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Village Images / Re: Images from Castle Rock maps
« Last post by Gatherer on Today at 01:50:28 PM »
Year 67

Market stalls are constructed but not yet fully operational. Bannies will start to dig for coal shortly and will finally begin to manufacture steel tools.
The inventory you see is not entirely accurate. Some of the resources are deposited at the warehouse and not available to traders.

Kid's floating boarding house and inventory showing what Bannies store inside their homes.

View of the main trade canal.
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by kid1293 on Today at 01:03:37 PM »
Thank Abandoned for those. I am just the architect  ;)
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by brads3 on Today at 12:44:48 PM »
there are some really neat pieces in this mod.
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Gatherer on Today at 12:16:44 PM »
It was a fun and interesting story to read. I really like the greenhouse chain and the need for crystals to make stuff.

I think buildings from the swamp mod would fit nicely with the elven theme. I'll give it a try after I finish my current map/town.
Mod Discussions 107 / Re: Kid - Fairy Tale V1.0
« Last post by 1 on Today at 10:44:56 AM »
Finally i get to take test with this mod! Thanks @kid1293
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Abandoned on Today at 10:18:40 AM »
Thank you @kid1293  for this delightful Fairy Tale mod. :)  And thank you readers for your patience waiting for its release.  While you waited a few adjustment were made and a marketplace (not shown) has been added.  I hope you enjoyed my story and will enjoy Fairy Tale mod as much as I did.
Village Blogs / Re: Abandoned - Crystal Canyon - Story 36
« Last post by Abandoned on Today at 10:11:10 AM »
Chapter 20

  The sanctuary was completed during the winter of year 30 and it was a place of beauty and tranquility, a wonderful tribute to a magnificent creature.  We all looked forward to seeing the sanctuary in spring.  At the end of year 30 there were 95 of us, 51 adults, 15 students, and 29 young children. 

  During year 31 we continued our Elven ways of protecting the animals by using pain free enchanted bows and not overhunting.  We protected the forests by gathering fallen branches for firewood and replanting trees to replace the ones we cut, and we protected the earth by composting surplus foods and vines.  We taught the children the old ways of survival and conservation and Elven magic.  Our settlement of well educated purebred wood elves continued to grow and on the very last day of winter year 31 Crystal Canyon's 100th citizen was born.

  To our amazement a crystal ball on a pedestal appeared outside the Tree of Leaflets.  Upon gazing into it we saw the Elven Council who commended us for a job well done.  We lived up to their expectations and they encouraged us to continue protecting our bloodline and our magic.  They presented us with not one but 3 crystal balls, 1 in each part of town so we could easily oversee our entire settlement at any time.  And as you know, weary traveler, our treefellows would always be on guard to help us protect it.

  So now, weary traveler, sorry to say, it is time for you to go.  You will be safely teleported to any town you chose after a spell of forgetfulness is cast upon you.  Don't worry, it is only our settlement and its location that you will forget, your other memories will remain yours forever.  The magic?  Yes, weary traveler, you will still see the magic, it will be all around you.  It's right there for all to see in the snowflakes that fall in wintertime, and the trees that awaken in spring, in the summer rain and rainbows, and colorful leaves of autumn.  The magic is there in the fish that swim and the birds that fly and the animal and human babies that cry.  You'll see all the magic if you try. 

Are you ready to go?
Fare thee well, weary traveler.  POOF

The End

Mod Discussions 107 / Re: Kid - Workplace V2.03
« Last post by brads3 on Today at 07:24:36 AM »
that does help. i see you have been making the mods more uniform. not sure how to solve it better. in game on the popup menu would help, but i worry it would make the menu huge or be too much writing in it.  hence, i dont want you to work at changing all the mods.nooo,tioo much work. i am  not sure what would be a good solution in game without making the meun so huge.

     adding info to the mod write ups is helpful. that info wil help new players a lot too.thank you.
Mod Discussions 107 / Re: Kid - Workplace V2.03
« Last post by kid1293 on Today at 06:53:55 AM »
@brads3 - check download now if it is okay
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