World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kralyerg on September 10, 2017, 08:19:40 PM

Title: CC Docks
Post by: kralyerg on September 10, 2017, 08:19:40 PM
CC Docks



https://worldofbanished.com/index.php?action=downloads;sa=view;down=359

Welcome to life on the water! This is one of CC's most popular features. Included is everything needed to expand your town along shores and across lakes.  Also included are two watery terrains: 'Lake Waters' with multiple lakes and the more challenging 'Waterworld' which is one large lake.

The first in a (hopefully) series of themed modpacks from Colonial Charter.

And now using the new Community Mod Toolbar to centrally locate modded items.

(http://i.imgur.com/YCq80nx.jpg)
Title: Re: CC: Docks
Post by: QueryEverything on September 10, 2017, 08:23:32 PM
@kralyerg congratulations on this release :)  What a massive undertaking, thank you very much!!
Title: Re: CC: Docks
Post by: Abandoned on September 10, 2017, 08:41:46 PM
Wonderful @kralyerg , thank you so much.  Will certainly look forward to using CC modulars.  :)
Title: Re: CC: Docks
Post by: embx61 on September 10, 2017, 09:08:49 PM
Awesome

Thanks a lot kral :)
Title: Re: CC: Docks
Post by: RedKetchup on September 10, 2017, 09:11:18 PM
yup these CC modulars will be so awesome, as i said everywhere :) many times already.
Title: Re: CC: Docks
Post by: embx61 on September 10, 2017, 09:15:05 PM
I agree Red.

I know it is a lot of work for kral to lift all those parts out of CC and copy paste stringtables/spritesheets to make it a stand alone.

So many people who were not able to play with CC because there PC could not handle it can now have a good taste of CC.

I am sure they will be very grateful to him. My system can handle CC very well but I always thought it was just too big so hardly played with it.

It looks like that is going to change :)

Title: Re: CC: Docks
Post by: brads3 on September 10, 2017, 10:20:34 PM
WOW,this is a huge set. there is lots of buildings under those 1st 2 icons.if done correctly,it should add rice to your game as well.
Title: Re: CC: Docks
Post by: Paeng on September 12, 2017, 12:54:13 PM
Oh, fantastic! Just played a round with the set, really smooth - great job, thank you so much...  :)

At 80Mb that's a real powerhouse  :D
Title: Re: CC: Docks
Post by: adelegarland on September 13, 2017, 08:30:55 AM
This is Great!   been playing with it all day yesterday and today...   One question. Rice, Built docks and trying to complete the Rice planter, but need 100 rice to finish.   Built the Dock trading post and purchased rice - but it doesn't show in inventory and the planter still doesn't get supplied.   I must be doing something wrong or missing something! Any Ideas?
Title: Re: CC: Docks
Post by: Paeng on September 23, 2017, 01:22:47 AM
There is another pack of modular items - CC Transport, a standalone compilation of all of the Roads and Bridges from Colonial Charter.

http://blackliquidsoftware.com/index.php?/files/file/187-cc-transport/  or
https://drive.google.com/file/d/0B20sIJjUdJtmY2t1U296d3l1bDg/view?usp=sharing

Between that and the bridges by Disc and Embx you'll never have to build two identical bridges in a town again...  ;)
Title: Re: CC: Docks
Post by: Freedom on September 23, 2017, 05:06:15 PM
QuoteThis is Great!   been playing with it all day yesterday and today...   One question. Rice, Built docks and trying to complete the Rice planter, but need 100 rice to finish.   Built the Dock trading post and purchased rice - but it doesn't show in inventory and the planter still doesn't get supplied.   I must be doing something wrong or missing something! Any Ideas?

@adelegarland Did you get your rice field completed?  Assuming the obvious, that you have a nearby market or storage barn where the trader can put the rice to make it available to the rice paddy builders, I've noticed that (especially early game) Bannies love rice and will quickly move it into their homes, so buy enough to account for that too.

I almost always build two paddies early and follow up with the ricewine still. Wine accumulates quickly and at a trade value of 8 it can really power future trader exchanges. Happy harvesting!
Title: Re: CC: Docks
Post by: adelegarland on September 24, 2017, 05:39:03 AM
Quote from: Freedom on September 23, 2017, 05:06:15 PM
QuoteThis is Great!   been playing with it all day yesterday and today...   One question. Rice, Built docks and trying to complete the Rice planter, but need 100 rice to finish.   Built the Dock trading post and purchased rice - but it doesn't show in inventory and the planter still doesn't get supplied.   I must be doing something wrong or missing something! Any Ideas?

@adelegarland Did you get your rice field completed?  Assuming the obvious, that you have a nearby market or storage barn where the trader can put the rice to make it available to the rice paddy builders, I've noticed that (especially early game) Bannies love rice and will quickly move it into their homes, so buy enough to account for that too.

I almost always build two paddies early and follow up with the ricewine still. Wine accumulates quickly and at a trade value of 8 it can really power future trader exchanges. Happy harvesting!
Yes!  I finally got it all to work!   YAY!  thanks for asking,  I think my greedy little bannies stole the rice for their homes as you suggested before I got it to the paddies.
Title: Re: CC: Docks
Post by: Gatherer on February 02, 2018, 03:37:59 PM
@kralyerg

Is it possible to create a small overwrite mod that would remove feathers production at chicken pastures?

or

Is it possible for some other modder to do this so it would remove feathers from any and all chicken/leghorn/duck pastures if they are produced?
Title: Re: CC: Docks
Post by: brads3 on February 02, 2018, 06:16:18 PM
TOM made a patch for the NORTH to get rid of feathers.not sure if it will work outside the north but worth a try.
Title: Re: CC: Docks
Post by: kralyerg on February 02, 2018, 06:45:10 PM
If it's a standalone patch mod, then it will probably work.  It's actually really easy to make.
Title: Re: CC: Docks
Post by: Gatherer on February 02, 2018, 11:21:42 PM
I've just found that patch in the North topic. Will see how it works outside the North mod. But it says it just decreases feathers production to 1 per chicken. Well...better than now I guess.
Title: Re: CC: Docks
Post by: ancientmuse on February 04, 2018, 12:02:36 AM
Quote from: brads3 on February 02, 2018, 06:16:18 PM
TOM made a patch for the NORTH to get rid of feathers.not sure if it will work outside the north but worth a try.

No the patch doesn't get rid of feathers.

All it does is gets the traders to buy feathers in his North mod.  The traders weren't buying feathers before, so this patch allows them to do that.

But it doesn't get rid of feathers, if you have a mod that makes feathers in the North, it will still make feathers.... but at least now you can sell them to get rid of them and gain back some much needed storage space.
Title: Re: CC: Docks
Post by: Gatherer on February 04, 2018, 02:47:41 AM
Yeah, got the same result. I guess raising poultry is a no no from now on for me when using this mod.