMT and 20 from TC)
And Merchants will be able to sell these + 56 new resources.


I also added a little gift : Railroad: Covered Bridge.


Enjoy !
Title: Re: ChooChoo 2.0
Post by: Hawk on February 11, 2017, 10:17:57 AM
Is the Training Camp and/or NMT required for this mod? I tried to load it and got this error.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on February 11, 2017, 10:34:21 AM
no, not required at all !

hey question : start the game and tell me what is written at the bottom of your screen (also what build number)
(beneath shining rock software LLC 2015.. all right reserved)
Title: Re: ChooChoo 2.0
Post by: Hawk on February 11, 2017, 11:01:53 AM
Quote from: RedKetchup on February 11, 2017, 10:34:21 AM
no, not required at all !

hey question : start the game and tell me what is written at the bottom of your screen (also what build number)
(beneath shining rock software LLC 2015.. all right reserved)

Version 1.0.6 - build 160521

Just to make sure I didn't get a corrupted download, my Choo Choo pkm is 27.2 MB (28,525,286 bytes)

I can load Training Camp fine, and it's 44.2 MB.

Would the position of Choo Choo in the mod list make a difference? I have it below the following mods:

CheapTunnels
professionsBox
banishedUImaps
banishedUI
DSSmallVillage Beta V-1.1
Title: Re: ChooChoo 2.0
Post by: RedKetchup on February 11, 2017, 11:19:06 AM
its position doesnt matter.

can you go in video option and make a screenshot ?
Title: Re: ChooChoo 2.0
Post by: Hawk on February 11, 2017, 11:25:00 AM
Here ya' go.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on February 11, 2017, 11:36:58 AM
gimme an hour, gonna try something and will PM a version to test
Title: Re: ChooChoo 2.0
Post by: Hawk on February 11, 2017, 11:40:33 AM
You got it.  :)

It might be a couple of hours before I can test. I'm getting ready to put a casserole in the oven, then it will be chow time.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on February 11, 2017, 11:52:43 AM
PM sent
Title: Re: ChooChoo 2.0
Post by: Gatherer on February 24, 2018, 11:26:48 AM
@RedKetchup

Is it possible to fix a small bug with the ghosted canal rail bridge? The piece is not centered on tile.
(http://shrani.si/f/z/U8/1Ep5yGJu/banishedghostedrailbridg.jpg)

Cheers
:)
Title: Re: ChooChoo 2.0
Post by: Turis on February 24, 2018, 12:03:08 PM
What's really funny is that it also happened in real life! ;D
Title: Re: ChooChoo 2.0
Post by: RedKetchup on February 24, 2018, 12:57:58 PM
oh ! i can check that !!
Title: Re: ChooChoo 2.0
Post by: tuggistar on March 13, 2018, 08:46:36 PM
Hi this is my first post, but I have long been following all your works, thank you very much. You can improve or add anything to this mod yet. Other models of trains and wagons with new features and decorations.  :)
Title: Re: ChooChoo 2.0
Post by: RedKetchup on March 13, 2018, 09:35:39 PM
it is a possibility,,, if happends to include it in RK Ed
Title: Re: ChooChoo 2.0
Post by: Gatherer on June 04, 2018, 10:11:07 AM
Shamelessly bumping this topic ;D

(http://shrani.si/f/1/av/4AlP1wwK/castle-rock-xiii-year-75.jpg)
(http://shrani.si/f/1/av/4AlP1wwK/castle-rock-xiii-year-75.jpg)

Smoked fish made by Tom's smoking shed cannot be sold at all. The worker UI window keeps saying he's working but the station has no materials sign on top. There is no mead option so I can't sell that either.

@RedKetchup Any chance you could upgrade this little mod to 1.0.7. with the new flags, perhaps changing the coins to follow Custom6 (precious), adding mead as an export item and making smoked fish universally compatible if possible? Oh, and fixing the ghosted railway bridge to sit on the centre of tile?

No pressure though. ;D ;)
Title: Re: ChooChoo 2.0
Post by: Tom Sawyer on June 04, 2018, 11:47:37 AM
My resources are RawMaterialSmokedFish.rsc and RawMaterialSmokedMeat.rsc for the case Red wants to add it to the train.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 04, 2018, 12:13:12 PM
at some point i will update it but not before RK Ed complete. A new updated version can even maybe part of RK Ed but i didnt decided anything yet, i didnt totally ruled this out, and i didnt ruled it in neither ^^
Title: Re: ChooChoo 2.0
Post by: rkelly17 on June 04, 2018, 02:01:05 PM
Quote from: RedKetchup on June 04, 2018, 12:13:12 PM
at some point i will update it but not before RK Ed complete. A new undated version can even maybe part of RK Ed but i didnt decided anything yet, i didnt totally ruled this out, and i didnt ruled it in neither ^^

@RedKetchup, should you ever update the Choo Choo, it would be fun to have the option of older locomotives--those that date from the earliest days of railroads. I love the loco you have, an "American" type that was ubiquitous in the US and Canada from about the 1850s-1880s. I build it after my settlement gets older and bigger. I'm thinking of something earlier that would really give a nice early 19th century feel.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 04, 2018, 02:06:58 PM
Quote from: rkelly17 on June 04, 2018, 02:01:05 PM
Quote from: RedKetchup on June 04, 2018, 12:13:12 PM
at some point i will update it but not before RK Ed complete. A new undated version can even maybe part of RK Ed but i didnt decided anything yet, i didnt totally ruled this out, and i didnt ruled it in neither ^^

@RedKetchup, should you ever update the Choo Choo, it would be fun to have the option of older locomotives--those that date from the earliest days of railroads. I love the loco you have, an "American" type that was ubiquitous in the US and Canada from about the 1850s-1880s. I build it after my settlement gets older and bigger. I'm thinking of something earlier that would really give a nice early 19th century feel.

thing is : they were free model i found on the internet, building a loco from scratchs.... is extremly lot of work.
Title: Re: ChooChoo 2.0
Post by: rkelly17 on June 04, 2018, 02:19:57 PM
Quote from: RedKetchup on June 04, 2018, 02:06:58 PM
thing is : they were free model i found on the internet, building a loco from scratchs.... is extremly lot of work.

Got to love those free models!!! Yes, building a loco from scratch would be a nasty piece of work. The loco you have is great.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 04, 2018, 02:29:36 PM
yes they are, when i saw those and saw how i could make them redo and make them in game... it urged me to do it.
even if i redone them.. i need a model. it was easy to have something in my 3d software to copy. it is alot harder when i only have as source a picture with only 1 take. most often you would need to have an half of dozen point of view which help to figure out a 3D of it.

but at that point , i ll try to search if i can find more models and specially more older models.
Title: Re: ChooChoo 2.0
Post by: Goblin Girl on June 04, 2018, 03:15:37 PM
I wonder if there are people near you, Red, who are into model trains.  Many of them are highly accurate scale replicas, and if there's a model railroad club around, perhaps someone would have an engine they could let you borrow.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 04, 2018, 05:32:07 PM
Quote from: Goblin Girl on June 04, 2018, 03:15:37 PM
I wonder if there are people near you, Red, who are into model trains.  Many of them are highly accurate scale replicas, and if there's a model railroad club around, perhaps someone would have an engine they could let you borrow.

i dont have those kind of people near me who loves trains
Title: Re: ChooChoo 2.0
Post by: brads3 on June 04, 2018, 05:48:22 PM
too bad you cant pull things from farm simulator with the GE. and transfer it to banished.there were some neat pieces that would work for trains.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 04, 2018, 08:17:05 PM
Quote from: brads3 on June 04, 2018, 05:48:22 PM
too bad you cant pull things from farm simulator with the GE. and transfer it to banished.there were some neat pieces that would work for trains.

bah sometimes there are some homemade program made some coding genius to open some packs and extract some 3D files...
how they cab their files ? which extension ?
Title: Re: ChooChoo 2.0
Post by: brads3 on June 05, 2018, 03:54:02 AM
with the GE and your tutorial videos,i was abe to take buildings or decorative items from different maps and move them. had a 16x map that was a combination of several different map terrains in 1.a Pleasant Valley with the Idaho maountains in 1 corner and the Old Family Farm map in center plus a couple others.it had like 12 different livestock options and  about 15 crop options.half way around it was different trains and stations. the northwest corner was a huge airport with military jeeps,helicopters,and all kinds of planes and blimps.was different unload points all over.had a racetrack,brach,construction zone,and a drive in movie theater. if you took the 4 wheeler to the top of the idaho mountain,you still couldn't see all the way across the map.

    was fairly easy to copy stuff out of maps like buildings and decorations. didn't have much luck tweaking vehicles or trailors thou.been a long time since i played the old FS13.
Title: Re: ChooChoo 2.0
Post by: rkelly17 on June 05, 2018, 09:53:23 AM
Quote from: RedKetchup on June 04, 2018, 02:29:36 PM
yes they are, when i saw those and saw how i could make them redo and make them in game... it urged me to do it.
even if i redone them.. i need a model. it was easy to have something in my 3d software to copy. it is alot harder when i only have as source a picture with only 1 take. most often you would need to have an half of dozen point of view which help to figure out a 3D of it.

but at that point , i ll try to search if i can find more models and specially more older models.

One potential source of 3D models might be people who are doing 3D printing for model railroads. A 3D printer requires a detailed 3D CAD to do its work. The problem would be twofold: (1) Has anybody done anything historically appropriate (a modern 4300 hp diesel probably not so good in Banished)? and (2) Should anybody have done such a thing would they let you use it for free? I'll look around and see whether there is anything appropriate out there. There are some recent railroad/transport games, but I'm not sure whether their graphics of early locomotives are harvestable or free. Most of the people who do mods for Transport Tycoon and such games are doing more modern stuff.
Title: Re: ChooChoo 2.0
Post by: Goblin Girl on June 05, 2018, 02:00:42 PM
thingiverse.com has a zillion files for 3d printing, in several formats.  For free.
Title: Re: ChooChoo 2.0
Post by: rkelly17 on June 06, 2018, 11:23:06 AM
Quote from: Goblin Girl on June 05, 2018, 02:00:42 PM
thingiverse.com has a zillion files for 3d printing, in several formats.  For free.

Nice reference! I checked and there is someone who did a model of the Stephenson Rocket from 1829. The problem is he did it as a kit of over 20 parts, so there is not a drawing of the entire locomotive, only drawings of each of the 20+ parts. Darn!
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 06, 2018, 12:15:02 PM
i've watched like 50 images there... they all seems to be "3-4 y old child toy" :S
Title: Re: ChooChoo 2.0
Post by: Goblin Girl on June 06, 2018, 12:38:17 PM
There is a lot of that, Red.  But there are also other things...if you can find them. 
Title: Re: ChooChoo 2.0
Post by: NinjaPickle on June 07, 2018, 02:59:24 AM
Hi RK, I've been trawling a few 3d sites and have found a number of free model steam trains that might go with your mod.

http://www.cadnav.com/

https://www.cgtrader.com/

https://www.turbosquid.com/

https://free3d.com/

hope they are some help to you.
Title: Re: ChooChoo 2.0
Post by: RedKetchup on June 07, 2018, 05:01:46 AM
thanks you @NinjaPickle !!!
Title: Re: ChooChoo 2.0
Post by: dmax on March 22, 2019, 12:36:41 PM
Hi RedKetchup, first of all your work is fantastic. A bit question: in this mod coins are textile, it's right? If yes, there is a fix to change it in precious (custom6)? Thanks
Title: Re: ChooChoo 2.0
Post by: RedKetchup on March 22, 2019, 04:40:41 PM
Quote from: dmax on March 22, 2019, 12:36:41 PM
Hi RedKetchup, first of all your work is fantastic. A bit question: in this mod coins are textile, it's right? If yes, there is a fix to change it in precious (custom6)? Thanks

i need to update this mod !!
Title: Re: ChooChoo 2.0
Post by: dmax on March 23, 2019, 04:44:39 AM
Quotei need to update this mod !!
Great! I wait a new version, then. Thanks for your update.