World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 23, 2017, 09:13:15 AM

Title: Kid - Large Port V1.2
Post by: kid1293 on February 23, 2017, 09:13:15 AM
Kid - Large Port V1.2

"Large Town Port. Banished 1.0.7"

Updated the name to be consistent with my other mods.
Added minimize button.
Squeezed a few free squares more out of the placement.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=217 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=217)

(http://worldofbanished.com/gallery/2582_07_05_17_3_58_39.png)

Title: Re: Large Port V1.1
Post by: QueryEverything on April 19, 2017, 05:53:16 PM
@kid1293 when you update your mods (with the new naming convention), and are perhaps doing some tweaks), is it at all possible to add a minimize button to the menus of your traders please?  (Large, small & seed).  To match the Tiny Town Hall.
I keep my traders open but the UI takes up some considerable real estate.  :)

Also, is it possible (completely ok if you say no), to have the placement more forgiving with the traders?  Perhaps only the road tiles as needing to be on land? I want to try and create an harbour area, and I'm finding that the placement is quite prohibitive for the traders. 

The above, is only if you can do it, whilst updating the mods to the new names.  :)  Thank you in advance. (With hope :D)
Title: Re: Large Port V1.1
Post by: kid1293 on April 19, 2017, 10:45:37 PM
Quote from: QueryEverything on April 19, 2017, 05:53:16 PM
@kid1293 when you update your mods (with the new naming convention), and are perhaps doing some tweaks), is it at all possible to add a minimize button to the menus of your traders please?  (Large, small & seed).  To match the Tiny Town Hall.
I keep my traders open but the UI takes up some considerable real estate.  :)

Also, is it possible (completely ok if you say no), to have the placement more forgiving with the traders?  Perhaps only the road tiles as needing to be on land? I want to try and create an harbour area, and I'm finding that the placement is quite prohibitive for the traders. 

The above, is only if you can do it, whilst updating the mods to the new names.  :)  Thank you in advance. (With hope :D)

I will check if I can do a minimize button.

Placement... should be possible to squeeze some tiles out of them.
But the large one is rather unforgiving. It's big! I'll see what I can do.
Title: Re: Large Port V1.1
Post by: QueryEverything on April 20, 2017, 02:32:11 AM
Thank you @kid1293 :D
Title: Re: Kid - Large Port V1.2
Post by: kid1293 on May 07, 2017, 04:13:06 AM
Finally I got to update this one.

You're welcome to download and don't forget my 'backup' at Nexus.  ;)

http://www.nexusmods.com/banished/mods/62/?
Go to 'Files' tab. Under 'Miscellaneous' you find this file and more.
You have to register to download larger files.
Title: Re: Kid - Large Port V1.2
Post by: Gatherer on February 05, 2018, 03:35:48 AM
@kid1293

Could you please update this port to accept all new flags?

Cheers :)
Title: Re: Kid - Large Port V1.2
Post by: kid1293 on February 05, 2018, 06:43:10 AM
@Gatherer

Large Port already has all flags... ?
Title: Re: Kid - Large Port V1.2
Post by: Nilla on February 05, 2018, 08:05:31 AM
Could this work in the North?
Title: Re: Kid - Large Port V1.2
Post by: kid1293 on February 05, 2018, 08:08:53 AM
If North on top, the flags will be named according to the North.
Do you know if Tom uses the reserved flags?

edit - Tom is welcome to use it and patch it. :)
Title: Re: Kid - Large Port V1.2
Post by: Gatherer on February 05, 2018, 02:15:39 PM
Quote from: kid1293 on February 05, 2018, 06:43:10 AM
@Gatherer

Large Port already has all flags... ?

Sorry, my mistake. I have v1.2 downloaded but for some reason forgot to c/p it to windata folder.

Hereditary dementia kicking in early...