Author Topic: Kid - Forest Deep V5.2  (Read 3340 times)

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Offline kid1293

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Kid - Forest Deep V5.2
« on: February 20, 2017, 08:50:36 AM »
Kid - Forest Deep V5.2

V5.2
added New Flora resources to gatherer
added storage to hunter, gatherer and herbalist

"Buildings associated with the unexplored parts of the forest. Banished 1.0.7"

http://worldofbanished.com/index.php?action=downloads;sa=view;down=212

http://worldofbanished.com/gallery/2582_07_05_17_1_43_48.png
Kid - Forest Deep V5.2


« Last Edit: February 04, 2018, 04:14:41 AM by kid1293 »

Offline kid1293

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Re: Kid - Forest Deep V5
« Reply #1 on: May 07, 2017, 02:18:28 AM »
I hope this satisfies the mushroom addicts out there.  ;D

Offline Abandoned

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Re: Kid - Forest Deep V5
« Reply #2 on: May 07, 2017, 03:46:30 AM »
Is there a soup kitchen to go with the mushroom crop?  ;D  Not suggesting, just asking.

Offline kid1293

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Re: Kid - Forest Deep V5
« Reply #3 on: May 07, 2017, 04:24:39 AM »
I thought you made your own soup?
Market Soup is perfect for making mushroom soup.
I will update soon.

For now - this and several other updated mods are final!
I have a lot to do if I am going to change all I have done.
Most are only cosmetic changes. Change name, optimize textures.
But some have new stuff and some have new AO-shadowing.
I enjoy this and I enjoy suggestions.


Offline Abandoned

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Re: Kid - Forest Deep V5
« Reply #4 on: May 07, 2017, 05:20:58 AM »
@kid1293 market soup will go nicely with set  :)  will wait patiently for other updates, file name changes was a good suggestion, I think by elemental.  It is good you are enjoying updating, you've made a lot of great mods for us.  Thank you  :)

Offline ancientmuse

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Re: Kid - Forest Deep V5
« Reply #5 on: May 10, 2017, 07:53:20 PM »
There seems to be a problem with the tree house (town hall), it crashes the game every time I click on it... anyone else notice this ?

Everything else seems to be working fine otherwise and I'm not seeing any obvious conflicts, so maybe it's in the source code somewhere ? 



Love the mushrooms !

I'm having a blast building my little "magic mushroom" forest town... tucked away deep in the mystical woodlands, I think my Bannies just saw a fairy fly by !

 ;D

Offline Abandoned

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Re: Kid - Forest Deep V5
« Reply #6 on: May 10, 2017, 08:09:41 PM »
@ancientmuse have you updated your game to the 1.0.7 beta?  If you did not that would probably be the cause of the town hall crash.  Mods updated to 1.0.7 would have the new flag limits listed in the town halls thus it will crash.  I had the problem with the town hall in the stone house addon, even when I tried to destroy it.

Offline ancientmuse

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Re: Kid - Forest Deep V5
« Reply #7 on: May 10, 2017, 08:15:47 PM »
Yup, I've had my game updated to 1.0.7 for quite some time. 

I've been playing with all of the 1.0.7 mods (including the last forest deep before this latest one) and updating each 1.0.7 mod as they get updated here.

So I'm not sure what could be making it crash ?  Any other games all work fine with no crashes on any of the other town hall mods that I have.  I just recently updated this Forest Deep mod today (because I noticed the new mushroom houses), and never had the old treehall (town hall) crash before.


Offline Abandoned

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Re: Kid - Forest Deep V5
« Reply #8 on: May 10, 2017, 08:22:06 PM »
Sorry, then I don't know what could be causing it.  I haven't updated to 1.0.7 but have some of the updated mods.  There is no problem if I avoid the town halls or mods that have items using those new flags.  I had no problem with the tree hall 1.0.6.

Offline ancientmuse

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Re: Kid - Forest Deep V5
« Reply #9 on: May 10, 2017, 08:34:51 PM »
Okay so I just tested out a bunch of town halls in a new game. 

Tiny town hall works fine, stone house town hall works fine, mini town hall works fine, vanilla town hall, etc etc.... so no problems with any other ones.

I removed this latest Forest Deep update and put back the old one.  The treehall from the previous version works fine.  So then I exited the game, removed the old version and put back this newest version, and sure enough the treehall crashed the game again as soon as I tried to click on it.

So yup, I'm at a loss as to why this latest version treehall is crashing my game ?

Offline Abandoned

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Re: Kid - Forest Deep V5
« Reply #10 on: May 10, 2017, 08:42:21 PM »
Hopefully @kid1293 will be able to shed some light on the problem  :)

Offline brads3

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Re: Kid - Forest Deep V5
« Reply #11 on: May 10, 2017, 08:57:08 PM »
do you have 2 versions of the same mod enabled by chance? did you check the mod order or added something else recently also?

Offline ancientmuse

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Re: Kid - Forest Deep V5
« Reply #12 on: May 10, 2017, 09:07:02 PM »
do you have 2 versions of the same mod enabled by chance? did you check the mod order or added something else recently also?

Nope, no double versions enabled, I always make sure to remove the old one first before adding in a newer version.

And no, I haven't added any other mods besides this one over the past few days (and I've been playing Banished several times with a number of new towns).  This latest Forest Deep I put right up at the top after it crashed the first time to test to see if it needed to override something else, but that didn't help either.

Good suggestions though !

You just never know when that old alzheimers kicks in and we forget to do something before trying out new mods.

LOL

Offline ancientmuse

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Re: Kid - Forest Deep V5
« Reply #13 on: May 10, 2017, 09:28:42 PM »
Alright, I just tried another test run and installed this latest Forest Deep in a completely vanilla Banished with no other mods.

Sure enough, it's still crashing the game as soon as I try to click on the treehall.... so it's definitely not a conflict problem with any other mods.

Hopefully this info I'm giving will help Kid with figuring out what the problem might be.

Offline RedKetchup

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Re: Kid - Forest Deep V5
« Reply #14 on: May 10, 2017, 09:50:17 PM »
not sure is a bad news or a good news ^^

i just downloaded it and built the treehall : ..... click on the treehall : crash :P
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