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DS Jetty & Bridge v2.1 (updated 20 April 2018)

Started by Discrepancy, February 16, 2017, 07:54:12 PM

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Nilla


Discrepancy

#16
another teaser...


the 'Raised' Drawbridges can be built modular, they take up a smaller footprint and will not let citizens travel.
the drawbridge at the bottom of shot can now also be built like a conventional wooden bridge (click-drag-construct method).
It will build as a small arch bridge on streams. but when crossing a lake? it just looks silly, with repeating drawbridges, so don't build it like that :)


also the Merchant's Office, which will display Town information in a revised narrow format, with the inventory being single column:

elemental

Imagine if we could have animated buildings. Drawbridge could go up and down with boat traffic.

QueryEverything

Quote from: Discrepancy on April 26, 2017, 05:07:21 AM
another teaser...
....
the 'Raised' Drawbridges can be built modular, they take up a smaller footprint and will not let citizens travel.
the drawbridge at the bottom of shot can now also be built like a conventional wooden bridge (click-drag-construct method).
It will build as a small arch bridge on streams. but when crossing a lake? it just looks silly, with repeating drawbridges, so don't build it like that :)


also the Merchant's Office, which will display Town information in a revised narrow format, with the inventory being single column:

But, I wannnnna draw my bridges like that, all, ALL the bridges all over the lakes ;)  Challenge accepted!  Let's see what happens *cheeky

Otherwise, looks excellent.  Please don't slap me - but, can the Merchants Office please have a minimise option. I am aware that whilst minimized some have still reported lagging, but, I'm more concerned about screen real estate.  :)

I am wondering, and this isn't just at you @Discrepancy but other bridge & dock modders (not just looking @Necora ;) ), what about a fishing jetty - we have the fishing bridge (the only one I use for the streams, and thank you for increasing it to 2), but, what about an actual jetty - juts out from land (or dock), and has a number of fisherpeople, and can be modded out with lower level spots as well (for handline), and a larger T end that allows for a row of 'families' to fish.

Having a base structure (perhaps), with little mod bits (like your walkway storage), but for fishing spots, that you can attach.

Visuals speaking largely = so ....
One of my most memory inducing places in the world.   

http://www.branstrans.com.au/images/2013-Cowes-beach.jpg
https://www.cowes.info/fishing-on-the-island/
https://www.flickr.com/photos/phunnyfotos/5779280008/in/photostream/
http://www.travelling-australia.info/coll14phisland/pic2c.html
https://www.tripadvisor.com.au/LocationPhotoDirectLink-g552227-d1372976-i211311186-Phillip_Island_Helicopters-Newhaven_Phillip_Island_Victoria.html
http://waterfront.net.au/wp-content/uploads/2015/11/Cowes_Jetty-1.jpg
https://www.cowes.info/phillip-island-ferry-cowes/
https://www.flickr.com/photos/phunnyfotos/5781941374/in/album-72157625415441349/
http://www.deejay51.com/phillip_island_page_2.htm
https://www.tripadvisor.com.au/LocationPhotoDirectLink-g552227-d1372976-i211311186-Phillip_Island_Helicopters-Newhaven_Phillip_Island_Victoria.html

Given how much this jetty means to me, and the work it will take (modular, ghosted & otherwise), I would also be prepared to sponsor it's build, and any modder is welcome to adding it to a wishlist, I don't meant to dump all of this on you @Discrepancy  I just saw your bridges this morning and had a huge wave of nostalgia and had to show one of my favourite jetty's in the world.  :)  (I had at least 2 more, haha)

Ok ...  let's stop reading what the crazy bridge lady is writing ... 
(more on Pinterest)
[color=purple]~ QE, I query because I like learning new things.  [/color]

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Discrepancy

I will see what I can come up with. I was going to make a ground-level and water-level small jetty fishing spot anyway. With the fisherman just on a single 1x1 jetty piece, but it sits on 1x2, with the other tile an empty water only tile. These could be used to build a jetty like that.

But I will make a larger single workplace fishing jetty like you described.


Ah yes, minimize...
I don't know how to do this yet, so I have sent a message to kralyerg, awaiting response :)

RedKetchup

Quote from: Discrepancy on April 26, 2017, 06:45:32 PM
Ah yes, minimize...
I don't know how to do this yet, so I have sent a message to kralyerg, awaiting response :)

at bottom of the template, in the UI section you add this :


{
ElementDescription _element = "Dialog/Minimize.rsc:MinimizeSize";
String _insertAt ="pageUser";
}
{
ObjectType _type = PageToggleUI;
ElementDescription _element = "Dialog/Minimize.rsc:MinimizeButton";
String _insertAt = "userTitle3";
}


and you add the package of the .zip in your dialog and UI folders :)
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QueryEverything

[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

RedKetchup

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QueryEverything

Quote from: Discrepancy on April 26, 2017, 06:45:32 PM
But I will make a larger single workplace fishing jetty like you described.


I think I forgot to mention that there is an icecream stand that also sells hot jam donuts there ...  and the shore end, lol ..
I have to find a pic of that, not that it matters so much for this, but you reminded me of it.  I knew there was something missing in my description, lol.
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

Discrepancy

So I have finished changing the fishmonger building into a fish drying area,
@RedKetchup , what is your production numbers for your fish drying?
I see your RawMaterialNMStockfish.rsc is produced at 18-24 (ed-UnEd). What kind of numbers do you have for the production side? worktime? workrequired? and fish input quantity?

I currently have it set at 8.0 worktime, and 13 work required with 12 fish in. 2 workers a year are drying 500-700 fish in the test I did. @Nilla , and other players, what kind of input/output do you think would be correct?

RedKetchup

      {
         ConsumeRawMaterial _consumeMaterials
         [
            {
               ComponentDescription _material = "Template/RawMaterialFish.rsc";
               int _count = 12;
            }
         ]
         ComponentDescription _produceMaterial = "Template/RawMaterialNMStockfish.rsc";
         ResourceLimit _resourceLimit = Food;
         String _requirements = "NMDryMeatRequire4";
      }
   ]
   StringTable _stringTable = "UI/NMTownStringTable.rsc";
   int _workRequired = 18;
   ToolType _toolType = Hoe;
   float _workTime = 4.0;
   
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Discrepancy

Awesome :) thanks.




so here are some new screenshots of what is coming and what some of the old jetty pieces look like with ambient occlusion maps:


















RedKetchup

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embx61

Looks indeed great.

This weekend I play a bit to see if I am able to build a jetty.
Most probably I have to pester you again if I get stuck with it Red :)

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As you were you will always be
Treasured forever in my memory[/color][/size]

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