Author Topic: Styth Tower - v2.2 (updated 15 Dec 2017)  (Read 4768 times)

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Offline Discrepancy

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #15 on: December 15, 2017, 04:31:31 AM »
Updated to v2.2

This mod now requires Banished 1.0.7

v2.2_15122017 -- updated to new DS toolbar, removed 'Trade Slip 100', added NewLimit files, added new resources: Lumber, Gold, Silver, Gems, updated models and textures + AO.






@RedKetchup , could you please move this over to the 107 forum?
:) thanks.

Offline Discrepancy

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #16 on: May 19, 2018, 08:53:59 PM »
Just a heads-up that I will be posting v3 update of this mod soon.
Full rebuild of the code has occurred and as such will not be save-compatible with previous version.

https://i.imgur.com/bjgc1Uj.jpg
Styth Tower - v2.2 (updated 15 Dec 2017)

Offline tuggistar

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #17 on: May 20, 2018, 08:47:23 AM »
And if I do not have a building out of this mod, then can I savegame to put.

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #18 on: May 20, 2018, 06:52:12 PM »
unfortunately no, I have completely re-written the code, which means some code that was in there before is not now so will cause a crash if added to save that has the current version, even without things being built.

Offline tuggistar

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #19 on: May 21, 2018, 11:59:14 AM »
And if I delete in save game mod in advance, then there will be no problems afterwards.

Offline Gatherer

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #20 on: May 21, 2018, 12:18:20 PM »
That's not advisable. Disabling any mod from a running map even if nothing from it has been built will crash the game. I have tried. I have failed.
Fiat panis

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Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Reply #21 on: May 21, 2018, 05:25:33 PM »
yes you are likely to crash with this mod. I have removed code that was bringing trade boats so, when the new version is finally ready it will crash because your savegame will not find that old code. Same as if you disabled the mod now.