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Crop Seasons

Started by slink, August 26, 2014, 07:20:45 PM

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irrelevant

Just tested wheat; it does not start to die until the temperature drops from 30F to 29F. It seems to die somewhat less quickly than beans, although this is difficult to judge (especially in the middle of a scarlet fever outbreak). >:(

solarscreen

I'd like to see green peas as a quick crop that gets planted in early spring and then again in late summer. Peas can take the cold and would look really good vining their way onto poles or nets.

Two harvest in one year.  Is it possible?  I'd like to see it.
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irrelevant

Just tested squash; it definitely does not begin to die off until 25-26F. This is superior performance. If only it did not take 90 days to mature.

rkelly17

Quote from: irrelevant on September 05, 2014, 10:14:14 PM
Just tested squash; it definitely does not begin to die off until 25-26F. This is superior performance. If only it did not take 90 days to mature.

Ah, but that is winter squash. It also takes up half my backyard when I plant it, so . . . .  The one problem with the in-game squash is that the vines are much too tidy. Maybe someone could create a summer squash mod with a shorter time-to-maturity but higher (0C/32F) kill temp. The plants would look like the current squash with smaller fruit.

What about pumpkins? They should have the same numbers as the current squash.

While I'm thinking about it, has anyone thought about creating melons? Fruit in the field. The graphics could be based on pumpkins.

RedKetchup

if i wouldnt pass like 7 days on a little something.... i would do more things :(
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irrelevant

If I was going to change the crop parameters, here's what I'd do. Just some tweaks, to give each crop some usefulness, and it's own niche.

Unmodded Parameters

Crop   Months   Temp   Range   Low   High   Type
Beans   2   65   25   40   90   Vegetable
Pumpkin   2.5   60   20   40   80   Vegetable
Cabbage   2.5   65   20   45   85   Vegetable
Pepper   2.75   70   20   50   90   Vegetable
Squash   3   55   30   25   85   Vegetable
Potato   3   65   20   45   85   Vegetable
Wheat   3   60   30   30   90   Grain
Corn           3   70   25   45   95   Grain

Suggested Tweaks
Crop   Months   Temp   Range   Low   High   Type
Beans   2   65   25   40   90   Vegetable
Pumpkin   2.5   60   25   35   85   Vegetable
Cabbage   2.25   55   28   27   83   Vegetable
Pepper   2.5   65   30   35   95   Vegetable
Squash   2.75   58   30   28   88   Vegetable
Potato   3   60   32   28   92   Vegetable
Wheat   3   60   30   30   90   Grain
Corn           3   70   25   45   95   Grain


No need to change beans, corn, or wheat, they all work fine.

canis39

Is there a way to change pumpkins so that they are classified as fruits rather than vegetables?

slink

@canis39: Yes.  *grin*  I suppose you want to know how, now.  Find RawMaterialPumpkin.rsc under Template.  Change the word "Vegetable" to "Fruit".

/ layout of the entity
ComponentDescription resource
{
// how often to update
UpdatePriority _updatePriority = Fourth;

// declare types that will be used
Description _descriptions
[
"value",

"map",
"model",
"work",
"rawmaterial",
]
}

ValueDescription value
{
SpriteSheet _spriteSheet = "Dialog/SpriteSheet.rsc";
String _spriteName = "PumpkinSmall";
StringTable _stringTable = "Dialog/StringTable.rsc:rawMaterial";
String _stringName = Pumpkin;

// how much the item is worth, +- some tolerance
int _baseValue = 1;

// how much is sold in a single sale
int _stackCount = 2000;
}

MapDescription map
{
PathType _pathType = Obstacle;
bool _addOnCreate = true;
}

ModelDescription model
{
MeshGroup _meshes
[
{ GraphicsMesh _mesh [ "Models\Resources\PumpkinMesh.rsc" ] }
]
int _displayIndex = 0;
int _subIndex = 0;
bool _randomIndex = false;
}

WorkDescription work
{
int _defaultWorkers = 1;
}

RawMaterialDescription rawmaterial
{
SpriteSheet _spriteSheet = "Dialog/SpriteSheet.rsc";
StringTable _stringTable = "Dialog/StringTable.rsc:rawMaterial";
String _name = "Pumpkin";

int _lowCreateCount = 20;
int _highCreateCount = 28;

int _weight = 1;
int _createChance = 4;

RawMaterialFlags _flags = Edible | Vegetable;

float _carryScale = 0.5;
}

canis39

That almost looks...easy.  Thanks for the explanation!

rkelly17

Quote from: slink on September 07, 2014, 08:59:44 AM
@canis39: Yes.  *grin*  I suppose you want to know how, now.  Find RawMaterialPumpkin.rsc under Template.  Change the word "Vegetable" to "Fruit".

Oh, that's naughty.  ;D

Hmmm. I've always thought that beans should be a protein. Maybe . . . .


irrelevant

So does anyone ever use the manual "Harvest" button? If so, under what circumstances? I just went through my fields, it's late summer but the temp is 48 degrees. I don't like the looks of it, and last year I got hit with an early frost and so the harvest was wimpy. I'm hitting the Harvest button on anything that is over 95%, thinking that at 48F stuff probably isn't going to grow much more.

RedKetchup

yes i sometimes do. why ? euh....

euh....

cause i am unhappy to have seen tons of food waste the year before ? and i m angry ? lol
is it a good answer ? lol
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Nilla

QuoteSo does anyone ever use the manual "Harvest" button? If so, under what circumstances? I just went through my fields, it's late summer but the temp is 48 degrees. I don't like the looks of it, and last year I got hit with an early frost and so the harvest was wimpy. I'm hitting the Harvest button on anything that is over 95%, thinking that at 48F stuff probably isn't going to grow much more.

I do, if i remember to look at the temperatures in late summer.

I also wish there was a button to delay harvest. Some years the spring is late and the fields are only partly developed as the harvest begins (=bad harvest). As far as I have seen; the harvest always starts in early autumn, even if the temperature is high and the crop is only 50% developed.

RedKetchup

Quote from: irrelevant on September 06, 2014, 06:05:35 PM
If I was going to change the crop parameters, here's what I'd do. Just some tweaks, to give each crop some usefulness, and it's own niche.

Unmodded Parameters

Crop   Months   Temp   Range   Low   High   Type
Beans   2   65   25   40   90   Vegetable
Pumpkin   2.5   60   20   40   80   Vegetable
Cabbage   2.5   65   20   45   85   Vegetable
Pepper   2.75   70   20   50   90   Vegetable
Squash   3   55   30   25   85   Vegetable
Potato   3   65   20   45   85   Vegetable
Wheat   3   60   30   30   90   Grain
Corn           3   70   25   45   95   Grain

Suggested Tweaks
Crop   Months   Temp   Range   Low   High   Type
Beans   2   65   25   40   90   Vegetable
Pumpkin   2.5   60   25   35   85   Vegetable
Cabbage   2.25   55   28   27   83   Vegetable
Pepper   2.5   65   30   35   95   Vegetable
Squash   2.75   58   30   28   88   Vegetable
Potato   3   60   32   28   92   Vegetable
Wheat   3   60   30   30   90   Grain
Corn           3   70   25   45   95   Grain


No need to change beans, corn, or wheat, they all work fine.

thats what you still want to get @irrelevant ?
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irrelevant

Yes! If I was industrious and detail-oriented, this is exactly what I would do (for 1.0) ;)